Virtual People is a term, still theoretical, used to describe a group or artificial intelligences who have achieved simulated consciousness or actual consciousness inside the virtual reality. Sort of an ultimate stage in virtual embodiment AI, the brain of the being is computed by the inner workings of the VR. In this way it is not practical for them to ever leave the simulation ? unless software was written specifically with this in mind ? and they have no physical body outside of the VR.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Virtual People:
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A great community is truly a wonderous place. So, how do you set one up? How do you go about creating the place that people will come to rely on, that will be seen as a lifeline by some, and a distraction by others?
When the Enterprise goes in search of Dr Roger Korby's long-vanished archaeological expedition, they did not expect to encounter androids so like people. Yet, why are they like people, and not people themselves? Mind uploading and substrate chauvinism, in some of their earliest forms.
Industry news, originally posted in January 2015, deemed too important to be allowed to fade. Often enough it is human nature to conform. This tendency makes us follow the lead of computers, even if the machines give us the wrong advice. This is the finding of a study in Springer’s journal Psychonomic Bulletin & Review that investigates how people make judgment calls after interacting within a virtual environment.
Participants in modern internet-controlled, heavily graphics-orientated virtual worlds often confuse fps and lag. When an area cluttered with graphics, and a complex drawing area slows down, all too often people say that the area is laggy, or their Internet connection is not sufficient to handle it. This is patiently untrue, and continued perpetuation of this idea leads people to invest in hardware they do not need, which has no effect on the problem.
One of the strangest things you notice with social virtual environments, where you have vast numbers of people coming and going, and using the exact same software to visualise the virtual world, is the sheer number of amazing, unduplicatable-by-anyone-else problems that are encountered.
News from the 18th of August 2005, the first recorded case of a man arrested for mugging a great many people in a virtual world - and then taking their virtual goods, and selling them wholesale on an auction website. Industrial grade mugging - in a virtual world.
A hypothetical situation of a 'nation' of people hooked into VR, and have been that way their whole lives. Every action they do, is done from the virtual, and for them, this article argues, nothing IS virtual.
IMVU, coming from the people that made There, is a 3D interface for Microsoft MSN Messenger, which effectively turns an IM session into a 3D, visual environment for up to ten people at a time.
World Review: IMVU
Special Client Required
One of the problems with global, persistent, shared virtual environments, is time. More specifically, time zones. To demonstrate this problem, go to any non-roleplay virtual environment or even a simple chatroom with a fair number of participants, and ask people what the time is:
Industry News containing the Term Virtual People:
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Virtual Reality to physical reality stories are nothing new, people have met life long partners in VR, have formed indelible bonds, and friendships as solid as a rock.
Nevertheless, this story from the BBC illustrates just ho...
Big Brother maker Endemol is set to launch it?s own virtual world where people can take part in familiar games and shows.
Virtual Me will allow avatars to compete in online versions of Deal or No Deal, Fame Academy and Big B...
Mobile phones are not the best way to access the net. The much vaulted 3G tops out at 384 kb/sec, and 4G, with it?s 1024mb/sec max for wireless data transfer, is not yet even being considered outside of China.
So it is really...
An organization that lets people with disabilities virtually climb mountains and hike trails shared top honors in a first-ever Second Life prize for in-world projects improving real-world lives.
Virtual Ability and Studio Wik...
Blizzard Entertainment recently announced an aggressive policy against trafficking in the virtual goods of the massively multiplayer online game World of Warcraft - the immediate cancellation of any player's account,if that player was foun...