Virtual Dictionary
Z-buffering
Z-buffering is an algorithm used in 3D graphics to determine which objects or parts of objects are visible and which are hidden behind other objects. With Z-buffering, the graphics processor stores the Z-axis value of each pixel in a special area of memory called the Z-buffer.
Different objects can have the same x- and y-co-ordinate values, but with different z-co-ordinate values. The object with the lowest z-co-ordinate value is in front of the other objects, and is the one displayed.
See also: Z-Sorting
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(10/12/2008)
LG Electronics announced today that it has independently developed the first handset (user equipment) modem chip based on 3GPP Long Term Evolution (LTE)technology standards. The modem chip can theoretically support wireless download...