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VWN Site Resource Breakdown - Linked Resources

These are not the files you were looking for...

ere, on one of the three Sitemaps, you will find a listing of all hosted resources, their filenames, and the area within which they may be found. If you're here, you're probably searching for a lost file; well, if it can be found, it's here!

For Players: 15
Resources: A Brief History of Roleplaying, Part One
Resources: A Brief History of Roleplaying, Part Three
Resources: A Brief History of Roleplaying, Part Two
Resources: A story about a tree
Resources: Death & Loss in Virtual Land
Resources: Experiments in Low Pressure
Website Reviews: Mudders' Cave
Resources: Quick Start: Developing Your Character
Resources: Quick Start: Is this MUD for Me?
Website Reviews: RPer's Resources for Interactive Roleplaying
Resources: Social Gaming Interactions, Part One: A History of Form
Resources: Social Gaming Interactions, Part Three: Cooperation & Freeform
Resources: Social Gaming Interactions, Part Two: Competition
Website Reviews: The Escapist
Resources: Women in Game Development



Building Worlds: 50
Resources: Aigamuxa: Encyclopedia entry
Resources: Aigamuxo
Resources: An Atlas of Cyberspace: Multi-User Dimensions (MUDs) & Virtual Worlds
Resources: Anachronisms, Part I: Gender Games
Resources: Ancient Greece
Resources: Armamentarium
Resources: Basilisk: Enchanted Learning
Resources: Bohun Upas--the tree of poisons
Resources: Bonnacon, The: Aberdeen Bestiary
Resources: Building Blocks: Details
Resources: Building Blocks: Maps
Resources: Building Blocks: Maps
Resources: Building Blocks: Names
Resources: Building Blocks: Rooms
Website Reviews: Bulfinch's Mythology
Resources: Centaur: The Origin of The Centaur
Resources: Concretions Thunder Eggs and Geodes
Resources: Curious Areas Workshop
Resources: Dragon Specifics
Resources: Dragons: Here Be Dragons!
Resources: Dragons: Introduction to Dragons
Resources: Exploring ancient world cultures
Resources: Games without Frontiers
Resources: Great Buildings Online
Resources: Gryphons: The Creature Guide
Resources: Harpy
Resources: I believe in yesterday...
Resources: Map Cost in Medieval Times
Resources: Medieval price list
Resources: Mermaids: The History of
Resources: Mineralogy Database
Resources: Monsters (or, Dragons and Orcs and Unicorns, Oh My!)
Resources: Monsters, Part 2
Website Reviews: mudconnector.com
Website Reviews: MythSearch.com
Resources: Period Leather
Resources: Period Leather-working techniques
Website Reviews: Skotos Tech
Resources: The Atlatl & Dart (throwing stick)
Resources: The Barnacle Tree
Resources: The Big Rock Candy Mountain
Resources: The colour of minerals
Website Reviews: The Gryphon's Guild
Resources: The sling
Resources: Unicorns: Dee's Unicorn Thumbnails
Resources: Unicorns: The Mystical Unicorn
Resources: Unicorns: The Unicorn's Meadow
Resources: Warewolf - lycanthropy
Resources: Water Spirit Legends
Resources: What can you generally find from a city?



