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Virtual Dictionary

AR

AR or Augmented Reality is where a HMD unit is worn by the user, not to block out the physical world, but to enhance it. AR offers the ability to track a person's head and eye movements, and overlay virtual images on physical objects.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for AR:

1080i

2-Manifold

2D Haptic Device

3 DOF

3D accelerator

3d Architectural Program

3D Game Engine

3D Haptic Device

3D Mouse

3D Multiview Video

3D Participation

3D Participation Tool

3D Pointer

3D projection

3D Rendering Engine

3D Spaceball

3D Stereo

3D Texture

3DML

6 DOF

6DOF

720p

A*

A-Life

Acoustic Ecology

Acoustic radiation pressure

Acoustic Shock

Active Haptic Exploration

Active Impostor Acceptance

Active marker MoCap

Active Remote Sensing

Active Simulant

Active Vision

Activity Dependent Plasticity

Acuity

Adaptive Architecture

Adaptive Geometry Scaling

Adaptive Refinement

Adaptive Resolution

Adaptive Skinning

Adjustable Camera

Admin

Administrator

ADS-B

Adventure Mode

Aerial Perspective

Affective Interface

Afferent Nerve

Afferent Neuron

Affine

AFK

Agent

AGI

Agro

Agro Range

AI

AIML

Alife

Allusion to Galatea

Alpha Blending

Alpha Channels

Alpha Compositing

Alpha Mapped Texture

Alpha Mapping

Alpha Translucency

Alpha Transparency

Alpha Wave

Alpha-Beta Search

Alt

Alternate Life

Alternate World Disorder

Ambient Intelligence

Ambient light

Ambient Media

Ambient Occlusion

Ambient Occlusion Map

Anaglyph

Anaglyph Stereoscopy

Anagraph

Anagraph Glasses

Anagraph Stereoscopy

Angle Overrides

Animat

Animat Approach

Animated Pedagogical Agent

Animation Blending

Animation Languages

Animation Scripting Language

Animation Set

Animation system

Anisotropic filtering

Anisotropic Shading

ANN

ANSI Lumen

Ant Colony Optimisation

Ant Colony Optimisation Algorithms

Anthropometric

Anthropomorphic

Anti Bioism

Antialiasing

Anticipatory Medical Device

Approximeeting

AR

Area

ARML

Articulation

Artificial Consciousness

Artificial Ecology

Artificial General Intelligence

Artificial Human Companion

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Reality

Artificial Silicon Retina

Artilect

ASL

ASR

Asthenopia

Attenuation Coefficient

Attenuation Map

Attribute

Auditory Display

Auditory Localization

Augmented

Augmented Reality

Augmented Reality Markup Language

Auto Action

Automatic Control

Automaton

Automatonophile

Automatonophilia

Automatonophobia

Autonomous Device

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomous Vehicle

Autonomy

Autopotent Entities

AUV

Avatar

AWD

Axon

Axon Tip

B-Rep

B2B

Baby Duck Syndrome

Back clipping plane

Back-Face Culling

Backface Removal

Backlight

Backward Chaining

Backwards Raytracing

Baking

Balance

Balance Immersive Interface

Bamf

BAN

Bank Sitter

Barf Zone

Base

Base Mesh

BAT CAVE

Battlespace

BCI

BCT

Beauty Pass

Behaviometric

Behaviometrics

Behaviour Capture and Test

Behavioural Animation

BeiDou Navigation Satellite System

Beta Testing

Beta Wave

Bezier curve

Bezier Surface

Beziergon

BFC

Bilinear Filtering

Bilinear Interpolation

Binary Space Partitioning

Binaural

Binaural Sound

Binaural Sound Synthesis

Bind-on-equip

Bind-on-Pickup

Bind-on-Use

Binocular

Binocular Disparity

Binocular Display

Binocular Fusion

Binocular HMD

Binocular Omni Orientation Monitor

Binocular Overlap

Binocular Parallax

Bio Punk

Bio-Fusion

Bio-Hacker

Bio-port

Biocybernetics

Biodegradable Electronics

Biohack

Biohacking

Bioinspired

Bioinspired Robotics

Bioism

Biomaterial

Biomaterial Evolution

Biomechatronic

Biometric

Biometric characteristic

Biometric Interface

Biometrics

Biomimetic Locomotion

Biomimetic Microsystem

Biomimetics

Bionic

Bionic Limb

Biophotonics

Biopunk

Biosensors

Bishop Berkeley in a Cybermall

Bladder

Blade Server

Blob Detection

Blow-Suck Tube

Body Area Network

Body Hacker

Body Image

Body Scan

Body Suit

BoE

Bone Animation Overrides

Bone Inverse Kinematics

Bone Level Of Detail

Bone Weighting

