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VWN Site Resource Breakdown - Linked Resources

You didn't really want that resource, did you?

ere, on one of the three Sitemaps, you will find a listing of all hosted resources, their filenames, and the area within which they may be found. If you're here, you're probably searching for a lost file; well, if it can be found, it's here!

For Players: 15
Resources: A Brief History of Roleplaying, Part One
Resources: A Brief History of Roleplaying, Part Three
Resources: A Brief History of Roleplaying, Part Two
Resources: A story about a tree
Resources: Death & Loss in Virtual Land
Resources: Experiments in Low Pressure
Website Reviews: Mudders' Cave
Resources: Quick Start: Developing Your Character
Resources: Quick Start: Is this MUD for Me?
Website Reviews: RPer's Resources for Interactive Roleplaying
Resources: Social Gaming Interactions, Part One: A History of Form
Resources: Social Gaming Interactions, Part Three: Cooperation & Freeform
Resources: Social Gaming Interactions, Part Two: Competition
Website Reviews: The Escapist
Resources: Women in Game Development



Building Worlds: 50
Resources: Aigamuxa: Encyclopedia entry
Resources: Aigamuxo
Resources: An Atlas of Cyberspace: Multi-User Dimensions (MUDs) & Virtual Worlds
Resources: Anachronisms, Part I: Gender Games
Resources: Ancient Greece
Resources: Armamentarium
Resources: Basilisk: Enchanted Learning
Resources: Bohun Upas--the tree of poisons
Resources: Bonnacon, The: Aberdeen Bestiary
Resources: Building Blocks: Details
Resources: Building Blocks: Maps
Resources: Building Blocks: Maps
Resources: Building Blocks: Names
Resources: Building Blocks: Rooms
Website Reviews: Bulfinch's Mythology
Resources: Centaur: The Origin of The Centaur
Resources: Concretions Thunder Eggs and Geodes
Resources: Curious Areas Workshop
Resources: Dragon Specifics
Resources: Dragons: Here Be Dragons!
Resources: Dragons: Introduction to Dragons
Resources: Exploring ancient world cultures
Resources: Games without Frontiers
Resources: Great Buildings Online
Resources: Gryphons: The Creature Guide
Resources: Harpy
Resources: I believe in yesterday...
Resources: Map Cost in Medieval Times
Resources: Medieval price list
Resources: Mermaids: The History of
Resources: Mineralogy Database
Resources: Monsters (or, Dragons and Orcs and Unicorns, Oh My!)
Resources: Monsters, Part 2
Website Reviews: mudconnector.com
Website Reviews: MythSearch.com
Resources: Period Leather
Resources: Period Leather-working techniques
Website Reviews: Skotos Tech
Resources: The Atlatl & Dart (throwing stick)
Resources: The Barnacle Tree
Resources: The Big Rock Candy Mountain
Resources: The colour of minerals
Website Reviews: The Gryphon's Guild
Resources: The sling
Resources: Unicorns: Dee's Unicorn Thumbnails
Resources: Unicorns: The Mystical Unicorn
Resources: Unicorns: The Unicorn's Meadow
Resources: Warewolf - lycanthropy
Resources: Water Spirit Legends
Resources: What can you generally find from a city?



