ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. Here we see one of the rooms off of the main concourse, where the company nods politely to all the independent radio firms that operate within it's platform. Eight platforms are available. To hear the music, just stand in the column-shaped invisible zone on top of each disk, and the music - or other broadcast- will start streaming.
Step out and the music will continue, until you close ActiveWorlds, open another world, or step into another pillar. It is a good way of organising streaming media services, although there is a minor point of amusement.
In the short time between designing the world and launching, two of the radio stations shut their doors, and none replaced them. Thus the room also stands in mute testament to the long-term difficulties ActiveWorlds is having, in maintaining a steadily dwindling userbase.
It is no laughing matter of course, and is a continual danger that threatens any stagnant or relatively stagnant virtual environment in an industry of fast paced change and growth. Thus the above screenshot and it's ilk serve as silent warnings to other platforms and environments, not to rest on your laurels and take the userbase for granted. People are fickle, and will desert you in droves if another world offers them more than you yourselves do.
Link: World Review: ActiveWorlds Gate 5.0