Coding and Framework: 65
Resources: How to create a Non Blocking Server
Resources: The Trials and Tribulations of Tribology
Resources: 20 issues of porting C++ code on the 64-bit platform
Resources: 3D Matrix Math Demystified
Resources: A Modular Framework for Artificial Intelligence Based on Stimulus Response Directives
Website Reviews: AI Depot
Website Reviews: AI Foundry
Resources: AI in Gaming
Resources: AI Middleware: Getting into Character Part 1 - BioGraphic Technologies' AI.implant
Resources: AI Middleware: Getting into Character Part 2 - MASA's DirectIA
Resources: AI Middleware: Getting into Character Part 4: Stottler Henke's SimBionic
Resources: AI Middleware: Getting Into Character, Part 3: RenderWare AI 1
Resources: Algorithms for an Infinite Universe
alt.winsock.programming
Resources: An Introduction to Artificial Intelligence
Resources: An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)
Resources: Artificial Life
Resources: C++ Data Structures for Rigid-Body Physics
comp.ai.edu
comp.ai.games
comp.games.development.
Resources: Dealing With A Fragmented Java Landscape For Mobile Game Development
Resources: Designing Need-Based AI for Virtual Gorillas
Resources: Enabling Player-Created Online Worlds with Grid Computing and Streaming
Resources: Ethical AI: Part I
Website Reviews: Flipcode.com
Resources: Gamasutra.com
Resources: Gamedev.net
Resources: Gameznet.com
Resources: Got a License for That?
Website Reviews: Java 2 Platform, Micro Edition (J2ME)
Resources: Java Virtual Environment Device Interfaces
Resources: Lone Developer Physics Simulation
Resources: Matrix Math
Resources: Mobile AI
Website Reviews: MUSH Warehouse
Website Reviews: MUX 2.2
Resources: Network Game Programming: Part 5
Resources: Network Game Programming: Part 7
Resources: Network Game Programming: Part 1
Resources: Network Game Programming: Part 2
Resources: Network Game Programming: Part 3
Resources: Network Game Programming: Part 4
Resources: Network Game Programming: Part 6
Resources: NPC Conversation Techniques
Resources: Nuts and Bolts
Resources: Online Console-ation Revisited
Resources: Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors
Resources: Practical NPC Management
Resources: Procedural Content Generation
Resources: Realistic NPCs
rec.games.mud.diku
Resources: rec.games.roguelike.development
Website Reviews: satirist.org
Resources: The Bug Process
Resources: The In-game Economics of Ultima Online
Resources: Three-Dot Issues
Resources: Top Ten Reasons you are coding on the Wrong Mud
Resources: User Interfaces
Resources: Using Groupings for Networked Gaming
Resources: Using Linked Lists to Represent Game Objects
Resources: Vehicle Control with Neural Networks
Resources: Why Plan?
Resources: WinSock2 for games
Resources: 'Smart' NPC's in Interactive Fiction



Interactive Storytelling: 29
Resources: Don’t Tell Me a Story, Mommy
Resources: Better Plots
Resources: Developing a Storyline
Resources: Fingerprints
Resources: How to create a religion in 10 easy steps
Resources: Interview: Character Development and Storytelling for Games, with Lee Sheldon
Resources: It's the End of the World as we Know It
Resources: Modern Myths, Part One: An Overview from Gilgamesh to Bunyan
Resources: Modern Myths, Part Three: An Overview from Adventure to Anarchy
Resources: Modern Myths, Part Two: An Overview from Citizen Kane to Spider-Man
Resources: Myths and Legends
Resources: Readers should get game-literate
Resources: Seeds of Inspiration
Resources: Show Me the Path
Resources: The Elements of Good Mythtelling, Part Eight: Archetypical Setting
Resources: The Elements of Good Mythtelling, Part Five: Ritualizing Backstory
Resources: The Elements of Good Mythtelling, Part Four: The Heroic Character
Resources: The Elements of Good Mythtelling, Part One: Episodic Plot
Resources: The Elements of Good Mythtelling, Part Seven: Local Setting
Resources: The Elements of Good Mythtelling, Part Six: Ritual Structure
Resources: The Elements of Good Mythtelling, Part Three: Singular Plot in Practice
Resources: The Elements of Good Mythtelling, Part Two: Singular Plot in Theory
Resources: The Elements of Good ScaryTelling: The Horror Within
Resources: The Taoist Storyteller
Resources: This Blessed Plot, Part One
Resources: This Blessed Plot, Part Three
Resources: This Blessed Plot, Part Two
Resources: Why writing in games matters: Part II—challenges of interactive storytelling
Resources: Why writing in games matters: Part I—advancing the art of storytelling



Administration and Business: 47
Resources: The Thing in Itself, Part 2
Resources: The Sims Online Evolution: A Case Study
Resources: A Case for Complexity?
Resources: A Lone Wolf in a World of Packs
Resources: A look at the various addictions that can be used to entrap a player
Resources: Advertising your MUSH
Resources: And Justice for Some
Resources: Behavioral Game Design
Resources: Bonk! Bonk! On the Head, Bonk! Bonk!
Resources: Captive Audience
Resources: Cliché Patterns
Resources: Experiments in Low Pressure
Resources: Game design: The addiction element
Resources: GDC 2002 - Future of MMOs
Resources: Guns & Flaws
Resources: I 0Wn Y0o, d00d
Resources: I 0Wn Y0u, d0Od! Part Deux
Resources: I See in My Crystal Ball...
Resources: If You Build It They Might Come: Critical Mass & Other User Buzzwords
Resources: If You Build It, They Might Come, Part One: Attention
Resources: Its all in your mind
Resources: Laws of Online World Design
Resources: Legal Issues for Rookie Development Studios Part I: Initial Legal Issues
Resources: Legal Issues for Rookie Development Studios Part II
Resources: Legal Issues for Rookie Development Studios Part III
Resources: Literally, Your Two Cents
Resources: Lone Wolf Killers Part I: The Design Phase
Resources: Lone Wolf Killers Part II: The Development Phase
Resources: Managing An International Remote Development Team
Website Reviews: mudconnector.com
Resources: On Gameplay
Resources: Online Games & The Law, Part One: IP & Copyright
Resources: Online Games & The Law, Part Two: Copyleft & Trademark
Resources: Online Justice Systems
Resources: Pet Peeves...
Resources: Pleasures of the Flesh #1: An Introduction
Resources: Production Testing and Bug Tracking
Resources: Real Innovation
Resources: Render Unto Caesar
Resources: Shannon's Ten Rules of Customer Support
Website Reviews: Skotos Tech
Resources: So, You Have Cool Game Ideas?
Resources: The future of RPGs
Resources: The Rules
Resources: The Thing in Itself
Resources: The Two Cs of Videa Game Design
Resources: Where We SHOULD Be Going With Online RPGs