Boom

BoP

Bot

Botting

BoU

Boundary Representation

Bounding Box

Bounding Ellipsoid

Bounding Swept Sphere

Bounding Volume

Brain Centeredness

Brain Computer Interface

Brain Emulator

Brain Fingerprint

Brain Fingerprinting

Brain Implant

Brain in a Vat

Brain in the Bottle

Brain Machine Interface

Brain Mapping

Brain Stimulated Environments

Brain Waves

Brain-Body Interface

Brain-Computer Interface

Brain-Machine Interface

Brainstem Implant

Brainwave Baseline

Breast Specific Gamma Imaging

BREP

Bring Your Own Group

BSE

BSGI

BSP

Buff

Builder

Building Automation

Bump Mapping

Bundle Adjustment

Butler

BYOG

C-Wall

C2

C3

Cache Thrash

CAD

CAI

Camera Matrix

Camera Vergence

Camera Version

CAPTCHA

Carebear

Cartesian

Cartesian Space

CASE

Cast Shadow

Cast-Shadows

Casual Player

CAT

CATE

Cathode Ray Tube

Caustic Lighting

Caustic Network

Caustic Shading

Caustics

CAVE

CAVERN

CDI

Central Nervous System

Central Vision

CER

CFD

CG

CGI

Character Engine

Chat Bot

Chatbot

Chatterbot

CI

Ciliary Muscles

Clampmap

Client

Client Prediction

Clinical Tablet

Clip Space

Clipping

Clipping plane

Closed-Loop Process

Clue Conflict

Co-Browsing

Cobot

Cochlear Implant

Cochlear nerve

Codebase

Cognition Engine

Cognition-Strength Interface

Cognitive AI

Cognitive Architecture

Cognitive Artificial Intelligence

Cognitive Enhancer

Cognitive Psychology

Cognitive Radio

Cognitive robot

Cognitive Robotics

Coherent Diffraction Imaging

Coincident Edge

Cold Start

Collaborative Virtual Environment

Collective Artificial Intelligence

Colocated AR

Colocated Augmented Reality

Colour Filter

Colour Graduated Surfaces

Colour Pass

Colour Ramp

Complete simulation

Computational Fluid Dynamics

Computational Linguistics

Computational Neuroscience

Computed Tomography

Computer Aided Design

Computer Aided Software Engineering

Computer Aided Tomography

Computer Interfaced Glove

Computer Stress Syndrome

Computer Vision

Computer Vision Syndrome

Computer-Aided Instruction

Computer-Aided Tissue Engineering

Computer-Assisted Virtual Environment Research Network

Computer-Generated Forces

Computer-Mediated Reality

Computer-Supported Collaborative Learning

Concept map

Cone Tree

Conformal Computing

Consensual Reality

Context Aware Computing

Context Aware Service

Context-Aware Pervasive System

Continuous Artificial Intelligence

Continuous Shading

Control Sensitivity

Control Theory

Conversational Interface

Conversational User Interface

Convolve

Coplanar Technique

Core Player

Corpse

CPS

Creative Destruction

Critter

Cross Talk

Crossover Error Rate

Crosstalk

Crowd Simulation

CRT

CSCL

CT

Cue conflict

CUI

Culling

CVE

CVS

Cyber-Physical System

Cybercar

Cybercartography

Cyberdildonics

Cyberformance

Cyberloaf

Cyberloafer

Cybernetics

Cybernics

Cyberphile

Cyberphilia

Cyberphobia

Cyberpsychology

Cyberpunk

Cybersickness

Cyberstar

Cybersteria

Cyborg

Cyclorama

D-MRI

Daemon

Damage over Time

Dark Mapping

DART

Data Mining

DataGlove

DataSuit

DBS

DBT

De-Buff

Dead Finger

Decal

Deck

Declarative Graphics System

Deep Brain Stimulation

Deep Brain Stimulator

Deep learning

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

Deformable Body

DEI

Delta Wave

DEM

Dendrite

Depth Blur

Depth Buffering

Depth Cues

Depth Cuing

Depth Fog

Depth Map

Depth of Field

Depth Pass

Depth Perception

Detail Texture

Developmental Robotics

DGPS

Diamond Square Algorithm

DICOM

Differential GPS

Diffraction-Enhanced Imaging

Diffuse Interreflection

Diffuse Pass

Diffuse Reflection

Diffusion

Diffusion MRI

Digital Breast Tomosynthesis

Digital Elevation Model

Digital Eye Fatigue

Digital Imaging and Communications in Medicine

Digital Light Processor

Digital Materiality

Digital Physics

Digital Tomosynthesis

Diphthong

Direct Light

Direct Neural Interface

Direct Retinal Display

Directional Light Source

Dirt Map

Dirt Nap

Discrete Artificial Intelligence

Disorientation

Distant Focus

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Interactive Virtual Environment

