Z-Sorting is an algorithm used in 3D graphics to determine which objects or parts of objects are visible and which are hidden behind other objects. The Z-sorting algorithm simply displays all objects serially, starting with those objects with the largest Z-axis values. The Z-sorting algorithm does not require a Z-buffer, but is a slow method, and creates problems when two objects intersect. This typically displays as a 'flicker' between the objects as the two compete to render, strobing from one to the other, forcing the renderer to work harder, to render the scene.
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A technique that uses acoustic waves to sort cells on a chip may create miniature medical analytic devices that could make Star Trek's tricorder seem a bit bulky in comparison, according to a team of researchers.
The device ...
A new type of optical particle trap can be used to manipulate bacteria, viruses and other particles on a chip as part of an integrated optofluidic platform. The optical trap is the latest innovation from researchers at the Jack Baskin Schoo...
Two groups of researchers have recently published papers demonstrating advances in creating, sorting and organizing carbon nanotubes so they can be used in electronics.
Stanford electrical engineers addressed the problem of g...
Investigators from MIT have developed a new method to sort and pair cells inside biochips. The new technique should make it much easier for scientists to study what happens when two cells are combined. For example, fusing an adult cell and ...
Biochip laboratories, those shoebox-sized in-situ diagnostic units that have been around for just a handful of years, revolutionise diagnosis where they are present. A biochip blood test takes two hours to return accurate results for a rang...