Escaping into VR is not so bad – provided you still connect to the physical world, from the VR




 
Interactive Storytelling > Story-based Worlds
 
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The traditional model for entertainment-based virtual worlds, calls for action-based play. Most such worlds are based around the experience-by-killing paradigm. But is there another way?

Driving Plots


Linked resource This Blessed Plot, Part One
An interesting article from Skotos, describing the basics of their ''grand theatres'' - worlds which lack the experience paradigm, but are totally based on plot and sub-plot.
Linked resource This Blessed Plot, Part Two
This article, continues some time after the first, and discusses some actual problems encountered within one of the ''grand theatres'', and some more points to consider when creating worlds based totally around plots.
Linked resource This Blessed Plot, Part Three
Looks at the most powerful of all plots - those which force a permanant change to something within the world, and what you have to bear in mind to achieve this.


 
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Designing Virtual Worlds


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