Distributed Raytracing

Distributed Synthetic Environment

Distributed Virtual Environment

DIVE

DLP

Dolly Shot

Domotics

DoT

Drone

Dry Net

Dual-Boxing

Duke immersive Virtual Environment

Dummy Head

DWG

DWL

DXF

Dynamic Difficulty Adjustment

Dynamic Hard Shadow

Dynamic Photorealism

Dynamic Response

Dynamic Shadow

Dynamic Terrain

Dynamics

E-therapy

EA

EANN

Early Ray Termination

Eating Grass

Eccentric projection

ECoG

Edge Blending

EDR

EEG

EEG Artefact

EEG biofeedback

EER

Effector

Effectors

Efferent Nerve

Efferent Neuron

EGNOS

Egocentre

Egocentric

Egocentric Viewpoint

Eigenface

Eigenface Method

Electrocorticography

Electrodermal Response

Electroencephalography

Electrofluidic Display

Electromagnetic Tracker

Electromyograph

Electromyography

Electronic Ink

Electronic Transcendence

Electrooculography

Electrophoretic Display

Electrotactile

Eliza Effect

Embodiment

EMG

Emigration Simulation

Emote

Empty Space Skipping

Energy creature

Entrance Pupil Alignment

Entry VR

Environment

Environment Map

Environmental Entity

EOG

EPE

Epic

Epipolar Geometry

EPM

Equal Error Rate

EROS

ERP

Escorting

eSports

Ethorobotics

Eutelic Organism Emulation

Event Related Optical Signal

Event Related Potential

Event-Related Potential

Everyware

Evolutionary Algorithm

Evolutionary Robotics

Evolving Artificial Neural Network

EVR

Exocentric Viewpoint

Exoskeletal Device

Exoskeleton

Exp

Experience

Experience Treadmill

Expert System

Expert-level Decision System

Exploratory Learning

Extended Identity

Extent of Presence Metaphor

External Light Block

Extrusion

Eye Guiding

Face Mining

Face Validation

Facer

Facet

Facial Action Coding System

Facial MoCap

Facial motion capture

FACS

False Accept Rate

False Match Rate

False Non-Match Rate

False Reject Rate

FAR

Fat Fingers

FC

Feedback Channel

Fembot

FES

FFA

Fidelity

Fiduciary

Fiduciary Marker

Fill Rate

Finger Vein Authentication

Finite element modelling

First Person

First Person Perspective

Fish Tank VR

FK

Flat Chat

Flat Polygon Lighting

Flat Shading Lighting

Flexible Object Animation

Fluid Animation

Fluid animation for Client Prediction

FMR

fNIR

FNMR

Foci of Fidelity

Focus Blur

Fog Gradient

Fog Map

Fogging

Foglet

Foglet Swarm

Follow Through

Force Ball

Force Plate

Force Platform

Force Sensing Resistor

Force Sensitive Resistor

Forward Chaining

Forward Kinematics

Forward mapping

Forward Raytracing

FOSS

Four-Boxing

Fourier transform

Fovea

Fractal

Fractal Landscape

Fractal Noise

Frame Buffer

Frame Grabber

Frame Rate

Framebuffer

Free For All

Free Viewpoint Video

Friendly AI

FRR

Frustum of Vision

FSAA

FSR

Full Scene Anti-Aliasing

Full Screen Anti Aliasing

Full Screen Bloom

Fullscreen Effect

Functional Electrical Stimulation

Functional Near-Infrared Imaging

Funsucker

Future Casting

Fuzzy Logic

Fuzzy Search

FVV

FWL

Gait Analysis

Galileo

Galvanic Skin Response

Galvanic Vestibular Stimulation

Game Widow

Gaming Widow

Gamma Wave

Gaussian Blur

Gaze Control

Gaze Tracker

Gaze Tracking

Gaze-Directed Steering

Gaze-Direction

General Packet Radio Service

Geodata

Geographic Information Systems

Geographic Visualization

Geolocation

Geomorphology

Geomorphometrics

Geoprocessing

Geospatial

Geovisualization

Gesture Control

Gesture Recognition

Gesture Sequence

Gesture Sequence Navigation

Gesture Tracker

Gesture Tracking

Ghosting

GIS

Global Illumination

Global Positioning System

GLONASS

Glossiness

Gnomon

GNSS

Go-Go Arm

Goblin Tactics

Gold Farming

Gouraud Shading

GPGPU

GPRS

GPS

GPU

Grab Handles

Grabbing the air

Graphical MUD

Graphics pipeline

Grid Illusion

Griefer

Grinder

Ground truth model

Groupware

Grunge Map

GSR

Gustatory Sensor

GVS

Gynoid

HALs

Hand-Made Animation

Handwriting Recognition

Haptic

Haptic Bladder

Haptics

Hard Shadow

Hard Simulation

