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Interactive Storytelling > Interactive Plotlines
 
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A good, strong, and interactive plotline is a wonderous thing. If done well, it really hooks the players intoto the world, binding their desires into the threads of the place. On the other hand, a badly crafted, or poorly thought-out plotline will have the opposite effect; severing bonds, and driving a wedge between the players and the world. Whatever form your plotlines take, is your business. Just be sure you run them well.

Divergant Plots


Linked resource Show Me the Path
Linear plotlines are no good for interactive environments. Players need choices, they need different paths to follow, and they may even make their own. What are your options? How do you go about creating multiple paths, for the players to follow?
Linked resource Don’t Tell Me a Story, Mommy
A comparison between worlds without storylines, worlds which offer linear plots, and worlds which allow the players to make up, and run their own plots. Three guesses which comes out worst?


 
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Shrek 2


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