Voice User Interface
A voice user interface or VUI is an occasionally used term for a CUI or conversational user interface. Both terms refer to exactly the same thing: interfacing with a computer system, and interacting with it using natural, spoken language, having the computer identify one user from another by their voice stress patterns.
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When it comes to voice, what is best is of course a voice module that can take a virtual voice as input just as well as a microphone - giving those without voices the same level of interaction as those with. That is what Vivox is working on, for Second Life and World of Warcraft.
Textual communication, as exhibited by chat rooms, MUDs, graphic social VRs, and MMOs, is itself a form of voice, a virtual voice. There are many who cannot speak properly, through the many disabilities which can affect voice: ME which wastes muscles away; cerebral palsy, which limits fine motor control; Parkinsons, which plays with signals from the brain to the body, or simple paralysis.
In roleplaying, nothing breaks immersion more than hearing the voice of the player when its not appropriate for the role. The voice of a 10 year old girl coming from the troll about to smack you into next week, or a butch, and manly seductress just breaks immersion entirely. Either online roleplay should be limited to just text whilst everything else goes voice, or a new approach is required.
Part two of a short series looking at the French film Chrysalis (2007)'s take on Natural User Interfaces. This focusses on a slightly more advanced form of touchscreen display; dealing with video data in such a way as to feel totally natural, even to a non-computer-user.
Researchers at the University of South Florida have developed a wheelchair-mounted robotic arm, which is capable of interfacing with the wheelchair user's thoughts via a non-invasive neural interface.
A look at the tabletop interface system, a form of NUI that has long been sought after, but as the French film Chrysalis imagines it. A form which strongly resembles current efforts, but has the added benefit of being just a few years ahead of us, and is willing to show the capabilities off.
A commentary from Wired magazine on the advent of voice in the gameworld WoW, and how it is destroying the virtual identity ? physical identity threshold. Well balanced for both sides.
Previously featured Industry News from September 2003, looking at the Vocaloid technology - the creation of virtual singers using voice fonts from previous artists.
Texas Instruments unveiled one of the first steps towards a true virtual voice in early 2008. A collar forming the ability to speak without using the vocal cords.
Industry News containing the Term Voice User Interface:
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Like many other technologies, speech recognition has improved over the years and those advances have led to it being used in many more places.
Despite this, the voice recognition software found in computers, handsets and satn...
DEK International, a provider of equipment and processes for high accuracy mass imaging of electronic materials, has won a Global Technology Award for an interface which utilises VR techniques to display complex machine and process data for...
Microsoft has purchased California-based Tellme Networks, which specialised in advanced voice recognition technology, notably for call centres and directory enquiries.
Microsoft said the technology could be used across its pr...
(Press Release) In their continued efforts to raise the bar in the high-end character animation arena, Di-O-Matic announced Voice-O-Matic version 2 for 3ds max.
Voice-O-Matic 2 simply takes lip synchronization to a new level...
The screens on many mobile phones can leave a user feeling distinctly vision impaired, especially if her attention is divided between tapping virtual buttons and walking or driving. Fortunately, engineers at Google are experimenting with in...