Music and VR: 1
Resources: RL vs. muds



Education and Virtuality: 4
Resources: Muds as Social Learning Environments
Resources: Sensitivities and Perceptions
Resources: Talkin’ ‘bout My… Generation
Resources: Virtual Reality In Schools: The Ultimate Educational Technology



Industry and Simulation: 0



Colour and Movement: 11
Resources: Deep-Water Animation and Rendering
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Inexpensive Underwater Caustics Using Cg
Resources: Messing with Tangent Space
Resources: OpenGL Programming Guide
Resources: OpenGL Reference Manual
Website Reviews: Paul Bourke
Resources: Render Smoke And Fog Without Being A Computation Hog
Resources: Replicating Foodstuff Virtually
Website Reviews: The Virtual Terrain Project



Introductory: 9
Resources: Alternate reality games blur reality and fiction
Resources: Augmented Reality enables computer-enhanced work
Resources: Introduction: virtual reality
Resources: The Esoteric Beat: Augmenting Reality and Invisible Goblins
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 1
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 2
Resources: The Grill: Ray Kurzweil talks about Augmented Reality and the Singularity: Part 3
Resources: The Perfect Representation
Resources: What's in a name? ...a demotion for the darling concept of the real






A little touch of Humour: 0



The Tech behind it All: 0



Augmented Life: 3
Resources: Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes
Resources: Body 2.0 - Continuous Monitoring Of The Human Body
Resources: Living in Augmented Reality: Ubiquitous Media and Reactive Environments



Alternate Lives: 24
Resources: The importance of being there
Resources: Are developers just thick, or something?
Resources: Avatars consume as much electricity as Brazilians
Resources: Cities XL
Resources: Engineering Everquest
Resources: Finding myself through online identities
Resources: Gerri Sinclair: Time to embrace your avatar
Resources: Hyper-connected generation rises
Resources: Identity Theft and Mudding
Resources: Last Man on Earth
Resources: Love at the Prompt
Resources: Man pays $100,000 for virtual resort
Resources: Nation of Fools
Resources: Raph Koster on The MMO
Resources: Reshaping Reality
Resources: Scientific Realism
Resources: The Community
Resources: The life of a mud player
Resources: The Simulation Argument: Why the Probability that You Are Living in a Matrix is Quite High
Resources: The Tech Lab: Lesley Gavin
Resources: The virtual battle of the sexes
Resources: Why Make a Matrix? And Why You Might Be In One
Resources: World of Warcraft: Is It a Game or a Life?
Resources: "Cruel Doubt" on the Net



Levelling the Field: 5
Resources: Being-here, now...
Resources: Being-here, now...
Resources: Game Law: Everybody Conga?
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Pure Research: 2
Resources: Being-There, Later...
Resources: Sheets of Stretchable Silicon



New Business: 12
Resources: Conference Wrap-Up - Virtual Worlds 2007
Resources: Escaping TO the Matrix
Resources: Five Rules For Bringing Your First-Life Business Into Second Life
Resources: If relationships can happen in VR, as if in-person, why not experiment to overcome business challenges?
Resources: Inside The Digital Toy Factory - Developing To Deadlines
Resources: Parks Associates' Michael Cai: Business Gets Done in Virtual Worlds
Resources: Render Unto Caesar
Resources: Shedding light on the Catacombs of Rome
Resources: Store tech checks customers out
Resources: Technology, Media and Telecoms: A virtual reality
Resources: Use of Video Game Technology in the Workplace Increasing
Resources: Virtual worlds with real purposes



