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Industry News - Latest

Master Controller of Memory Identified
The Brain:
posted: 31/01/2012

Alzheimer's Damage Occurs Early
The Brain:
posted: 31/01/2012

Prototype Device Measures Absolute Optical Power in Fiber at Nanowatt Levels
Computing Power:
posted: 31/01/2012

Kitchen Gadget Inspires Scientist to Make More Effective Plastic Electronics
Computing Power:
posted: 30/01/2012

New Method of Infant Pain Assessment
The Brain:
posted: 30/01/2012

Shoulder Pain from Using Your iPad? Don't Use It On Your Lap
Health:
posted: 30/01/2012

Researchers Quantify Muscle Soreness
Display Technology:
posted: 30/01/2012

Under the Electron Microscope: 3-D Image of an Individual Protein Showing Structure
Display Technology:
posted: 30/01/2012

Scientists Use Silk from the Tasar Silkworm as a Scaffold for Heart Tissue
Augmenting Organics:
posted: 30/01/2012

Alzheimer's Neurons from Pluripotent Stem Cells: First-Ever Feat Provides New Method to Understand Cause of Disease
The Brain:
posted: 30/01/2012

New Tool Enhances View of Muscles
Augmenting Organics:
posted: 29/01/2012

Antique Stradivarius violin 'replicated' by radiologist
Graphics:
posted: 02/12/2011

At a Crossroads: New Research Predicts Which Cars Are Likeliest to Run Lights at Intersections
Life:
posted: 02/12/2011

On the Road to Plasmonics With Silver Polyhedral Nanocrystals: Researchers Find Simpler Approach to Making Plasmonic Materials
Computing Power:
posted: 02/12/2011

Mask-Bot: A Robot With a Human Face
Embodiment:
posted: 02/12/2011

Kilobots Are Leaving the Nest: Swarm of Tiny, Collaborative Robots Will Be Made Available to Researchers, Educators, and Enthusiasts
Artificial Intelligence:
posted: 02/12/2011

Psychopaths' Brains Show Differences in Structure and Function
The Brain:
posted: 02/12/2011

Transplanted Cells Repair the Brain in Obese Mice
The Brain:
posted: 02/12/2011

3-D Printer Used to Make Bone-Like Material
Libraries and Components:
posted: 02/12/2011

New Evidence of an Unrecognized Visual Process
Sensors:
posted: 02/12/2011



 

Latest Linkings

Connectivity >> Building the Networked World
(added 17/08/2010)
Bill Thompson muses on the stages of development required to create a ubiquitous network infrastructure, within both the EU and wider world.


Legal >> Is it time to defend our rights?
(added 05/03/2010)
A soundly reasoned piece by BBC journalist Bill Thompson on how copyright restrictions on the net may finally have gone too far, and are in danger of damaging both the net and augmented lives.


Avatar Creation >> The depths of the uncanny valley: Dealing with uncanniness
(added 21/12/2009)
One part of a three-part series on overcoming the Uncanny Valley from a game developer?s perspective; written in 2006. This final part discusses the efforts of others to overcome the valley, and the side effects it has had on the development process.


Avatar Creation >> The depths of the uncanny valley: Getting into the uncanny valley
(added 21/12/2009)
One part of a three-part series on overcoming the Uncanny Valley from a game developer?s perspective; written in 2006. This second part deals with the workload ahead of anyone trying to defeat the uncanny valley in a virtual world of their own making.



New to VR?

Site News: posted: 30/01/2012 Dictionary Repairs

With profound thanks to a server that behaves predictably to code, the odd errors that have for some time been appearing on the Virtual Dictionary results pages have been found and permanently removed. The dictionary results have also been tidied up slightly.




Virtual Dictionary

Latest Term: Specular Pass

A specular pass, usually known as a highlight pass, is one possible layer of a multi-layered render pass. It is a specialised pass, intended to heighten an earlier pass, and so is never the first pass of the sequence.