Coding and Framework: 64
Resources: How to create a Non Blocking Server
Resources: The Trials and Tribulations of Tribology
Resources: 20 issues of porting C++ code on the 64-bit platform
Resources: 3D Matrix Math Demystified
Resources: A Modular Framework for Artificial Intelligence Based on Stimulus Response Directives
Website Reviews: AI Depot
Website Reviews: AI Foundry
Resources: AI in Gaming
Resources: AI Middleware: Getting into Character Part 1 - BioGraphic Technologies' AI.implant
Resources: AI Middleware: Getting into Character Part 2 - MASA's DirectIA
Resources: AI Middleware: Getting into Character Part 4: Stottler Henke's SimBionic
Resources: AI Middleware: Getting Into Character, Part 3: RenderWare AI 1
Resources: Algorithms for an Infinite Universe
alt.winsock.programming
Resources: An Introduction to Artificial Intelligence
Resources: An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)
Resources: Artificial Life
Resources: C++ Data Structures for Rigid-Body Physics
comp.ai.edu
comp.ai.games
comp.games.development.
Resources: Dealing With A Fragmented Java Landscape For Mobile Game Development
Resources: Designing Need-Based AI for Virtual Gorillas
Resources: Enabling Player-Created Online Worlds with Grid Computing and Streaming
Resources: Ethical AI: Part I
Website Reviews: Flipcode.com
Resources: Gamasutra.com
Resources: Gamedev.net
Resources: Gameznet.com
Resources: Got a License for That?
Website Reviews: Java 2 Platform, Micro Edition (J2ME)
Resources: Java Virtual Environment Device Interfaces
Resources: Lone Developer Physics Simulation
Resources: Matrix Math
Resources: Mobile AI
Website Reviews: MUSH Warehouse
Website Reviews: MUX 2.2
Resources: Network Game Programming: Part 5
Resources: Network Game Programming: Part 7
Resources: Network Game Programming: Part 1
Resources: Network Game Programming: Part 2
Resources: Network Game Programming: Part 3
Resources: Network Game Programming: Part 4
Resources: Network Game Programming: Part 6
Resources: NPC Conversation Techniques
Resources: Nuts and Bolts
Resources: Online Console-ation Revisited
Resources: Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors
Resources: Practical NPC Management
Resources: Procedural Content Generation
Resources: Realistic NPCs
rec.games.mud.diku
Resources: rec.games.roguelike.development
Website Reviews: satirist.org
Resources: The Bug Process
Resources: The In-game Economics of Ultima Online
Resources: Three-Dot Issues
Resources: User Interfaces
Resources: Using Groupings for Networked Gaming
Resources: Using Linked Lists to Represent Game Objects
Resources: Vehicle Control with Neural Networks
Resources: Why Plan?
Resources: WinSock2 for games
Resources: 'Smart' NPC's in Interactive Fiction



Interactive Storytelling: 26
Resources: Don’t Tell Me a Story, Mommy
Resources: Better Plots
Resources: How to create a religion in 10 easy steps
Resources: Interview: Character Development and Storytelling for Games, with Lee Sheldon
Resources: It's the End of the World as we Know It
Resources: Modern Myths, Part One: An Overview from Gilgamesh to Bunyan
Resources: Modern Myths, Part Three: An Overview from Adventure to Anarchy
Resources: Modern Myths, Part Two: An Overview from Citizen Kane to Spider-Man
Resources: Myths and Legends
Resources: Readers should get game-literate
Resources: Show Me the Path
Resources: The Elements of Good Mythtelling, Part Eight: Archetypical Setting
Resources: The Elements of Good Mythtelling, Part Five: Ritualizing Backstory
Resources: The Elements of Good Mythtelling, Part Four: The Heroic Character
Resources: The Elements of Good Mythtelling, Part One: Episodic Plot
Resources: The Elements of Good Mythtelling, Part Seven: Local Setting
Resources: The Elements of Good Mythtelling, Part Six: Ritual Structure
Resources: The Elements of Good Mythtelling, Part Three: Singular Plot in Practice
Resources: The Elements of Good Mythtelling, Part Two: Singular Plot in Theory
Resources: The Elements of Good ScaryTelling: The Horror Within
Resources: The Taoist Storyteller
Resources: This Blessed Plot, Part One
Resources: This Blessed Plot, Part Three
Resources: This Blessed Plot, Part Two
Resources: Why writing in games matters: Part II—challenges of interactive storytelling
Resources: Why writing in games matters: Part I—advancing the art of storytelling



Administration and Business: 47
Resources: The Thing in Itself, Part 2
Resources: The Sims Online Evolution: A Case Study
Resources: A Case for Complexity?
Resources: A Lone Wolf in a World of Packs
Resources: A look at the various addictions that can be used to entrap a player
Resources: Advertising your MUSH
Resources: And Justice for Some
Resources: Behavioral Game Design
Resources: Bonk! Bonk! On the Head, Bonk! Bonk!
Resources: Captive Audience
Resources: Cliché Patterns
Resources: Experiments in Low Pressure
Resources: Game design: The addiction element
Resources: GDC 2002 - Future of MMOs
Resources: Guns & Flaws
Resources: I 0Wn Y0o, d00d
Resources: I 0Wn Y0u, d0Od! Part Deux
Resources: I See in My Crystal Ball...
Resources: If You Build It They Might Come: Critical Mass & Other User Buzzwords
Resources: If You Build It, They Might Come, Part One: Attention
Resources: Its all in your mind
Resources: Laws of Online World Design
Resources: Legal Issues for Rookie Development Studios Part I: Initial Legal Issues
Resources: Legal Issues for Rookie Development Studios Part II
Resources: Legal Issues for Rookie Development Studios Part III
Resources: Literally, Your Two Cents
Resources: Lone Wolf Killers Part I: The Design Phase
Resources: Lone Wolf Killers Part II: The Development Phase
Resources: Managing An International Remote Development Team
Website Reviews: mudconnector.com
Resources: On Gameplay
Resources: Online Games & The Law, Part One: IP & Copyright
Resources: Online Games & The Law, Part Two: Copyleft & Trademark
Resources: Online Justice Systems
Resources: Pet Peeves...
Resources: Pleasures of the Flesh #1: An Introduction
Resources: Production Testing and Bug Tracking
Resources: Real Innovation
Resources: Render Unto Caesar
Resources: Shannon's Ten Rules of Customer Support
Website Reviews: Skotos Tech
Resources: So, You Have Cool Game Ideas?
Resources: The future of RPGs
Resources: The Rules
Resources: The Thing in Itself
Resources: The Two Cs of Videa Game Design
Resources: Where We SHOULD Be Going With Online RPGs