Starting Out: 18
Resources: A Game Business Model: Learning from Touring Bands
Resources: Advertising your MUSH
Resources: Bonk! Bonk! On the Head, Bonk! Bonk!
Resources: How it Really Happened
Resources: If You Build It, They Might Come, Part One: Attention
Resources: Keeping Control of Grief Players
Resources: Literally, Your Two Cents
Resources: Muds Are Not For Wimps
Resources: Populating Ghostville Part 2: Hooking the Newbies
Resources: Populating Ghostville Part 3: The Long Haul
Resources: Populating Ghostville: Getting and Keeping Players, Part 1
Resources: Promoting Your Mud
Resources: Promoting Your Mud Part II
Resources: Shannon's Ten Rules of Customer Support
Resources: Soapbox: Becoming A Better Game Marketer
Resources: The Root of All Evil
Resources: The Rules
Resources: You Keep A'Knocking



Coding for Alternate Lives: 10
Resources: The Trials and Tribulations of Tribology
Resources: 3D Matrix Math Demystified
Resources: C++ Data Structures for Rigid-Body Physics
Resources: Lone Developer Physics Simulation
Resources: Matrix Math
Website Reviews: MUSH Warehouse
Website Reviews: MUX 2.2
Resources: Nuts and Bolts
Resources: The In-game Economics of Ultima Online
Resources: User Interfaces



Augmenting Virtual Existence: 3
Resources: Console Portraits: A 40-Year Pictorial History of Gaming
Resources: Second Life: Virtual Economy Key Metrics, Feb 2007
Resources: The Tech Lab: Philip Rosedale



Worldlet Reviews: 0



Neuroprosthetics: 9
Resources: A Theory of Objects
Resources: Being-here, now...
Resources: Dial H for Happiness: How Neuroengineering May Change Your Brain
Resources: How Uploading Works
Resources: Neuropace: Neuro-blanker
Resources: Opening the mind to machines
Resources: Rewiring the Brain: Inside the New Science of Neuroengineering
Resources: The Choice is Yours - Brain Machine Interfaces
Resources: The First Networked Brain Orchestra



Sensation: 8
Resources: Brain Briefings: Smell and the Olfactory System
Resources: Brain Briefings: Taste Detectors
Dictionary: Haptics
Resources: Echo vision: The man who sees with sound
Resources: Mice and keyboards, two great tastes...
Resources: The Silent Majority
Resources: The Tongue Illuminated
VR Interfaces: The Argus 16 Implant - or - Argus 1



The Brain: 4
Resources: Brain Maps.org
Resources: In Pictures: Time Travel Through the Brain
Resources: Scientists Map the Brain, Gene by Gene
Resources: The Brain Unveiled



Augmenting Healthcare: 3
Resources: X-ray technology in the 21st century
Resources: $250,000 Ambulance
Resources: Book Excerpt: Serious Games: Games That Educate, Train, and Inform



Textual Building: 6
Resources: Building Blocks: Details
Resources: Building Blocks: Maps
Resources: Building Blocks: Names
Resources: Building Blocks: Rooms
Resources: Curious Areas Workshop
Resources: Third Person Mudding?



Grasping The Emotions: 7
Resources: A Contiguous World
Resources: Behavioral Game Design
Resources: Cliché Patterns
Resources: Its all in your mind
Resources: Monsters (or, Dragons and Orcs and Unicorns, Oh My!)
Resources: Monsters, Part 2
Resources: Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games



In-World Administration: 23
Resources: 2008: A New Vision for Second Life
Resources: And Justice for Some
Resources: Captive Audience
Resources: Creators vs Players
Resources: Experiments in Low Pressure
Resources: How (not) to puzzle a player
Resources: How to Cheat at Online Games
Resources: If You Don't Like it, Leave!
Resources: Imaginary Realities: Strange Bedfellows Society
Resources: Keeping Control of Grief Players
Resources: Losing Players to Responsibility
Resources: Management and the Managed
Resources: Mud Governments
Resources: Mudding with Language Barriers
Resources: Online Justice Systems
Resources: Organized Roleplaying Events
Resources: Rules of Immship
Resources: Setting the mind to work
Resources: Social Engineering
Resources: The Cost of Insecurity: Griefing, from Anonymity to Accountability
Resources: The Secret Police
Resources: Theories About Players
Resources: You Were Different When You Were A Player!



