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Virtual Dictionary
Visuo-Haptic Mixed Reality Visuo-Haptic Mixed Reality (or Visuo Haptic Augmented Reality as it is sometimes known) is a branch of mixed reality, in which the virtual objects placed into a physical scene are not merely ghosts that are intangible to the touch, but actively give a feeling of pressure, or even weight when grasped. Below, we offer a selection of links from our resource databases which may match this term.
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Entries for Visuo-Haptic Mixed Reality:
Resources
in our database matching the Term Visuo-Haptic Mixed Reality:
Results by page [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] A mixed reality conference - split between a physical location and a single virtual world, occurred between the 17th and 18th of July 2009, when early-career astrobiologists met at the University of Washington in Seattle for the 6th annual Astrobiology Graduate Student Conference, colloquially known as AbGradCon. In the modern era of VoIP and face to face communication, we are in danger of losing the power of virtual reality in a kind of mixed reality system. For whatever reason: nationality, lisp, burr, mixed gender heritage or simply being half drunk or high at the time, the market for the voice you emit to be synthetic, to be virtual is huge, preserving the integrity of the virtual world, by keeping the purely physical out. A comparison. Two women, both with prosthetic limbs. On the left, a standard prosthetic. On the right, a haptic prosthetic giving touch feedback. Who can complete the task faster, and is there much difference? An interesting little quote from Mona Lisa Overdrive which provides brain fodder to chew on for the future of haptic (touch) interfaces. Like most edited collections of articles from authors of mixed backgrounds, what we get is something of a mixed bag. From the Half Life 2 review that feels a burning need to instruct the reader in the definition of a seesaw and how they operate in the playground, through to down to earth reviews of playing experiences such as World of Goo. One of the severe problems with haptic input devices (other than the very, very basic type that jack directly into the nervous system) is that the mechanics of hand-held systems only bend or push so far, then they hit engineered limits and the feeling dissipates. In October 2009, iRobot announced that they would be receiving additional funding from the US Robotics Technology Consortium. They plan to use much of this money to add full haptic feedback technology to their heavy-duty robots. Resource Type not Available The VERDE or Visualising Energy Resources Dynamically on Earth project, was set-up by the American Oak Ridge National Laboratory in 2008. Its purpose is to use mixed reality systems, to monitor real-time status of a national power grid.
Industry
News containing the Term Visuo-Haptic Mixed Reality:
Results by page (23/09/2007)
In one of the strangest attempts at augmented reality, researchers at the University of Tokyo in Japan have invented a head mounted haptic sensor. It uses a series of infra-red sensors positioned around the device at interval...
(24/07/2005)
Medicine Meets Virtual Reality, 14th Annual conference. (MMVR) January 24-27, 2006, Hyatt Regency, Long Beach, California. MMVR is the premier conference on emerging data-centered technologies for medical care and educ...
(05/07/2009)
For medical students at the University of Florida's College of Medicine, learning just became a little more virtual. In a collaboration with the Medical College of Georgia and three other universities. Engineers have crafted what they are...
(28/08/2006)
A workshop on virtual reality hardware and software will take place from 30 November to 1 December in Stuttgart, Germany. The workshop will present new trends in virtual reality hardware and software, organised around the fol...
(19/01/2009)
Woburn-based haptic products maker SensAble Technologies Inc. this week is showcasing new software and hardware medical training offerings based on its technology. The idea behind its haptic devices, toolkits, and 3-D modelin...
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