World space is the 3D co-ordinate system used inside any given virtual environment, to determine placement of objects within it.
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Tangent space is sometimes called texture space. It is the co-ordinate systems for one face of any 3D skinned model. Use of tangent space, which this tutorial covers, is necessary to properly map a texture onto part of a 3D shape.
How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
The European Space Agency (ESA) have released details of a new augmented reality interface they have been testing and how it actually benefits astronauts when in space. Quite scarily they actually believe they are the first organisation to implement an AR interface, according to their press release.
The Sensor web, is a long-anticipated faced of an augmented world. It is, in theory at least, a huge web of interconnected sensors, actuators, RFID, GPS, specialised routing controls, and augmented sensory hardware, all wired together into an immense web in physical space, facilitating Augmented Reality applications.
World Review: PeaceCity 3D
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A look at how world design is moving forwards, propelled by gameworlds. The size of the virtual landscapes is rapidly climbing, and the cost of hand-making objects for all that space is unfeasable. We therefore have to look at other methods for content generation.
This tome, written long before the Metaverse Roadmap, was one of the first large works to discuss how virtual spaces create entirely new kinds of space, and require mapping constructs and methodologies utterly alien to what had come before.
More music; more films; more photography; more, more, more. More of everything seems drive this fetish for storage space and power. Yet is it just more, more, more, or can more actually equal better in VR?
World Review: Wizard101
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French doctors carried out the world's first ever operation on a human in zero gravity on Wednesday, using a specially adapted aircraft to simulate conditions in space.
During a 3-hour flight from Bordeaux in southwest Franc...
July 23 - 25, 2007
The World Transhumanist Association is a global non-profit member organization dedicated to the ethical use of technology to expand human capacities. The WTA supports the development of ...
NASA Ames Research Centre, under the direction of Simon "Pete" Worden, has launched an island in Second Life, intended to act as a launching platform for public participation in NASA missions.
Worden, both in avatar form - ...
In a novel twist on the reality as a simulation idea, Craig Hogan, a physicist at the Fermilab particle physics lab in Batavia, Illinois, USA, has he believes, stumbled upon the fundamental limit of space-time - the point where space-time s...
Animal's brains are only roughly aware of how high-up they are in space, meaning that in terms of altitude the brain's 'map' of space is surprisingly flat, according to new research.
In a study published online today in N...