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 Iadis International Conference Gaming 2008: Design For Engaging Experience And Social Interaction

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Date posted: 07/02/2008

Amsterdam, The Netherlands,
25 to 27 July 2008

part of the IADIS Multi Conference on Computer Science and Information Systems (MCCSIS 2008) Amsterdam, The Netherlands, 22 to 27 July 2008

* Keynote Speaker
Constance Steinkuehler, University of Wisconsin - Madison, USA

* Conference background and goals
As gaming becomes more pervasive we are challenged in our job, learning and personal life by the growing access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. 'Creative Industries' have a need for design measures that reveal new interaction methods, scenario metaphors and in-depth co-creation. This conference bring together research and best practices in creative media design for this new challenging field.

* Format of the Conference
The conference will comprise of invited talks and oral presentations. The proceedings of the conference will be published in the form of a book and CD-ROM with ISBN, and will be available also in the IADIS Digital Library (accessible on-line). The best paper authors will be invited to publish extended versions of their papers in the IADIS Journal on Computer Science and Information Systems (ISSN: 1646-3692).

* Types of submissions
Full and Short Papers, Reflection Papers, Posters/Demonstrations, Tutorials, Panels and Doctoral Consortium. All submissions are subject to a blind refereeing process.

* Topics related to Gaming: Design for Engaging Experience and Social Interaction are of interest. These include, but are not limited to the following areas and topics:

- Creativity and Resonant Interaction
- Multi-modal communication
- Immersiveness
- Experience design
- Perception and performance metaphors
- Alternate and mixed realities
- Creative industries
- Research methodologies in creative practice
- Assessment of exploratory technologies
- (Social and Audiovisual) Usability and playability
- Adaptivity
- Cognition, representation, communication
- User/player centered design
- Game interpretation for design
- Psychological, social, and cultural differences in perception and participation
- Communities, networks, social interaction and social capital
- Cross-cultural and intercultural approaches
- Mechanisms of exclusion
- Game criticism
- Applications in Serious Gaming
- Assessment of exploratory learning approaches
- Emerging practices

* Important Dates:
- Submission Deadline: 25 February 2008
- Notification to Authors: Until 31 March 2008
- Final Camera-Ready Submission and Early Registration: Until 21 April 2008
- Late Registration: After 21 April 2008
- Conference: Amsterdam, The Netherlands, 25 to 27 July 2008

See the full Story via external site: www.gaming-conf.org

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