Coding Basics: 0



Artificial Intelligence: 35
Resources: Moot Court Hearing On The Petition Of A Conscious Computer
Resources: A Modular Framework for Artificial Intelligence Based on Stimulus Response Directives
Website Reviews: AI Depot
Website Reviews: AI Foundry
Resources: AI in Gaming
Resources: AI Middleware: Getting into Character Part 1 - BioGraphic Technologies' AI.implant
Resources: AI Middleware: Getting into Character Part 2 - MASA's DirectIA
Resources: AI Middleware: Getting into Character Part 4: Stottler Henke's SimBionic
Resources: AI Middleware: Getting Into Character, Part 3: RenderWare AI 1
Resources: AI researchers believe 'Rascals' can pass Turing test
Resources: An Introduction to Artificial Intelligence
Resources: Artificial Life
Resources: Can robots ever be like humans?
Resources: Designing Need-Based AI for Virtual Gorillas
Resources: Ethical AI: Part I
Resources: Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code
Resources: Is AI Near a Takeoff Point?
Resources: Mob Programs
Resources: Mobile AI
Resources: Mobprog faq
Resources: Mobprog Guide
Resources: NPC Conversation Techniques
Resources: Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors
Resources: Practical NPC Management
Resources: Realistic NPCs
Website Reviews: satirist.org
Resources: Six ways to build robots that do humans no harm
Resources: Some Thoughts on Artificial Intelligence
Resources: The AI Chasers
Resources: The Open Cognition Project
Resources: Towards General Purpose Vision
Resources: Vehicle Control with Neural Networks
Resources: Why Plan?
Resources: Why use Artificial Intelligence?
Resources: 'Smart' NPC's in Interactive Fiction



Teaching and Training via VR: 11
Resources: A second look at school life
Resources: Moving to the Second Classroom
Resources: Muds as Social Learning Environments
Resources: Second Life to help real schools
Resources: Sensitivities and Perceptions
Resources: The Healing Game
Resources: U.S. Spies Use Custom Videogames to Learn How to Think
Resources: U.S. Spies Use Custom Videogames to Learn How to Think
Resources: virtual learning centre using the power of animation and simulation
Resources: Virtual Worlds for Learning
Resources: Way too cool for school? Try virtual learning



Augmenting the Classroom: 4
Dictionary: Haptics
Resources: Future Chat
Resources: Sensitivities and Perceptions
Resources: Virtual Reality In Schools: The Ultimate Educational Technology



Beginnings: 1
Resources: Talkin’ ‘bout My… Generation



Historical VR: 1
Resources: Talkin’ ‘bout My… Generation



VR in Print: 0



Augmenting and Expanding: 2
Resources: Being There, Now...
Resources: Scientific Realism



Computing Power: 1
Resources: Wireless energy promise powers up



Connectivity: 2
Resources: Building the Networked World
Resources: Concern as net hits data limits



VR Systems: 4
Resources: Being There, Now...
Dictionary: Haptics
Resources: Hardware Designers: Talk to Us!
Resources: HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space



Populating a World: 16
Resources: Aigamuxa: Encyclopedia entry
Resources: Aigamuxo
Resources: Basilisk: Enchanted Learning
Resources: Bohun Upas--the tree of poisons
Resources: Bonnacon, The: Aberdeen Bestiary
Resources: Centaur: The Origin of The Centaur
Resources: Dragon Specifics
Resources: Dragons: Here Be Dragons!
Resources: Dragons: Introduction to Dragons
Resources: Gryphons: The Creature Guide
Resources: Mermaids: The History of
Resources: The Barnacle Tree
Resources: Unicorns: The Mystical Unicorn
Resources: Unicorns: The Unicorn's Meadow
Resources: Warewolf - lycanthropy
Resources: Water Spirit Legends



Avatars and Personification: 1
Resources: SXSW Panel: Virtual Worlds and Avatars



Roleplay: 32
Resources: A Brief History of Roleplaying, Part One
Resources: A Brief History of Roleplaying, Part Three
Resources: A Brief History of Roleplaying, Part Two
Resources: A Face in the Crowd
Resources: Actors and Reactors
Resources: Assumptive and Suggestive Roleplaying
Resources: Clans in a Role playing World
Resources: Designing God
Resources: Don't Help
Resources: Experiments in Low Pressure
Resources: I Think, Therefore I Role play
Resources: IC, OOC
Resources: IC, OOC
Resources: Imaginary Realities: Guide to Roleplaying
Resources: Literary Role Play
Resources: Morality and Consequences
Resources: Naming NPC's
Resources: Permanent Death Sliderule
Resources: Putting the "Game" in your RPG
Resources: Quick Start: Developing Your Character
Resources: Quick Start: Is this MUD for Me?
Resources: Role playing
Resources: Role-Play vs. Multi-play
Resources: Roleplayability in Muds
Website Reviews: RPer's Resources for Interactive Roleplaying
Resources: Rule making of roleplaying
Resources: Simulation versus Shoot-em-up
Resources: The Aedon Attribute and Rule System
Website Reviews: The Escapist
Resources: The Seven States of Gamer Development
Resources: Til Death do us Part
Resources: Voice Chat Can Really Kill the Mood on WoW



