Whole Body Simulation
Whole body simulation as opposed to emulation, is the science of recreating the entire human body, not so much as an avatar for a person to use as their body, but as a tool to train on, test diseases on, and analyse the structure of the human form.
Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary Entries for Whole Body Simulation:
Resources in our database matching the Term Whole Body Simulation:
With the number of rubber body(part) studies that have been done, each showing that if it looks to be a body part, and feels like a body part, the brain accepts it as a body part, this research should also hold no surprises. We finally have direct proof of the concept that, when we utilize any tool, even for a scant few minutes, our brains integrate that tool into our self-body-image.
It is always pleasant when a research simulation unveils data that can be used in all sorts of other simulations – in addition to it's expected result. A new simulation on the formation of stellar novas, and the shapes they take, has provided just that.
Rubber hand, rubber body, rubber arm, rubber leg. Time and time again, studies have shown that even if a body part is completely fake, completely artificial, if enough of our senses tell us that it is us, then we believe it, consciously and subconsciously. This can easily be exploited by VR, such that what you perceive to be your body, IS your body, even when its really your avatar.
The film "The Matrix" Promoted a lot of philosophical musing on the nature of reality. One philosopher, Nick Bostrom, postulated 'the Simulation Argument', the belief that the world we live in, is in fact itself a simulation, and a complex scientific proof to support the idea.
A detailed and in-depth article by the singularity hub, on the quest for integrating the human body with a sensory network, and what such will mean for us as individuals, health and life-wise.
In order to link a mind to a virtual body, which will be controlled by the same subconscious and conscious impulses as a physical body should be, the link connecting the mind to the physical body, save for autonomous finctions, is likely to require severing or blocking for the duration of the virtual immersion.
The brainstem is the part of the brain that descends just in front of the cerebellum. It drops down from the brain to meet and meld with the spinal cord rising from the body. The issue is, how do we go about hijacking the brainstem, to splice a virtual body, or artificial body parts onto it?
Industry news from August 2005, featuring the debut of 'galvanic vestibular stimulation' or GVS. GVS is a means of controlling the input sent to the body's balance centres via a pair of devices behind the ears. Capable of tilting your balance to make you think you are moving in any direction at any time, GVS offers many hopes for cheap, mass-market movement simulation.
Galvanic Vestibular Stimulation. For those of us familiar with it, it's a possible panacea to cure simulation sickness, and rope the sense of balance of the user directly into the simulation. Unfortunately, it seems there is a fly in the mixture.
Industry News containing the Term Whole Body Simulation:
Results by page
(Press Release) Sponsorships by the National Center for Simulation and the UCF Institute for Simulation and Training Highlight the Use of Geospatially-Enabled Simulators to Increase Homeland Security and Emergency Response Training and Prep...
Held December 5-8, 2004 at the Washington Hilton and Towers in Washington, D.C, WSC 04 blends cutting-edge research, innovative applications, exhibits from top companies in the simulation industry and international speakers from across the ...
The Huntsville Simulation Conference (HSC) is an annual conference located in Huntsville, Alabama with international participation.
25 October 2005 - The Advanced Research Center
26-27 October 2005 - The Huntsville Ma...
Simbionix unveiled a new product; its new PreOp Mentor Simulator on October 24, during a "Live Broadcast" at Transcatheter Cardiovascular Therapetuics (TCT) in Washington, DC.
The PreOp Mentor Simulator is a medical familia...
Set around the year 2075, In-World War takes place in an era where virtual reality has become indistinguishable from the real world. The film follows a game tester who finds himself unable to log out from a simulation of the War on Terror. ...