Striving Forward: 0



Education and Virtuality: 4
Resources: Muds as Social Learning Environments
Resources: Sensitivities and Perceptions
Resources: Talkin’ ‘bout My… Generation
Resources: Virtual Reality In Schools: The Ultimate Educational Technology



Industry and Simulation: 0



Colour and Movement: 11
Resources: Deep-Water Animation and Rendering
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Inexpensive Underwater Caustics Using Cg
Resources: Messing with Tangent Space
Resources: OpenGL Programming Guide
Resources: OpenGL Reference Manual
Website Reviews: Paul Bourke
Resources: Render Smoke And Fog Without Being A Computation Hog
Resources: Replicating Foodstuff Virtually
Website Reviews: The Virtual Terrain Project



Introductory: 8
Resources: Augmented Reality enables computer-enhanced work
Resources: Introduction: virtual reality
Resources: The Esoteric Beat: Augmenting Reality and Invisible Goblins
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 1
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 2
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 3
Resources: The Perfect Representation
Resources: What's in a name? ...a demotion for the darling concept of the real






A little touch of Humour: 0



The Tech behind it All: 0



Augmented Life: 2
Resources: Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes
Resources: Living in Augmented Reality: Ubiquitous Media and Reactive Environments



Alternate Lives: 16
Resources: Are developers just thick, or something?
Resources: Avatars consume as much electricity as Brazilians
Resources: Engineering Everquest
Resources: Finding myself through online identities
Resources: Hyper-connected generation rises
Resources: Last Man on Earth
Resources: Love at the Prompt
Resources: Man pays $100,000 for virtual resort
Resources: Nation of Fools
Resources: Raph Koster on The MMO
Resources: Reshaping Reality
Resources: Scientific Realism
Resources: The Simulation Argument: Why the Probability that You Are Living in a Matrix is Quite High
Resources: The Tech Lab: Lesley Gavin
Resources: Why Make a Matrix? And Why You Might Be In One
Resources: World of Warcraft: Is It a Game or a Life?



Levelling the Field: 5
Resources: Being-here, now...
Resources: Being-here, now...
Resources: Game Law: Everybody Conga?
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Pure Research: 2
Resources: Being-There, Later...
Resources: Sheets of Stretchable Silicon



New Business: 6
Resources: Conference Wrap-Up - Virtual Worlds 2007
Resources: Escaping TO the Matrix
Resources: Five Rules For Bringing Your First-Life Business Into Second Life
Resources: If relationships can happen in VR, as if in-person, why not experiment to overcome business challenges?
Resources: Render Unto Caesar
Resources: Technology, Media and Telecoms: A virtual reality



Starting Out: 13
Resources: A Game Business Model: Learning from Touring Bands
Resources: Advertising your MUSH
Resources: Bonk! Bonk! On the Head, Bonk! Bonk!
Resources: If You Build It, They Might Come, Part One: Attention
Resources: Literally, Your Two Cents
Resources: Populating Ghostville Part 2: Hooking the Newbies
Resources: Populating Ghostville Part 3: The Long Haul
Resources: Populating Ghostville: Getting and Keeping Players, Part 1
Resources: Shannon's Ten Rules of Customer Support
Resources: Soapbox: Becoming A Better Game Marketer
Resources: The Root of All Evil
Resources: The Rules
Resources: You Keep A'Knocking



Coding for Alternate Lives: 10
Resources: The Trials and Tribulations of Tribology
Resources: 3D Matrix Math Demystified
Resources: C++ Data Structures for Rigid-Body Physics
Resources: Lone Developer Physics Simulation
Resources: Matrix Math
Website Reviews: MUSH Warehouse
Website Reviews: MUX 2.2
Resources: Nuts and Bolts
Resources: The In-game Economics of Ultima Online
Resources: User Interfaces



