Volumetric shadows are a technique for creating shadows in virtual environments by using a polygonal volume as the shadow, created using real-time shadow geometry in each frame more often than not, for the most accurate and thus realistic shadowing. This polygonal area then greatly simplifies the prospect of casting sub-shadows, since if a second model is partially in the shadow volume, that part must therefore be in shadow.
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Resources in our database matching the Term Volumetric Smooth-Shadow:
Typically in VR, when we model erosive forces, we think of the smoothing effect of water. We think of smooth stones, smooth edges, and smooth cavities. We don't typically think of sharp edges and triangles. That may be a mistake.
A brief but thorough multi-part article from Gamasutra, on creating volumetric rendering in real-time, for use in fog, fluid, and other effects, which correctly affect light at any point through them.
The Perspecta display system was released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
NASA has unveiled a weather satellite capable of converting any typhoon into a 3D volumetric map in unprecedented detail, in real-time. These maps being extremely useful for both dedicated weather simulators and interactive 3D environments alike.
A technical look at the Perspecta suspended display system, released by Actuality Systems in May 2005. Its intended purpose is as a 3D volumetric display capable of projecting a virtual object right in front of you.
A coder?s article about creating realistic, dynamic soft shadow in real-time interactive, and complex scenes.
For a great many, the dream of being graceful and smooth of movement - or even not scattering every item on a desk they try to lean over - is something of a fondly held dream. For others, even being able to walk unaided holds a similar place of reverence.
A quote from "Otherland: City of golden shadow", talking about the probable confusion that could result from a realistic enough, surround news feed versus actual physical experience of a disaster.
Rolling terrain follows a specific pattern when viewed from the air. Anywhere on Earth, it is easily recognizable by the way it flows as a near never ending series of similar forms. Smooth, rounded ridges interspersed by valleys, leading down to deep valleys at either end.
A lengthy quote from the book "Otherland: City of Golden Shadow", by Tad Williams, which sums up the dialectic between physical reality and virtual reality, in one of the most succinct and apt ways we have encountered.
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Researchers Benjamin Mora and Min Chen of Swansea University in Singleton Park, Swansea, UK, along with Ross Maciejewski and David S. Ebert of the Purdue School of Electrical and Computer Engineering in West Lafayette, Indiana, US, have dev...
In the lab of UCLA electrical engineering professor Aydogan Ozcan, a prototype cell phone has been constructed that is capable of monitoring the condition of HIV and malaria patients, as well as testing water quality in undeveloped areas or...
Researchers at the University of Minnesota have developed a cheap way to repeatedly make very smooth nanopatterned thin films. The advance could have implications for making devices - such as more efficient solar cells, higher-resolution mi...
One promising modification to next-generation rechargeable Li-ion batteries involves using Si-alloy anodes instead of graphite, which is currently the most common anode material. Many battery manufacturers are developing Si-alloy anodes, wi...
Researchers from the University of Toronto have created a system which allows for direct interaction by gesturel with virtual objects contained in a 3d (length x width x height) volumetric display.
The method used is to tra...