HARDI

Hardware Abstraction Layers

HDI

HDRI

Head Mounted Display

Head Tracking

Head-coupled

Head-Related Transfer Function

Heads Up Display

Heads-Up Display

Health Information Technology

Hearing Immersive Interface

Heart Rate Variability

HEG

Height Mapped Terrain

Hemispherium

Hemoencephalography

Hidden Line Removal

Hidden Surface Determination

Hidden Surface Removal

Hider Algorithm

Hierarchical Model

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

Hierarchical Skeletal Modelling System

HIFU

High Angular Resolution Diffusion weighted MRI

High Dynamic Range Imaging

High Fidelity Facial Motion Capture

High Pass Filter

High-Intensity Focused Ultrasound

Higher-Order Surfaces

Highlight Pass

Highly-parallel Integrated Virtual Environment

Highway In The Sky

HIT

HITS

HIVE

HMD

Hofstadter-Turing Test

Home Automation

Homo Cyber Sapiens

Horizontal Field of View

Hotboot

Hotspot

HRA

HRI

HRTF

HRV

HSR

HUD

Huge Immersive Virtual Environment

Human Computer Interface

Human Enhancement

Human Exceptionalism

Human-Equivalent AI

Human-Robot Interaction

Hybrid intelligent system

Hybrid Simulation

Hyper Real

Hyper-SAGE

Hyperreality

Hyperstereo

Hypostereo

i-wear

IAD

IC

ICA=ICC

ICE

IF

IK

Image Registration

Imm

Immersion

Immersive Design

Immersive interface

Immersive Projection technology

Immersive Simulation

Immersive VR

Implanted Pulse Generator

IMU

Inconsistent Kinesthetic Feedback

Indirect Light

Individual Bone Constraints

Individual Vertex Bone Weighting

Inertial Measurement Unit

Inertial MoCap

Inertial Tracker

Infinite Object Interactivity

Information Theoretic Death

Infosphere

Infrared Tracker

Input Glove

Integrated Clinical Environment

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Speed Adaption

Intelligent Transportation System

Intelligent Tutoring System

Interactive Dynamic Response

Interactive Fiction

Interactive Synthetic Environment

Interactive Virtual Environment

Interactive Visualisation

Interactive Voice Response

Interactive WhiteBoard

Interaural Amplitude

Interaural Time

Interface

Interface Device

Interferometric Synthetic Aperture Microscopy

Interferometry

Intermingled Simulation

Internal Faces

Internet of Things

Interocular Differences

Interoperable Telesurgical Protocol

Interpupilary Distance

Interreality Physics

Interval Mapping

Intimate interface

Invasive BCI

Invasive BMI

Inventory

Inverse Kinematics

Inverse Problem

Invisible Computing

IPD

IPT

IPTV

Irregular Z-buffer

ISA

ISAM

Isochronous

Isolation tank

Iterative Reconstruction

ITS

IVR

IWB

JAGE

Java Virtual Environment Device Interface

Joystick

JPS

JVEDI

Kansei

Kansei Engineering

Kill-spawning

Kinaesthesis

Kinaesthesis Immersion Interface

Kinematic Chain

Kinematic Diagram

Kinematic Motion Estimation

Kinematic Pair

Kinematics

Kinesthesis

Kinetic Depth Effect

Knowbot

LAAS

Lab On a Chip

Landform

Language Acquisition

Laparoscopic Surgery

Laparoscopy

LARP

Law of Accelerating Change

Layered Construction

LBE

LBS

LCD

Learning By Imitation

Leech

Lens Blur

LIDAR

Lifelogger

Lifelogging

Light Detection and Ranging

Light Mapping

Lighting Pass

Limb Kinematics

Linear Perspective

Linear predictive coding

Link-Dead

Linked Constant Light Output

Liquid Crystal Display

LIS

Live, Virtual, and Constructive Simulation

LMAO

LOC

Local Area Augmentation Systems

Location Aware

Location Based Entertainment

Location Based Search

Location Based Service

Location Based Services

Location Based System

Locator

Locked In Syndrome

LOD Geometry

Loebner Prize

Logizomechanophobia

Loot Whore

Lower Extremity Functional Electrical Stimulation

Lumen

Luminance Clipping

Luminance Ratio

Lurker

Luster

M-Commerce

Machine Consciousness

Machine Learning

Machine Vision

Machinima

Macro

Magic Symbol

Magnetic Field Sensor

Magnetic MoCap