Augmenting Virtual Existence: 2
Resources: Console Portraits: A 40-Year Pictorial History of Gaming
Resources: Second Life: Virtual Economy Key Metrics, Feb 2007



Worldlet Reviews: 0



Neuroprosthetics: 3
Resources: A Theory of Objects
Resources: Being-here, now...
Resources: How Uploading Works



Sensation: 4
Resources: Brain Briefings: Smell and the Olfactory System
Resources: Brain Briefings: Taste Detectors
Dictionary: Haptics
Resources: Mice and keyboards, two great tastes...



The Brain: 1
Resources: Brain Maps.org



Augmenting Healthcare: 3
Resources: X-ray technology in the 21st century
Resources: $250,000 Ambulance
Resources: Book Excerpt: Serious Games: Games That Educate, Train, and Inform



Textual Building: 5
Resources: Building Blocks: Details
Resources: Building Blocks: Maps
Resources: Building Blocks: Names
Resources: Building Blocks: Rooms
Resources: Curious Areas Workshop



Grasping The Emotions: 5
Resources: Behavioral Game Design
Resources: Cliché Patterns
Resources: Its all in your mind
Resources: Monsters (or, Dragons and Orcs and Unicorns, Oh My!)
Resources: Monsters, Part 2



In-World Administration: 9
Resources: And Justice for Some
Resources: Captive Audience
Resources: Experiments in Low Pressure
Resources: How to Cheat at Online Games
Resources: Management and the Managed
Resources: Online Justice Systems
Resources: Social Engineering
Resources: The Cost of Insecurity: Griefing, from Anonymity to Accountability
Resources: The Secret Police



Coding Basics: 0



Artificial Intelligence: 29
Resources: Moot Court Hearing On The Petition Of A Conscious Computer
Resources: A Modular Framework for Artificial Intelligence Based on Stimulus Response Directives
Website Reviews: AI Depot
Website Reviews: AI Foundry
Resources: AI in Gaming
Resources: AI Middleware: Getting into Character Part 1 - BioGraphic Technologies' AI.implant
Resources: AI Middleware: Getting into Character Part 2 - MASA's DirectIA
Resources: AI Middleware: Getting into Character Part 4: Stottler Henke's SimBionic
Resources: AI Middleware: Getting Into Character, Part 3: RenderWare AI 1
Resources: AI researchers believe 'Rascals' can pass Turing test
Resources: An Introduction to Artificial Intelligence
Resources: Artificial Life
Resources: Designing Need-Based AI for Virtual Gorillas
Resources: Ethical AI: Part I
Resources: Is AI Near a Takeoff Point?
Resources: Mobile AI
Resources: Mobprog faq
Resources: Mobprog Guide
Resources: NPC Conversation Techniques
Resources: Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors
Resources: Practical NPC Management
Resources: Realistic NPCs
Website Reviews: satirist.org
Resources: Some Thoughts on Artificial Intelligence
Resources: The AI Chasers
Resources: Towards General Purpose Vision
Resources: Vehicle Control with Neural Networks
Resources: Why Plan?
Resources: 'Smart' NPC's in Interactive Fiction



Replacing the Classroom: 5
Resources: A second look at school life
Resources: Sensitivities and Perceptions
Resources: U.S. Spies Use Custom Videogames to Learn How to Think
Resources: virtual learning centre using the power of animation and simulation
Resources: Virtual Worlds for Learning



Augmenting the Classroom: 4
Dictionary: Haptics
Resources: Future Chat
Resources: Sensitivities and Perceptions
Resources: Virtual Reality In Schools: The Ultimate Educational Technology



Beginnings: 1
Resources: Talkin’ ‘bout My… Generation



Historical VR: 1
Resources: Talkin’ ‘bout My… Generation



VR in Print: 0



Augmenting and Expanding: 2
Resources: Being There, Now...
Resources: Scientific Realism



Computing Power: 1
Resources: Wireless energy promise powers up



Connectivity: 1
Resources: Concern as net hits data limits



VR Systems: 4
Resources: Being There, Now...
Dictionary: Haptics
Resources: Hardware Designers: Talk to Us!
Resources: HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space