It isolates the specular highlights of the objects in the scene, which is where the name originates. This is done by removing all ambient lights, and replacing all textures or colkours with pure black. This means the only points of interest in the scene will be the highlights.

This is also why it is much more efficient to do the highlight, or specular pass as a separarte render layer – you would need to disable all the calculations carried out by the first render, so it is more efficient to re-render without any of those calculations in the first place, for this layer.

Specular highlights add a great deal of realism to a scene, at the cost of a full secondary render, so at this current time, they are not used for rendering real-time scenes, as their usage would cut the frames per second in half.

As with all multi-render passes however, their use becomes more appealing as the base frame rate increases past the eye's visual ability to follow.

See Also: Frame Rate, Render Pass, Beauty Pass, Reflection Pass, Shadow Pass, Depth Pass, Lighting Pass, Depth Pass, LOD

Visit the Dictionary

Other recent entries:

Highlight Pass

Colour Pass

Diffuse Pass

Latest Hostings

Augmenting Hospital Care >> Medical Implant Powered by Music
(added 31/01/2012)
It is certainly an odd idea, but a rather effective one: Power a medical implant, with the beats of whatever song you happen to be listening to at the time. That in a nutshell is what Purdue university researchers have done with their latest prototype sensing device.


Artificial Intelligence >> ED-209 and the Fear over Programmed Robotics
(added 29/01/2012)
ED-209 is the classic example of the programmed mind problem. When you program a mind how to think and what to think, as opposed to letting it evolve its own reactions with guidance and teaching, you create a rigid and inflexible will which simply cannot understand input outside its programmed range.


Embodied Avatars >> Robocop
(added 28/01/2012)
An overview of the Robocop films and TV series' together with how they have much to say on the very real areas of augmented reality, embodiment and robotics. This article also serves as an index for our growing range of articles examining individual aspects of the series' and the issues they directly showcase.


Virtual Output >> Virtual Voices: Replicating the Sounds Produced By Big Cat Throats
(added 20/11/2011)
It sounds highly unusual when you first consider it. After all, whilst there are people who would be quite happy to embody in the total sensory immersion of a lion or tiger avatar form, and interact with the virtual environment as a powerful feline, why would there be any desire for them to sound like one?


Legal >> The Fragility of Internet-Enabled Communication
(added 12/11/2011)
In the wake of the recent London riots in the UK, uncomfortable truths have come to light regarding the security and privacy of messages spoken or otherwise transmitted over technological networks. Specifically that communicating via technology is never going to be as potentially private as a whispered conversation in a secluded locale.


Artificial Intelligence >> Robot Researcher For Glass-Glues
(added 12/11/2011)
Computerised researchers are becoming an increasing trend it would seem. We've seen an increase in recent years of drug-testing robots and automated researchers. Glass researchers are apparently the latest field to be hit with the automation bug.


Latest Products

Embodied Avatars >> Futureworld
(added 16/04/2010)
Futureworld is the sequel to Westworld, yet it takes an entirely different direction. Meant to be the film that spun the Westworld franchise into an anthology set, instead it was the film that buried it. Futureworld has some great ideas, and like many films of the era, is a goldmine of nuggets concerning robotic technology, virtual reality, augmented reality and social implications.


Pure Research >> Programming the Universe: A Quantum Computer Scientist Takes on the Cosmos
(added 25/03/2010)
Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.


Pure Research >> Decoding Reality: The Universe as Quantum Information
(added 25/03/2010)
Decoding Reality is very much a Simulation Argument book. In its pages, physicist Vlatko Vedral argues that we should regard the entire universe as a gigantic quantum computer.


Teaching and Training via VR >> Women and Gaming: The Sims and 21st Century Learning
(added 21/02/2010)
Video games have become both big business and a technological focal point for new forms of learning. Today games are not just played; players engage in game design, write fan fiction, and organise themselves into collaborative learning communities. In these communities players acquire 21st century skills in technology, but, in the best of these communities, they hone these technical skills and strengthen emotional and social intelligence.