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Magnetoencephalography

Magnetometer

Magnetricity

Magnetronics

Main

Malleable Object

Malleable Object Animation

Mana sink

Map Based Travel

Marker-based Facial motion capture

Markerless Facial motion capture

MAS

Mass Automation

Mass Player Kill

Massively Multiplayer Online Erotic Game

Massively Open Online Course

Matrioshka

MBAN

MCA

McGurk Effect

Meatspace

Mechanical MoCap

Mechanical Tracker

Mechanically Accurate Model

Mechanoreceptor

Media Oriented Systems Transport

Medical Body Area Network

Medical Clinical Assistant

Medical Implant Communication Service

Medical Modelling

MEG

Meme

Memetic Engineering

Memory Transfer

Mesh

Mesh Based Animation System

Mesh Level Of Detail

Mesh LOD

Metaball

Metaball Modelling

Metadata

Metallic Distortion

Metaverse

mHealth

Micro-ECoG

Microelectrode array

MICS

Midpoint Displacement Algorithm

Min-Max search

Min-Maxing

Mind Download

Mind Downloading

Mind Upload

Mind Uploading

Minimally Invasive Education

Minimum Bounding

Mipmapping

Mismatch Negativity

Mixed Reality

MMMPG

MMN

MMO

MMOEG

MMORPG

Mob

MOBA

Mobile

Mobot

Mobprog

MoCap

Model Space

MOG

Moire pattern

Molecular Assembler

Monocular Display

Monocular Movement Parallax

Monoscopic

Monoscopic Mode

MOOC

Morphometrics

MOST

MOST-EEG

Motion Capture

Motion parallax

Motion Tracker

Motion-Captured Animation

Motional Input Device

Motionless Gesture

Mouthstick

MPK

MRI

MRT

MSAS

MUCI

MUCK

MUD

Mule

Multi-Agent System

Multi-boxing

Multi-Service Access Everywhere

Multi-User Shared Environment

Multiboxing

Multimodal Interaction

Multimodal Sequence

Multimodal Sequence Navigation

Multiperson Space

Multiplayer Online Battle Arena

Multiple Origin Spatio-Temporal EEG

Multiple Textures

Multiplexing Receiver

Multisensory UI

Munchkin

Muscle Computer Interface

Muscle-Computer Interface

Muscle-Machine Interface

MUSE

MUSH

MUVE

MVV

Myelin

Myelin Sheath

Naive realism

Natural Language Answering

Natural Language Query

Natural User Interface

Naturoid

Navier-Stokes equations

NDT

Near Field Communication

Negative Obstacle

Nested Simulation

Net Death

Net.Sleazing

Netizen

Network Based Humanoid

Network Intrusion Detection System

Networked Dynamic Environment

Networked Synthetic Environment

Networked Virtual Environment

Neural Coding

Neural Computation

Neural Feedback

Neural Implant

Neural Integration

Neural Interface

Neural Interface Device

Neural Network

Neural Oscillation

Neural Prostheses

Neural Prosthetic

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocomputational View

Neurocybernetics

Neuroelectronically

Neurofeedback

Neurogenesis

Neuroimaging

Neuromarketing

Neuromodulation

Neuromorphic

Neuromorphic Engineering

Neuromorphing

Neuromusclar Electrical Stimulation

Neuromuscular Incapacitation

Neuron

Neurophysiology

Neuroprosthetic

Neuroscience

Neurostimulator

Neurotechnology

New Bedouins

Newb

Newbie

Newbie Welcome Wagon

NFB

NFC

NID

NIDs

Ninja Looter

NMES

NMI

NMRI

No Clipping

Nociception

Nociceptor

Nomadic Computing

Non Linguistic Sound

Non Real-Time Rendering

Non-Immersive Simulation

Non-Immersive VR

Non-Interactive Parallel Rendering

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Linguistic Sound

Non-Photorealistic Rendering

Noob

Noosphere

NPR

Nuclear Magnetic Resonance Imaging

NUI

Nuke

Nuker

NWW

Object Constancy

Object Recognition

Occipital Cortex

Occlusion Culling

OCT

OFDI

OFF

Offset Mapping

OLC

Olfactory Sensor

Omnidirectional Treadmill

On Line Creation

OOC

Opacity

Open Face

Open File Format

Open Source Software

Open-Loop Process

Operant Conditioning

Operate-Then-Select Paradigm

Optical Coherence Tomography

Optical Frequency-Domain Imaging

Optical See-Through System

Optical Tomography

Organism Simulation

ORPG

Orthographic Projection