Populating a World: 16
Resources: Aigamuxa: Encyclopedia entry
Resources: Aigamuxo
Resources: Basilisk: Enchanted Learning
Resources: Bohun Upas--the tree of poisons
Resources: Bonnacon, The: Aberdeen Bestiary
Resources: Centaur: The Origin of The Centaur
Resources: Dragon Specifics
Resources: Dragons: Here Be Dragons!
Resources: Dragons: Introduction to Dragons
Resources: Gryphons: The Creature Guide
Resources: Mermaids: The History of
Resources: The Barnacle Tree
Resources: Unicorns: The Mystical Unicorn
Resources: Unicorns: The Unicorn's Meadow
Resources: Warewolf - lycanthropy
Resources: Water Spirit Legends



Avatars and Personification: 4
Resources: Our uncanny ability to spot a fake
Resources: SXSW Panel: Virtual Worlds and Avatars
Resources: The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Resources: Video games need 'realism boost'



Roleplay and PVP: 13
Resources: A Brief History of Roleplaying, Part One
Resources: A Brief History of Roleplaying, Part Three
Resources: A Brief History of Roleplaying, Part Two
Resources: Actors and Reactors
Resources: Experiments in Low Pressure
Resources: IC, OOC
Resources: IC, OOC
Resources: Morality and Consequences
Resources: Quick Start: Developing Your Character
Resources: Quick Start: Is this MUD for Me?
Website Reviews: RPer's Resources for Interactive Roleplaying
Website Reviews: The Escapist
Resources: Voice Chat Can Really Kill the Mood on WoW



VR Gameworlds: 0



Textual VR: 0



Building a Civilisation: 5
Resources: Exploring ancient world cultures
Resources: Games without Frontiers
Resources: Great Buildings Online
Resources: Period Leather
Resources: Period Leather-working techniques



Warfare and Weaponry: 3
Resources: Armamentarium
Resources: The Atlatl & Dart (throwing stick)
Resources: The sling



Framework: 11
Resources: An Introduction to World Building
Resources: Concretions Thunder Eggs and Geodes
Resources: Cyber Planets: Building Virtual Worlds to Explore Signs of Real Life
Resources: Filling the Sandbox
Resources: Games Innovation Database - Procedual Content Generation
Resources: Makers of Dusk and Dawn
Resources: Medieval price list
Resources: Mineralogy Database
Resources: The Big Rock Candy Mountain
Resources: The colour of minerals
Resources: What can you generally find from a city?



Jobs and Professions: 1
Resources: Anachronisms, Part I: Gender Games



Textual Creation: 0



Tools of Civilisation: 6
Resources: An Atlas of Cyberspace: Multi-User Dimensions (MUDs) & Virtual Worlds
Resources: Ancient Greece
Resources: Building Blocks: Maps
Resources: Map Cost in Medieval Times
Resources: Period Leather
Resources: Period Leather-working techniques



Sensor Web: 6
Resources: Connected cars
Resources: Connected cars
Resources: Q&A: Internet Protocol TV
Resources: Future of fashion
Resources: One Laptop Per Child
Resources: Wi-fi? Why worry?



Tools of the Builder: 0



Inspirational Fiction: 1
Products: Death is Lighter than a Feather



Basic Storylines: 8
Resources: Don’t Tell Me a Story, Mommy
Resources: It's the End of the World as we Know It
Resources: Show Me the Path
Resources: This Blessed Plot, Part One
Resources: This Blessed Plot, Part Three
Resources: This Blessed Plot, Part Two
Resources: This Blessed Plot: TV Episodics
Resources: Transcreation



Myth and Religion: 0



Managing your Team: 6
Resources: A Lone Wolf in a World of Packs
Resources: Lone Wolf Killers Part I: The Design Phase
Resources: Lone Wolf Killers Part II: The Development Phase
Resources: Managing An International Remote Development Team
Resources: The Power of Enthusiasm
Resources: The Two Cs of Videa Game Design



