Volumetric caustics also known as volume caustics, is a type of caustic lighting (raytraced reflections from refractive objects). They are used when its not just the surface of an object that refracts the light, but the light direction changes one or multiple times as it passes through the inside of the object. In other words, it is used with volumetric modelling.
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A look at creating aesthetically pleasing, realistic water movements, using caustics - for ultra-realism for low processing power.
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
The Perspecta display system was released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
NASA has unveiled a weather satellite capable of converting any typhoon into a 3D volumetric map in unprecedented detail, in real-time. These maps being extremely useful for both dedicated weather simulators and interactive 3D environments alike.
A technical look at the Perspecta suspended display system, released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
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One promising modification to next-generation rechargeable Li-ion batteries involves using Si-alloy anodes instead of graphite, which is currently the most common anode material. Many battery manufacturers are developing Si-alloy anodes, wi...
Researchers from the University of Toronto have created a system which allows for direct interaction by gesturel with virtual objects contained in a 3d (length x width x height) volumetric display.
The method used is to tra...
At SIGGRAPH2009 Asia, University of Tokyo researchers are showing off their new nifty handheld display that aims to bring more natural ergonomics to digital image viewing. Using a basic sheet of plexiglass positioned above a projector, the ...
Electronic Arts Campus, Redwood City, California, US
February 15 - 17, 2008
The i3D symposium is the leading-edge conference for real-time 3D computer graphics and human interaction. We invite you to submit papers acro...
Looking at the near future, it appears that VR interfaces are finally starting to advance beyond the old paradigms. University of Toronto researchers have created a system that frees 3-D graphics from the restraints of flat computer screens...