OSS

Osseointegration

OST

Overlapping Action

Overlapping Faces

P-zed

P-zombie

PACS

Painter's Algorithm

Parallax

Parallax Distortion

Parallax Mapping

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Parallel Rendering

Parametric Surface

Parametric Surface Patch

Parietal Cortex

Partial Brain Emulation

Partial simulation

Partially-invasive BCI

Partially-invasive BMI

Participatory Panopticon

Particle Swarm

Particle Swarm Optimisation

Passive Haptic Exploration

Passive Impostor Acceptance

Passive Marker MoCap

Passive Polarised 3D glasses

Passive Remote Sensing

Passive Simulant

Passive VR

Patches

Path In The Sky

Path Tracing

Pay No Attention to the Man Behind the Curtain

PBBG

PBR

PCG

PCS

PDCAS

PDR

PDS

Pedestrian Dead Reckoning

Pen-Based Interface

Perceptualization

Performance Capture

Peripheral vision

Peristalsis

Perlin Noise

Persistent

Persistent Browser-Based Game

Persona Play

Personal Display System

Perspective Correct Smooth-Shadow

Perspective Correction

Perspective projection

Perspective Wall

Persuasive Games

Pervasive Computing

Pervasive Healthcare

PET

PGR

Phase Lag

Philosophical Zombie

Phoneme

Phonetic Search

Phong shading

Phonology

Photo Realism

Photoacoustic Imaging

Photogrammetry

Photomultiplier

Photomultiplier Tube

Photon Mapped Caustics

Photon Mapping

Photorealistic Texturing

Physical Simulation

Physically Based Rendering

Pick Device

Pictorial Format Avionics

Picture Archiving and Communications System

Piezo Phototronics

Piezoelectric

Piezoelectricity

Pinna

Pinna Filtering

Pinna Notch

Pixel Aspect Ratio

Pixel Boom Boom

Pixel Graphics

Pixel shader

Pixel Shaders

Pixelation

PK

PKilling

PKK

Planar Map

Planar mapping

Plasmodium Robot

Platform

Platonic Realism

Player versus Monster

Player versus Player

Player-Driver Class Alliance System

Playerbase

Playful Learning

Plot

PNAMBIC

Point Of View

Polarized Glasses

Polygon

Polygon Count Issue

Polygonal Modeller

Polypaint

Polypainted

Polypainting

Polytomography

Pop

Portal

Positive Extrusion

Positron Emission Tomography

Post-Concussion Syndrome

Post-Scarcity Economy

Post-WIMP interface

Posture Recognition

Posturography

POV

Power Clique

Powergamer

Powergaming

Powerlevel

Powerleveling

Pre-Integrated Volume Rendering

Pre-rendering

Precomputed Radiance Transfer

Presence

Prim

Primitive

Prioproception

Priority Fill

Procedual Content Generation

Procedural Animation

Procedural Modelling

Procedural Texture

Procedural Texture Generation

Programmed Mind

Progressive Radiosity

Progressive Scan Format

Progressive Scanning

Projected Reality

Projection Matrix

Proprioception

Proprioceptive Immersive Interface

Proprioceptor

Prosody

Prosthetic

PRT

Pseudo Stereo

PSO

Psychogalvanic Reflex

Psychomotor

Psychomotor Response

Puffy Cloud

Push Page

PvE

PvM

PvP

QEEG

QR Code

QTVR

Quadrifontal

Quantified Self

Quantitative Electroencephalography

Quest

Quick Response Code

QuickTime Virtual Reality

R3V

Radical Luddism

Ragdoll physics

Raster

Ray Tracing

Raycast World

Raycasting

Raytracing

RB2

RCW

Re-topology

Real Time Imaging

Real Time Radiography

Real-time

Real-Time Rendering

Reality Enforcer

Reality Engine

Reality-Virtuality Continuum

Realm versus Realm

Reflection mapping

Reflection Pass

Reflectivity

Refresh Rate

Region Rendering

Registration Problem

Rehabitainment

Relief Mapping

Relief Texture Mapping

Remort

Remote Controlled Weapon

Remote Sensing

Render Fog

Render Layer

Render Once

Render Pass

Rent

Repetitive Strain

Repetitive Strain Injury

Repop

Representative realism

Reprojection Error

Resonance

Respec

Resting State Functional Connectivity

Retessellation

Retinal Binocular Disparity

Retinal Image Size

Retinotopic

Retinotopy

Retopology

Reverse Painter's Algorithm

Rezz

Right Handed Co-Ordinate System

