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| Virtual world(lets) continue to evolve at an increasing pace. There are many hurdles in their way, but the rate of development across different fields is staggering. What might the future eventually hold? Here, in our 'future worlds' section, we strive to bring you realistic visions of the future of truly escapist realities.
 | Virtual World Exchange Language | | The virtual worlds of today are essentially hierarchical systems. A small number of servers which hold the data for the worlds, and an innumerable number of client connections, largely untrusted. This resource, half article/half rant, looks at the virtual worlds of tomorrow; at distributed systems, and world browsers. | |
 | I See in My Crystal Ball... | | Not an artile easy to sum up, this is essential reading for anyone thinking of going commercial - a look aheard at the battles that are going to be fought between worlds, in the near future. Of the views that have got to change, and the services that will have to be in place. Read it, or splash around. You have been warned. |  | Pet Peeves... | | Two irritations at the designers of the virtual worldlets of today, both still all too true (Online Game Definition, broadband design). | |
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Tron (Region 1) 

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357 Hosted / 232 Linked
For Players:
22 / 16
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 16 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 18 / 0
Total Resources 743
Total Products 154
Total Links 22
Total Worlds 31 |
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