VR Gameworlds: 0



Textual VR: 0



Building a Civilisation: 6
Resources: Exploring ancient world cultures
Resources: Games without Frontiers
Resources: Great Buildings Online
Resources: Period Leather
Resources: Period Leather-working techniques
Resources: Value on a MUD



Warfare and Weaponry: 3
Resources: Armamentarium
Resources: The Atlatl & Dart (throwing stick)
Resources: The sling



Framework: 16
Resources: An Introduction to World Building
Resources: Building the Land
Resources: Concretions Thunder Eggs and Geodes
Resources: Creating a viable virtual ecosystem
Resources: Cyber Planets: Building Virtual Worlds to Explore Signs of Real Life
Resources: Filling the Sandbox
Resources: Games Innovation Database - Procedual Content Generation
Resources: Makers of Dusk and Dawn
Resources: Medieval price list
Resources: Mineralogy Database
Resources: Spatial Representation of a Virtual World
Resources: The Big Rock Candy Mountain
Resources: The colour of minerals
Resources: Trees In The Breeze
Resources: What can you generally find from a city?
Resources: "I liked that other place. There was a God there."



Jobs and Professions: 15
Resources: A Realistic Equipment System
Resources: Advancement Revisited
Resources: Advancing Advancement
Resources: Alchemy Alternatives
Resources: Anachronisms, Part I: Gender Games
Resources: Classless Systems
Resources: Comparative Skills
Resources: Dark Ages Politics in Theory and Practice
Resources: Dweezel's Guide for the Beginning Thief
Resources: Level vs Non-Level
Resources: Limited Advancement
Resources: Player-Driven Class Alliance System
Resources: Starting a Clan
Resources: Tasks: a new variety of quest
Resources: The Only Two Guilds on Your Mud



Textual Creation: 0



Tools of Civilisation: 6
Resources: An Atlas of Cyberspace: Multi-User Dimensions (MUDs) & Virtual Worlds
Resources: Ancient Greece
Resources: Building Blocks: Maps
Resources: Map Cost in Medieval Times
Resources: Period Leather
Resources: Period Leather-working techniques



Sensor Web: 7
Resources: Connected cars
Resources: Connected cars
Resources: Q&A: Internet Protocol TV
Resources: China's All-Seeing Eye: Sensor Web of Surveilance
Resources: Future of fashion
Resources: One Laptop Per Child
Resources: Wi-fi? Why worry?



Tools of the Builder: 0



Inspirational Fiction: 1
Products: Death is Lighter than a Feather



Basic Storylines: 8
Resources: Don’t Tell Me a Story, Mommy
Resources: It's the End of the World as we Know It
Resources: Show Me the Path
Resources: This Blessed Plot, Part One
Resources: This Blessed Plot, Part Three
Resources: This Blessed Plot, Part Two
Resources: This Blessed Plot: TV Episodics
Resources: Transcreation



Myth and Religion: 0



Managing your Team: 12
Resources: A Lone Wolf in a World of Packs
Resources: Adjusting to Altitude
Resources: Applying for Wizardhood
Resources: How Young is Too Young?
Resources: Lone Wolf Killers Part I: The Design Phase
Resources: Lone Wolf Killers Part II: The Development Phase
Resources: Managing An International Remote Development Team
Resources: Mud Administration, Can You Handle It?
Resources: Mutinies and You
Resources: The Power of Enthusiasm
Resources: The Two Cs of Videa Game Design
Resources: Working in a Group