Rigid Body Dynamics

Rigid Object Animation

RIMVS

Robosexual

Robot

Robot Ethics

Robotic Limb

Robotic Reconnaissance Vehicle

ROFLMAO

Role Play

Role-Play

Roleplay

Room

Root

Rotation

RP

RPI

RRV

RSI

RTR

Rubber Hand Illusion

Rubberbanding

RvR

SAFOR

Satellite-Based Augmentation System

SBAS

Scalable Medical Alert and Response Technology

Scaled World Grab

Scanline Rendering

Scene graph

Scene View

Scenes View

Scent Feedback

Scintillation

SCR

Scripting System

Second Person VR

See Through Display

See-And-Point Interface

Select-Then-Operate Paradigm

Self-Occlusion

Self-Quantifier

Self-Shadows

Semi-Automated Forces

Semi-immersive

Semi-intelligent agent

Semiautomated

Sensopac

Sensor Fusion

Sensor Web

Sensorized Biomechatronics

Sensory Immersion

Sensory Reference

Sensory Reference Frame

Sensory Substitution Device

Sensory Synesthesia

Server

Sexaroid

Sexting

Shadow Mapping

Shadow Pass

Shadow People

Shadow Volume

Shadow-People

Shard

Shards

Shared Dynamic Environment

Shared Synthetic Environment

Shared Virtual Environment

Shearing

Shelfware

Shutter Glasses

SI

SID

Simplex Noise

SimStim

Simulacra

Simulacrum

Simulated reality

Simulated Sex

Simulation

Simulation Brain Interface

Simulation Sickness

Simulator Sickness

Simultaneous Localisation And Mapping

Single Photon Emission Computed Tomography

Situatedness

Six Degrees Of Freedom

Skeletal Animation System

Skeletal Modelling System

Skewing

Skin Conductance Response

Skybox

SLAM

SMART

Smart Appliance

Smart Appliances

Smart Device

Smart Material

Smart Prosthetic

SMAV

SMIL

Smooth Shadow

Snapping

SNN

Snoop

Social Simulation

Social Virtual Environment

Sockpuppet

Sockpuppetry

Soft Body Dynamics Engine

Soft Robotics

Soft Shadow

Soft Simulation

Solid Modelling

Solid State Compass

Solid State Photomultiplier

Solipsistic Simulation

Somatosensory Pathway

Somatosensory System

Somatotopy

Sonic Feedback

Sonification

Soundscape

Spamming

Spatial AR

Spatial Augmented Reality

Spatial Data

Spatial Display

Spatial ETL

Spatial Extract, Transform, Load

Spatial Filter

Spatial superposition

Spatially adaptive AR

Spatially Adaptive Augmented Reality

Spatially Immersive Display

Spawn Point

SPECT

Specular Coefficient

Specular Highlight

Specular Pass

Specular Reflection

Specularity

Specularity Map

SPET

Spiking Neural Controller

Spiking Neural Network

Spiking Neuron

Spod

Spoken Language Interface

Spot Light Source

Sprite

SSD

SSS

Stanford Research Institute Problem Solver

Stereokinetic Phenomenon

Stereophotogrammetry

Stereoscopic

Stereoscopic Distortion

Stereoscopy

Stereotaxy

Sticky Finger

Stochastic Raytracing

STRIPS

Stroboscopic

Strong AI

Structure From Motion Computation

Substrate Chauvinism

Substrate Independence

Substrate-Independence

Subsurface scattering

Surface Modelling

Surface Rendering

SVS

Swarm Intelligence

Swarming

Swarming Micro Air Vehicle

Sweeping

Switchable Body Parts

Sword of Damocles

Synaesthesia

Synapse

Synchronized Multimedia Integration Language

Synchronous Dynamic Environment

Synchronous Synthetic Environment

Synchronous Virtual Environment

Synergy

Synesthesia

Synthespian

Synthetic Consciousness

Synthetic Economy

Synthetic Environment

Synthetic Environment Technology

Synthetic intelligence

Synthetic Vision System

Synthetic Voice

Tabletop Display

Tactile

Tactile Sensor

Tactile Stimulation

Tactition

Tangent Space

Target Selection

Targeted Muscle Re-Innervation

TCP

tDCS

Technological Bedouins

Technological Nomad

Technological Singularity

Technology Transfer

Technophile

Technophobia

Technosexuality

TEEVE

Tele-Embodiment

Tele-Existence

Tele-immersion

Teleamore

Telecommuting

Teleconcussion

Teledildonics

Telehaptic

Telehaptic Sex

Telehaptics

Telehealth

Telemanipulation

Telemanipulator

Telematics

Telemedicine

Telemonitoring

