Texturing & Modelling: A Procedural Approach, Third Edition
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By Bill Mark; John Hart
Produced By Morgan Kaufmann; 3 edition
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First warning: If you pick up this book, make sure you are proficient in coding in C. It is used liberally throughout the book.

This is an old book, on its third update; a definite mainstay in the industry. Its one of those that never really gets to gather dust on the bookshelf, thou it may wind uo with food amongst its pages, as you reference back to it, without stopping for a break.

Procedural texturing approaches are discussed at great length, picked apart into their component pieces, then dashed with liberal compiler-independent, heavily commented source code to let you play with the algorithms on your own.

Both pixel-based and voxel based texturing is given equal consideration, making the procedures contained in here suitable for both polygonal and volumetric modelling.