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Ultimate Game Design: Building Game Worlds
![]() Yet another ?ultimate? reference. There have been so many of these, that the word ?ultimate? can be discarded almost out of hand. That said, unlike most of these books, this one does not dedicate over half of its pages to the design process ? whilst design is vital, its not the ONLY consideration. This is very much a gameworld creation book, not a VR in general, so level design, scripted pathways, how to create the illusion of a living world around the player, all these resources are given detailed inspection in the book. One of the chapters deals with the games industry; not the usual ?behind the scenes? but more pointed questions and unpleasant answers: Exactly the sort of thing a budding developer needs to know. Chapters: b> Previsualisation Level Planning and Building Lighting, Texturing, Particles, Effects and Audio Design by Genre Scripting by Action Events Quality Assurance and Play-Test feedback Design Considerations for Massively Multiplayer Online Games Cell Phones and Wireless Gaming Getting Started in Game Development Game Development Career Choices Appendices Reference Information Tools Discussed Career Guideline Worksheet Quick Topic Summary for Designers Ultimate Baseball Online Gallery
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