Creating a world: 37
Resources: The Thing in Itself, Part 2
Resources: The Sims Online Evolution: A Case Study
Resources: A Case for Complexity?
Resources: A look at the various addictions that can be used to entrap a player
Resources: Behavioral Game Design
Resources: Blogged Out: Snow Crash Mountain
Resources: Character Advancement
Resources: Cliché Patterns
Resources: Death and Taxes
Resources: Game design: The addiction element
Resources: GDC 2002 - Future of MMOs
Resources: Got a License for That?
Resources: Guns & Flaws
Resources: How I Did It: Philip Rosedale, CEO, Linden Lab
Resources: I See in My Crystal Ball...
Resources: If You Build It They Might Come: Critical Mass & Other User Buzzwords
Resources: Its all in your mind
Resources: Laws of Online World Design
Resources: Licensed Games & Novelistic Worlds
Website Reviews: mmogchart.com
Resources: MMORPG Polls
Website Reviews: mudconnector.com
Resources: On Gameplay
Resources: Order and Planning
Resources: Pet Peeves...
Resources: Pleasures of the Flesh #1: An Introduction
Resources: Polish in MMOs: Completing the Dang Product
Resources: Production Testing and Bug Tracking
Resources: Real Innovation
Website Reviews: Skotos Tech
Resources: So, You Have Cool Game Ideas?
Resources: The Designer's Notebook: Why Design Documents Matter
Resources: The future of RPGs
Resources: The Thing in Itself
Resources: The Wheel
Resources: Where We SHOULD Be Going With Online RPGs
Resources: You Play my Language?



Legal: 12
Resources: Fortune Telling
Resources: I 0Wn Y0o, d00d
Resources: I 0Wn Y0u, d0Od! Part Deux
Resources: Legal Issues for Rookie Development Studios Part I: Initial Legal Issues
Resources: Legal Issues for Rookie Development Studios Part II
Resources: Legal Issues for Rookie Development Studios Part III
Resources: Online Games & The Law, Part Five: Property Rights
Resources: Online Games & The Law, Part Four: Community Rules
Resources: Online Games & The Law, Part One: IP & Copyright
Resources: Online Games & The Law, Part Two: Copyleft & Trademark
Resources: Render Unto Caesar
Resources: Virtual Worlds Collide With Real Laws



Beginning in a Language: 2
Resources: Organizing Code Files in C and C++
Resources: Organizing Code Files in C and C++



Training by Simulation: 1
Resources: The Healing Game



Telehealth: 2
Resources: $250,000 Ambulance
Resources: RFID-Assisted Wireless Sensor Networks for Cardiac Tele-healthcare (PDF)



Theraputic Worlds: 1
Resources: Virtual-Reality Program Recreates Traumatic Memory



Partners: 3
arts-directory.org
onRPG
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research



Teledildonics: 6
Resources: Beiing-There, Then...
Resources: Being There, Now...
Resources: Love at the Prompt
Resources: Real Sex, Virtual Worlds
Resources: Second Life Sketches: Please stop doing that to the cat
Resources: Sex in The Machine



Companies and Organisations: 3
Active Worlds Incorporated
Active Worlds Incorporated
Actuality Systems



Codebases: 1
Website Reviews: mudconnector.com



Adult VR: 1
Resources: State of Play: The game of love



Replacing WIMP: 1
Moot Court Hearing On The Petition Of A Conscious Computer



PvP: 1
Resources: Playing Dirty: Farming in Virtual Gameworlds



Detractors: 10
Resources: civanon.org
Resources: Despite Popular Belief, Gamers Are Social
Resources: Do It For The Kids
Resources: Game Law: Everybody Conga?
Resources: In defence of computer games
Resources: Love at the Prompt
Resources: Nation of Fools
Resources: Real learning in a virtual world
Resources: Second hype or second life?
Resources: Virtual Worlds for Learning



Haptics: 4
Dictionary: Haptics
Resources: Research Behind MUCI Armbands
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Displays: 0



Locomotion: 1
Resources: Game Law: Everybody Conga?



Enforcement Robotics: 0



Battlespace: 1
Resources: Being There, Now...



VR & Crime: 0



Robot Helpers: 0



Prosthetic Pieces: 3
Resources: No bionic people yet, but war fuelling new advancements in prosthetics
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Virtual Body: 3
Resources: Being-here, now...
Resources: Game Law: Everybody Conga?
Resources: How Uploading Works



Virtual Output: 0



CG Passives: 0



Open GL: 3
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Resources: OpenGL Programming Guide
Resources: OpenGL Reference Manual



Direct X: 1
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why



3D Engines: 0



Environmental Systems: 5
Resources: Deep-Water Animation and Rendering
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Inexpensive Underwater Caustics Using Cg
Resources: Render Smoke And Fog Without Being A Computation Hog



Environments Without Graphics: 0



Avatar Creation: 0



Introductory Modelling: 2
Resources: Messing with Tangent Space
Website Reviews: The Virtual Terrain Project



Realistic Modelling: 3
Resources: Interview: Turning Dreams into Reality
Website Reviews: Paul Bourke
Resources: Replicating Foodstuff Virtually



Virtualizing Healthcare: 0