Telepistemology

Telepointer

Teleport

Telepresence

Teleradiology

Telerehabilitation

Telerobotics

Telerounding

Telestroke

Telesurgery

Telesurgical Unit

telnet

Template matching

Temporal Aliasing

Terrain

Terramechanics

Tethered Viewpoint

Texel

Texture Clamping

Texture Compression

Texture Gradient

Texture Swimming

Texturemap

Texturemapping

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Fresnel Effect

The Sensor Web

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Theta Wave

Thin Data Stream

thin-client

Third Person

Third Person Perspective

Thought Transfer

Three Degrees Of Freedom

Three Principles of Reflexivity

Three-Boxing

Tick

Time modulated active marker MoCap

TinySex

TMR

TMS

ToM

Tomogram

Tomograph

Tomographic Reconstruction

Tomography

Toon

Topology

Total Party Wipeout

Touch Sequence

Touch Sequence Navigation

TPW

Track

Tracking Device

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translation

Translucency Map

Transparency

Trepanning

Trephination

Triangles Per Second

Trigger

Troll Test

Trompe l'Oeil

True Impostors

Turing Test

Twist

Two Handed Input

Two-Boxing

UAT

UAV

Uber guild

Ubiquitous Computing

UDP

UGV

Ultrasonic Trackers

Uncanny Valley

Unintentional Gesture

Universe

Unmanned Aerial Vehicle

Unmanned Ground Vehicle

User Acceptance Testing

User-Extensible System

User-Extensible Systems

Utility Fog

UV

UV Axis

UV Map

UV mapping

UV Values

UVW Axis

VAD

VBM

Vection

Vector

Vehicle Telematics

Vertex

Vertex Lighting

Vertex shader

Vertical Field of View

Vertice

VHAR

VHD

VHMR

Vibration Response Imaging

Vibratory Feedback

Video Eyewear

Video Mapping

View Distance Fogging

View Frustum

View Space

Viewer

Viewpoint

Viewpoints

Virtopsy

Virtual Animation

Virtual Autopsy

Virtual Bounding Plane

Virtual Cadaver

Virtual Camera

Virtual Clay

Virtual Colonography

Virtual colonoscopy

Virtual Community

Virtual Crime Investigation Unit

Virtual Displacement Mapping

Virtual Embodiment

Virtual Environment

Virtual Learning Environment

Virtual Mapping

Virtual MIS

Virtual Model Display

Virtual Observatory

Virtual PA

Virtual Patient

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Prototype

Virtual Prototyping

Virtual Reality

Virtual Reality Application

Virtual Reality Tele-therapy

Virtual Retinal Display

Virtual Robot Simulation

Virtual Tactile Environment

Virtual Veld

Virtual Voice

Virtuality Continuum

Visage

Viseme

Visible Surface Determination

Visual Acuity

Visual Database

Visual Field

Visual Prosthesis

Visual Searching

Visual Simulation

Visualisation

Visuo Haptic Augmented Reality

Visuo-Haptic Mixed Reality

VLE

VMD

vnum

Vocal Font

Voice Activity Detection

Voice Changer

Voice Control

Voice Mask

Voice Recognition

VoIP

Volume Caustics

Volume Raycasting

Volume Rendering

Volumetric Caustics

Volumetric Fogging

Volumetric Haptic Display

Volumetric Model

Volumetric Modelling

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel

Voxel Sculpting

Voxel-Based Morphometry

VR Application

VR Course

VR System

VR-tele-therapy

VRD

VRI

VRML

VSD

VTE

WAAS

Waldo

Waldo

Wallerstein Brain

Wand

WBE

Weak AI

Weaponized Unmanned System

Wearable Computer

wearable computers

Wearable Computing

Wearable Device

Wearable Display

Wet Net

What You See Is What I See

White Finger

Whole Body Emulation

Whole Body Simulation

Whole Brain Emulation

Wi-Max

Wide Area Augmentation System

Wide area ground Reference Station

Wide area Master Station

Widget

WIM

Window

Window on World

Wire Frame Outline

Wireframe

Wireframe Model

Wiz

WMS

World In Miniature

World in the hand

Worldlet

WoW

WRS

WTB

WTS

WYSIWIS

X3D

XP

Z-Buffer

Z-buffering

Z-culling

Z-Depth

Z-Sorting

Zerg

Zerging

Zergling

Zombie

Zooming User Interface

ZUI



 

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