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Virtual Dictionary

Perspective Correction

Perspective correction applies to all elements of a virtual environment, not just polygon faces. Shadows, textures, even sounds, all distort when viewed askance, and at various distances. They should be adjusted to fit.

If correction does not occur, the result is textures that look ?wrong? when viewed at an angle, and shadows that do not flow properly, for distance from the avatar.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Perspective Correction:

Perspective Correct Smooth-Shadow

Perspective Correction

Texture Swimming

Volumetric Smooth-Shadow









 

Resources in our database matching the Term Perspective Correction:

Results by page [1]   [2]   [3]   

Endgame: Singularity is a single player game, developed to give a little taste of the perspective of a singularity event from the perspective of the emerging, embryonic AI. It skips over more than a few steps on its way out, but is still a unique perspective on the singularity, worthy of a look.




Locally Hosted resource
Book Quotes: Refusing to See - AI Rights
Idoru is, essentially, one long piece on the struggle to understand the quest for robot rights ? or in this case, the rights of an AI itself, from an outsider?s perspective; from the perspective of one who refuses to accept the AI as other than a tool, despite all evidence to the contrary.



Locally Hosted resource
Fast Adaptive Optics for 3D Medical Imaging
One of the greatest problems with tomography based medical scanners, is what happens when the patient moves (breathes, or pumps blood). The distortion that occurs in each slice has long been correctable, but takes a long time to correct. With near-instant correction now possible, real-time medical scanning is starting to look like a true possibility.



Linked resource
Blogged Out: Snow Crash Mountain
A look at the growing push towards the metaverse, from a game development perspective, and at how social virtual worlds have to break away from the 'skills and levelling paradigm'.



Linked resource
The Esoteric Beat: Augmenting Reality and Invisible Goblins
A short intro to Augmented Reality from the game development perspective.



Linked resource
Why do a 3D mud?
A ten year old article, useful from a historical perspective, on one company?s justifications for first creating three dimensional gameworlds. At the time, there was a lot of industry resistance to the idea. So to it may be, for any other paradigm shifting idea which you plan perhaps, to launch.



Locally Hosted resource
Changing Self Perspective with VR
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.



Linked resource
Direct3D vs. OpenGL: Which API to Use When, Where, and Why
A pretty much unbiased guide to the two main graphics APIs developers consider: Microsoft DirectX, and Silicon Graphics' Open GL. Written predominanty from a Windows perspective, this resource helps you decide when to use which graphics library on that platform.



Locally Hosted resource
Knick Knack
Made in 1989, Knick Knack was a three minute short CG animation by Pixar Studios, featuring what was then the cutting edge of rendering capability, way beyond what real-time renders were capable of. To put it in perspective, this was just six years before Toy Story was released.



Linked resource
Are developers just thick, or something?
An interesting spin of an article, this starts out looking at virtual worlds from the average participant?s perspective, pointing out all the desires and frustrations of the userbase with the speed of apparent technological development of the multiverse. Then spins that on its head and neatly answers those questions with the hard truths those of us who work with them are well aware of.



 

Industry News containing the Term Perspective Correction:

Results by page

(28/01/2013)
It seems like a great idea: Provide instant corrections to web-surfers when they run across obviously false information on the Internet.

But a new study suggests that this type of tool may not be a panacea for dispelling inac...


(19/04/2012)
A pioneering error correction technique developed at the A*STAR Data Storage Institute holds promise for the development of next-generation computers.

Over the past decade, tablet computers and smartphones have taken the worl...


(12/10/2009)
Silicon Image today introduced the camerIC-18, the newest member of its family of camerIC camera processor IP cores.

With its high-quality 18 megapixel (MP) image signal processing (ISP) technology, the camerIC-18 is targeted...


(13/06/2010)
If battery-making is an art, then University at Buffalo scientist Esther Takeuchi is among its most prolific masters, with more than 140 U.S. patents, all in energy storage.

Takeuchi developed the battery that made possible t...


(16/01/2008)
(Press Release) LightWork Design, supplier of rendering solutions for developers of advanced 3D computer graphics software, today announced the release of a new version of LightWorks - LightWorks 7.8. The main focus of this release is to im...