Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
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By James Paul Gee
Produced By Peter Lang Publishing; 1st edition
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Good Video Games and Good Learning is a book dedicated to deep insight about games and learning. Whether you are creating games, simulations, or full blown multi-user virtual environments, this book is invaluable.

It looks at RPG and MMO ventures with particular zeal, and provides many observations that are not immediately intuitive about the potential of both to influence learning curriculum and even the educational institution itself.

Edugames are not the focus of this book, instead mainstream efforts are. Essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom are all discussed.