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World Review: Marian's World


 
Main Review

Compatible with Operating Systems:
All

World Status: Operational


World Purpose: Social

Age Suitability: Juniors (below 12), Young Teens


World-Type

Marian's world is a little bit of an oddity really. It is a world in which everyone is female, and tither stands about talking, walks and talks, or drives cars and talks. There's nowhere to actually drive cars to, as the entire world is a hilly, swampy island of about one half a square mile, with only three treehouse structures on it, yet everyone has a convertable sports car, and only one set of clothes.

When you logh in, you are presented with a standard body-type, much like the one on the world intro-screne, which you can customise by changing the colour of the various elements, or choosing between a tank top, sweater, or turtle neck jumper. The choice of colours is a little limited - eight for each item - but that still allows 98,304 different outfit combinations, so there is planty of versitility.

The World in Brief

Mirian's world appears to be java based, and thusly, whilst it has the flat feeling of a VRML world, it is, instead, bespoke technology. The likely reason for it being this way, is the car control. A lot of thought and time has gone into the car handling, to the point where the car wheels tilt on the axis as the cars corner, and realistic braking distances and physics are implemented - turn too fast and you skid, fail to correct that skid and you flip and roll. Take a hill too fast, and you fly over it. This can be mildly amusing, as you can get out of the car at any time; abandoning your car as it is careering out of control, flipping end over end means it will sail on without you. With a little aim, it can easily annoy a group of standing chatters as the flailing car knocks them flying like skittles, before being stopped itself by a tree.

The car physics is not perfect, however. The unrealistic high speeds the cars can reach does lead to some unusual effects, such as merrilly driving up a tree trunk if the angle is just right.



Careening up a tree in Mirian's world



The world has a day/night cycle that lasts about an hour from dawn one day, to dawn the next, with the sky changing colour from bright, sunny blue, to the constituency of cold gravy. No weather effects were present during the review, and it just seems to cycle from blue to red, to gravy brown, to red, and back to blue again.

 

Sub Reviews

Here at Virtual Worldlets, we look at all worlds, whether for entertainment, training, medicare, industry or military use. Thus, we have the situation where different uses judge by different criteria. Below are a series of sub-reviews, each tailored to a different aspect of the world.

Explorers
For some, its the thrill of discovery, the freedom to strike out, to pioneer. Whether its mapping new lands, or exploring unknown fields of endeavour, to be first, to boldly go, this is what explorers live for.

One horseshoe shaped island, about a half a mile square in total area, although this is hard to judge. Three wood and rope raised freestanding treehouse type buildings linked together, a swamp in the middle, some cliffs, and a small forest total the entire world. It is surrounded by water, and, if you drive too far into the ocean water, you are unceremoneously dumped back where you started, car and all.

 

Socialisers
The social life is the life for you. To chat, to roam, to gossip all day, and chatter all night. You are the heart of the party, and you are the soul. The drive to chatter, the need to gossip, stretching out, making connections, mind against mind, heart against heart. It keeps you going, it keeps you sane.

Marian's world has no 'who' listing, no contact list, no capability to whisper or private message of any sort. All communication is in the open in the world.

There is the option to switch between global mode and local mode for chat, however.

  • Global Mode: all chat appears in a strip down the screen, regardless of where in the world the originator is

  • Local Mode: The chat appears in bubbles over the avatar's heads, so you have to be looking at them to see it.


The participants tended to be from all nations of Earth, and speaking a mix of languages ibn the textual interface. Those who spoke English, on the most part tended to be young, at an estimate between 8-12 years of age, going by the behaviour. The world administration's 'rules of conduct' would seem to reinforce a pre-teen age range.

To keep the multiplayer games on MaidMarian.com enjoyable for everyone, all players must obey the following community rules:

Offensive Language and Obscenity



1. You must not use any language which may be considered by others to be offensive, racist or obscene.

2. Chatting of a sexual nature or cybering is strictly forbidden in any of the games on MaidMarian.com.

3. You must not use the chat to harass, threaten, scam or deceive other players.

4. Do NOT tell other players personal information, not even if they claim to be staff of MaidMarian.com

5. Don't tell anyone your real name, email address, home address, messenger handle or phone number.


The style of the rules, itself suggests the audience is very likely to be below the respective ages of consent in most of the developed world nations.

Thus, the community that is to be found, tends to be older children, maybe younger teenagers, and the community such as it is, forms.

 

 

Overall
Marian's world is overall, a strange little island world. No explanation can be found for the all-female population, nor any real explanation for the world's very reason for being, yet, it does exist.

Filed under oddities.

 

Rating 33.5 / 100
Newbie Friendliness
3.0
/ 15
Community Values
0.0
/ 15
Believability
4.0
/ 15
Immersion
6.0
/ 15
Administration
3.0
/ 10
Automated help
0.0
/ 10
Code Integrity
9.5
/ 10
Entertainment
8.0
/ 10

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Client OS:Win 2K, Win 98, Win 2K, Win 2K

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