A volumetric model is a 3D model that does not have a wireframe. No nodes or lines. Instead it is a three dimensional array of voxels, producing a truly solid model. In some ways it resembles a three dimensional texturemap.
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A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
The Perspecta display system was released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
The most popular model for modern MMOs is the shard model - small clusters of servers, each running a separate copy of the world, and each world mostly static. To have a truly dynamic world, with content galore, and experience without end, you need a different model. You need a single world, spread across countless servers...
In less than 20 years, the service economy is being replaced with a new model, the 'Experience Economy', a model in which, whilst there is still a place for services, they are not the main act of the economy. Instead, what is is the provision of experiences, memes, sensory indulgances, and a deeply personal and individual type of service.
NASA has unveiled a weather satellite capable of converting any typhoon into a 3D volumetric map in unprecedented detail, in real-time. These maps being extremely useful for both dedicated weather simulators and interactive 3D environments alike.
A technical look at the Perspecta suspended display system, released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
Scientists at the University of Calgary have created the world?s first complete object-oriented computer model of a human body. Far superior to a series of slides, or a textbook, the model is codenamed CAVEman. CAVEman is four-dimensional, as opposed to three, because he can move, as opposed to being static. He can interact with those studying him.
Using the LARP model as an example, this article offers three paradigms for advertising your world, along with a detailed analysis of the benefits and the likelihood of attraction.
Joe 90 was a 1968 Supermarionation creation of Gerry and Sylvia Anderson. Basically the same people who made Thunderbirds, using the same puppetry and radio controlled model technology. It was also the last supermarionation production.
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One promising modification to next-generation rechargeable Li-ion batteries involves using Si-alloy anodes instead of graphite, which is currently the most common anode material. Many battery manufacturers are developing Si-alloy anodes, wi...
Researchers from the University of Toronto have created a system which allows for direct interaction by gesturel with virtual objects contained in a 3d (length x width x height) volumetric display.
The method used is to tra...
At SIGGRAPH2009 Asia, University of Tokyo researchers are showing off their new nifty handheld display that aims to bring more natural ergonomics to digital image viewing. Using a basic sheet of plexiglass positioned above a projector, the ...
Looking at the near future, it appears that VR interfaces are finally starting to advance beyond the old paradigms. University of Toronto researchers have created a system that frees 3-D graphics from the restraints of flat computer screens...
Medtronic has partnered with Vital Images out of Minnetonka, Minnesota to bring 3D reconstructions of CT images of abdominal and thoracic aorta, and other large vessels, to improve preoperative planning and operative outcome in patients tha...