Creating a world: 60
Resources: Even movies have directors
Resources: The Thing in Itself, Part 2
Resources: The Sims Online Evolution: A Case Study
Resources: A Case for Complexity?
Resources: A look at the various addictions that can be used to entrap a player
Resources: A Revisitation of Help
Resources: Acting Casual About Casual Gamers
Resources: Another Day, Another Lawsuit
Resources: Behavioral Game Design
Resources: Between a rock and an interface
Resources: Blogged Out: Snow Crash Mountain
Resources: Case for Multiple Experience Games
Resources: Character Advancement
Resources: Choosing a Setting
Resources: Cliché Patterns
Resources: Coping with change
Resources: Death and Taxes
Resources: Dump Alignment Now
Resources: Frag that Knight
Resources: Game design: The addiction element
Resources: GDC 2002 - Future of MMOs
Resources: Generalized Design Rules when Implementing Content Systems Driven by Players
Resources: Got a License for That?
Resources: Growing Your Idea
Resources: Guns & Flaws
Resources: How I Did It: Philip Rosedale, CEO, Linden Lab
Resources: I See in My Crystal Ball...
Resources: If You Build It They Might Come: Critical Mass & Other User Buzzwords
Resources: Imaginary Realities: Game Design - help files
Resources: Instant Combat: Just Add Fudge
Resources: Its all in your mind
Resources: Just Give Me a Game, Please
Resources: Keep on Dreaming
Resources: Landscape of Virtual World systems
Resources: Laws of Online World Design
Resources: Licensed Games & Novelistic Worlds
Website Reviews: mmogchart.com
Resources: MMORPG Polls
Resources: Mud Schools
Website Reviews: mudconnector.com
Resources: On Gameplay
Resources: On the Treatment of Coders
Resources: Order and Planning
Resources: Pet Peeves...
Resources: Pleasures of the Flesh #1: An Introduction
Resources: Polish in MMOs: Completing the Dang Product
Resources: Production Testing and Bug Tracking
Resources: Programming for Administrators
Resources: Real Innovation
Website Reviews: Skotos Tech
Resources: So, You Have Cool Game Ideas?
Resources: The Designer's Notebook: Why Design Documents Matter
Resources: The future of RPGs
Resources: The Mud Administrator
Resources: The Thing in Itself
Resources: The Wheel
Resources: Where We SHOULD Be Going With Online RPGs
Resources: Why do a 3D mud?
Resources: You Play my Language?
Resources: Zen and the Art of Spiral-Carved, Green Marble Incense Burners



Legal: 20
Resources: An Avatar's Bill of Rights
Resources: Declaring the Rights of Players
Resources: Fortune Telling
Resources: Games without frontiers?
Resources: I 0Wn Y0o, d00d
Resources: I 0Wn Y0u, d0Od! Part Deux
Resources: Is it time to defend our rights?
Resources: Legal Issues for Rookie Development Studios Part I: Initial Legal Issues
Resources: Legal Issues for Rookie Development Studios Part II
Resources: Legal Issues for Rookie Development Studios Part III
Resources: Online Games & The Law, Part Five: Property Rights
Resources: Online Games & The Law, Part Four: Community Rules
Resources: Online Games & The Law, Part One: IP & Copyright
Resources: Online Games & The Law, Part Two: Copyleft & Trademark
Resources: Render Unto Caesar
Resources: The Rocky Legal Landscape of Virtual Worlds, Part 1: Trademarks
Resources: The Rocky Legal Landscape of Virtual Worlds, Part 2: Patents
Resources: The Rocky Legal Landscape of Virtual Worlds, Part 3: Copyrights
Resources: Virtual Worlds Collide With Real Laws
Resources: What rights should we have to our virtual goods?



Beginning in a Language: 2
Resources: Organizing Code Files in C and C++
Resources: Organizing Code Files in C and C++



Ethical Matters: 4
Resources: A Player's Right To Privacy
Resources: Bringing Women to the Game
Resources: Ethics and Virtual Reality
Resources: Theft of Ideas



Telehealth: 3
Resources: $250,000 Ambulance
Resources: Electronic Health Records: Lessons from the iPhone
Resources: RFID-Assisted Wireless Sensor Networks for Cardiac Tele-healthcare (PDF)



Theraputic Worlds: 3
Resources: Social VR (Second Life) offers healing, therapeutic options for users
Resources: Virtual Iraq: Using simulation to treat a new generation of traumatized veterans
Resources: Virtual-Reality Program Recreates Traumatic Memory



Partners: 3
arts-directory.org
onRPG
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research



Teledildonics: 7
Resources: 7 Reasons Your Boss Should Send You to Sex Conferences
Resources: Beiing-There, Then...
Resources: Being There, Now...
Resources: Love at the Prompt
Resources: Real Sex, Virtual Worlds
Resources: Second Life Sketches: Please stop doing that to the cat
Resources: Sex in The Machine



Companies and Organisations: 3
Active Worlds Incorporated
Active Worlds Incorporated
Actuality Systems



Codebases: 2
Resources: An Introduction to MUSHes
Website Reviews: mudconnector.com



Adult VR: 3
Resources: State of Play: The game of love
Resources: A Proposal of Marriage
Resources: Imaginary Realities: Net Relationships



Replacing WIMP: 5
Moot Court Hearing On The Petition Of A Conscious Computer
Resources: A 'hands-on' approach to computers
Resources: BBC Click: The future of interaction?
Resources: The Best Computer Interfaces: Past, Present, and Future
Products: VR Interfaces: QB1: Gesture Only PC



PvP: 7
Resources: Playing Dirty: Farming in Virtual Gameworlds
Resources: Explorers have more fun
Resources: Imaginary Realities: Beyond Player Killing
Resources: Player Killers Exposed
Resources: Seek and Discover
Resources: The Seven States of Gamer Development
Resources: To P, or not to P (-Kill that is)?



