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|Resource List: Star Trek: The Original Series, & VR
|The Original Series of StarTrek, listed one by one in chronological order. This science fiction show was very rare, in that it based every aspect of itself on actual science. Often there is more science in an episode than first appears, and frequently virtual reality, augmented reality, robotics / prosthetics, and artificial intelligence show up. Every time they do, poignant questions are asked.
This list is limited to only those episodes strongly linked to this site's specialist areas.
Star Trek: The Original Series, & VR ~ The Cage
The Cage was the original pilot episode of Star Trek. Long before Captain Kirk first sat in the chair, Captain Pike was having adventures...in virtual reality.
Star Trek: The Original Series, & VR ~ Where No Man Has Gone Before
The second pilot of Star Trek, and the one first aired on Television. Created in the mid-sixties, it has some worthy cogitations for the transhumanist, and futurist movements of today.
Star Trek: The Original Series, & VR ~ Mudd's Women
The Venus Pill - a means to create a visage that is the perfect form for you. Its not your true physical body, but it matches who you truly feel you are. This drug matches another - the appeal for many of a virtual body.
Star Trek: The Original Series, & VR ~ What Are Little Girls Made Of?
When the Enterprise goes in search of Dr Roger Korby's long-vanished archaeological expedition, they did not expect to encounter androids so like people. Yet, why are they like people, and not people themselves? Mind uploading and substrate chauvinism, in some of their earliest forms.
Star Trek: The Original Series, & VR ~ The Menagerie, Part 1
The Menagerie is the classic episode pair for highlighting the critical difference that whilst a VR-mediated life may be horrid to a person at the peak of physical ability, for someone so disabled in body that they are pushed to the edges of society, it is a true godsend.
Star Trek: The Original Series, & VR ~ The Menagerie, Part 2
The second, concluding part of the StarTrek original series look at when a virtual life is better than a physical life, for the individual's own happiness and fulfilment.
Star Trek: The Original Series, & VR ~ Shore Leave
Star trek episode Shore Leave, is basically Westworld without the malfunctions, and taken to a higher level made possible by 3D printing - a technology with us in essence, now.
Star Trek: The Original Series, & VR ~ The Squire of Gothos
The Squire of Gothos is very easy to take as the metaphor for the complete control and near omnipotency of running your own VR world - complete with the kind of blooper likely to make. It is also very easy to take as the feeling of helplessness and anger a group of visitors feel when the owner takes liberties with them, whilst there.
Star Trek: The Original Series, & VR ~ The Return of the Archons
Networked neuroprosthetics used to control and subjugate a host population. Not the most original of storylines, but the first time such appeared on TV. At this time, it was original, and done well indeed.
Star Trek: The Original Series, & VR ~ A Taste of Armageddon
A war fought entirely by simulation, yet with physical consequences. This, and the dark side of virtual voices.
Star Trek: The Original Series, & VR ~ The City on The Edge of Forever
The guardian offers the chance to visit any time frame, any settlement, any possible world, exactly as it was, in intricate detail. It itself is not a VR since it changes the actual history of events, but in all other ways the metaphor is the same. It is a window upon worlds, in which countless possibilities unfold, and which may be stepped through; immersed into to see how any civilisation lived in the past.
Star Trek: The Original Series, & VR ~ Operation -- Annihilate!
A look at Star-Trek inspired improvements to brain machine interfaces, very very realistic and plausable brain machine interfaces.