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The traditional model for entertainment-based virtual worlds, calls for action-based play. Most such worlds are based around the experience-by-killing paradigm. But is there another way?
 | This Blessed Plot, Part One | | An interesting article from Skotos, describing the basics of their ''grand theatres'' - worlds which lack the experience paradigm, but are totally based on plot and sub-plot. |  | This Blessed Plot, Part Two | | This article, continues some time after the first, and discusses some actual problems encountered within one of the ''grand theatres'', and some more points to consider when creating worlds based totally around plots. |  | This Blessed Plot, Part Three | | Looks at the most powerful of all plots - those which force a permanant change to something within the world, and what you have to bear in mind to achieve this. | |
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Designing Virtual Worlds 

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361 Hosted / 233 Linked
For Players:
22 / 17
Building Worlds:
40 / 43
Administration: 19 / 42
Coding: 17 / 67
Storytelling: 4 / 22
Education 3 / 5
Striving Forward 6 / 3 Graphics 1 / 4
Hardware 0 / 0
Humour 21 / 0
Total Resources 766
Total Products 158
Total Links 22
Total Worlds 31 |
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