ActiveWorlds Gate 5.0 launched on November the 26th 2009, in readiness for the launch of ActiveWorlds 5.0 on December the 1st 2009. This screenshot shows part of that world. Specifically, the inner sanctum, two of the rooms off of that sanctum, and the short corridor out to the entertainment dome, above the end of which a flag is flapping and rippling in the breeze.
This screenshot shows that even the oldest and most sluggishly updating of active virtual environments must move with the times. The platform is changing to keep up with it's competitors, albeit in the most minimalistic way possible. Incremental changes to augment the virtual environment over time, and keep pace with competitors; not over shoot them.
The flag shown here, one of four in the gate world, is ap erfect example. Fabric handling is in place, as the flag flutters in the breeze. All four do. However, everything else in the world is still and quiet. Physics is limited only to the zone around each flag, and only to designated materials. This reduces the processing load for the world, and thus allows it to continue functioning on the oldest and slowest of personal computers, whist appearing at first glance to be competitive in capability.
Is this really the best direction to move in?
Link: World Review: ActiveWorlds Gate 5.0