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Site Shop > Reset: Changing the Way We Look at Video Games
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Video gaming has received a lot of high-publicity bad press. It has also received as much, if not more, low-publicity good press and praise for the good uses of gaming environments with computers. As social virtual worlds are still considered to be video games by many non-users, this bad press invariably knocks onto social VR and VR gameworlds like MUDs, and the large MMOs.

Now, Rusel DeMaria offers an in-depth insider's analysis of the increasingly violent and uncreative video gaming industry ? with development costs approaching tens of millions per title, creativity means change which means risk. He tries to lay out a roadmap for parents, educators, gamers, and industry insiders who would like to use the power of either games, or virtual environments, for positive uses ? learning, conquering fears, social bonding and even social change.


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