Commercial worlds, business worlds, game worlds. Is there truly a difference, or just facets of the same jewel?




 
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Why do we need an Overall Design section...?

Overall design includes items which are so global, that they are pertinent to everyone involved in virtual worlds, whether they be players, builders, coders, storytellers, or administrators. Whilst arguably all facets fall into this category by varying degrees, most only really apply to one or two areas of expertise.Overall design includes items which are so global, that they are pertinent to everyone involved in virtual worlds, whether they be players, builders, coders, storytellers, or administrators.

Technologies for the future, technologies available now, and new concepts in design, all these and more, can be found within this section.

Designing for rich Immersion
Health & Disease

 

Equipment

 

Into The Future

Global Issues

Global Issues

 

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City of Villains 60 Day Time Card


346 Hosted / 232 Linked

For Players: 22 / 16
Building Worlds: 40 / 43
Administration: 19 / 42

Coding: 16 / 67
Storytelling: 4 /
22
Education 3 / 5
Striving Forward 6 /
3 Graphics 1 / 4
Hardware 0 /
0
Humour 10 /
0


Total Resources 687
Total Products 143
Total Links 22
Total Worlds 31


 
 
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