The virtuality continuum is a scale of realities, stretching from a pure virtual reality at one end, to a pure physical reality at the other end, with a continuous scale of augmented realities in between. First introduced in 1994, in the paper ?Augmented Reality: A class of displays on the reality-virtuality continuum? by the four authors Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino, the concept of a virtuality continuum has become integral to cataloging various attempts at augmented, virtual and mixed reality.
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A short news snippet from August, 2003, concerning a planned medical school in cyberspace.
The ACME project, perhaps unfortunately named similar to the cartoon company that produces zany inventions, is actually a collaboration between the VTT Technical Research Centre of Finland, IBM Research and Nokia Research. It is a serious attempt at bringing disparate technologies together to form something we have all desired for a long while - an interoperable environment in which physical and virtual mix (almost) seamlessly.
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VIRTUALITY 2006: Workshop: Image-Based Techniques for Photoreal Computer Graphics in Cinema and Games
Tuesday, May 23, 2006
? Image-based modeling and rendering
? High dynamic range imaging and image-based lighting
? Digitizing photoreal objects and environments
? Creating photoreal digital act...
An international virtual medical school, planned by a large group of universities around the world will allow medical students to train for up to two years without going near a physical body - or having to relocate near to a top university....
The 6th international conference on digital cinema, virtual reality, computer graphics, (3d) animation & visual effects.
November 3, 4 and 5 at conference centre Torino Inntra, a Nino Costa 8, Turin, Italy
In a novel twist on the reality as a simulation idea, Craig Hogan, a physicist at the Fermilab particle physics lab in Batavia, Illinois, USA, has he believes, stumbled upon the fundamental limit of space-time - the point where space-time s...
Gameworlds, a subset of virtual worlds, have always been ridiculed by the larger community as ?just games?. However, they may have the last laugh, as Sun, and IBM start to turn their attention to this suddenly adult, and profitable industry...