Detractors: 21
Resources: An addiction to be proud of
Resources: Anonymity at its best
Resources: civanon.org
Resources: Compulsive gamers 'not addicts'
Resources: Computer game boosts maths scores
Resources: Computer games drive social ties
Resources: Despite Popular Belief, Gamers Are Social
Resources: Do It For The Kids
Resources: Game Law: Everybody Conga?
Resources: How playing a computer game helped me get through the trauma of 9/11
Resources: How to talk to corporations about games
Resources: In defence of computer games
Resources: Indusgeeks: Distance Learning through SecondLife
Resources: It's Only A Game
Resources: Large Image Display: Animatrix: The Second Renaissance: Child in a Pod
Resources: Love at the Prompt
Resources: Nation of Fools
Resources: Real learning in a virtual world
Resources: Second hype or second life?
Resources: Virtual Worlds for Learning
Resources: 'Addicted' to Warcraft?



Haptics: 5
Dictionary: Haptics
Resources: Putting a face to the past
Resources: Research Behind MUCI Armbands
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Displays: 2
Resources: Augmented Reality, Designed for Space, Half a Century Behind Everyone Else
Resources: The Eyeborgs



Locomotion: 1
Resources: Game Law: Everybody Conga?



Enforcement Robotics: 1
Resources: Moot Court Hearing On The Petition Of A Conscious Computer



Battlespace: 2
Resources: Being There, Now...
Resources: Real lessons from virtual battle



VR & Crime: 1
Resources: Virtual autopsies dissect humans and animals



Robot Helpers: 1
Resources: Robots of the future unveiled



Prosthetic Pieces: 6
Resources: Do we have the technology to build a bionic human?
Resources: No bionic people yet, but war fuelling new advancements in prosthetics
Resources: Open-Source Thinking Revolutionizes Prosthetic Limbs
Resources: The Future of Human Enhancement
Resources: You Tube of Claudia Mitchell and the first haptic, bionic arm
Resources: You Tube of the first haptic, bionic arm versus a non-haptic



Virtual Body: 3
Resources: Being-here, now...
Resources: Game Law: Everybody Conga?
Resources: How Uploading Works



Virtual Output: 2
Resources: Languages in Muds
Resources: The Power of the Written Word



CG Passives: 0



Open GL: 3
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Resources: OpenGL Programming Guide
Resources: OpenGL Reference Manual



Direct X: 1
Resources: Direct3D vs. OpenGL: Which API to Use When, Where, and Why



3D Engines: 0



Environmental Systems: 8
Resources: Deep-Water Animation and Rendering
Resources: GPUs: the next frontier in film
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Hemisphere Lighting With Radiosity Maps
Resources: Inexpensive Underwater Caustics Using Cg
Resources: Render Smoke And Fog Without Being A Computation Hog
Resources: Soft-Edged Shadows
Resources: Volumetric Rendering in Realtime



Environments Without Graphics: 0



Avatar Creation: 9
Resources: Our uncanny ability to spot a fake
Resources: The depths of the uncanny valley: Becoming uncanny
Resources: The depths of the uncanny valley: Dealing with uncanniness
Resources: The depths of the uncanny valley: Getting into the uncanny valley
Resources: The Mudder's New Clothes
Resources: The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces
Resources: Video games need 'realism boost'
Resources: Video games need 'realism boost'
Resources: Video games need 'realism boost'



Introductory Modelling: 2
Resources: Messing with Tangent Space
Website Reviews: The Virtual Terrain Project



Realistic Modelling: 5
Resources: A Closer Look At Parallax Occlusion Mapping
Resources: Dangerous Realism
Resources: Interview: Turning Dreams into Reality
Website Reviews: Paul Bourke
Resources: Replicating Foodstuff Virtually



Virtualizing Healthcare: 4
Resources: X-ray technology in the 21st century
Resources: A Survey of Health-Related Activities on Second Life
Resources: Book Excerpt: Serious Games: Games That Educate, Train, and Inform
Resources: What's Delaying Digital Health Records?



Augmenting Hospital Care: 2
Resources: X-ray technology in the 21st century
Resources: The Future of Clinical Computing: A Vision from Panasonic



Modelling and Rendering Engines: 0



Research Initiatives: 0



Virtual Medical Training: 1
Resources: The Healing Game



VR and TV: 0



Avatar Interfacing: 0



Embodied Avatars: 0