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Virtual Dictionary

Active Impostor Acceptance

When dealing with biometric data for identification purposes rather than purely for control purposes, there is always a risk that the system will identify the wrong person positively. That risk is made as small as possible for obvious reasons, but sometimes there are individuals actively trying to be misidentified in order to gain access under false pretences. With a control-based biometric system too, there are times when some individuals will wish to utterly fool the interface into believing they are a different user – and thus having it vouch for their identity in interaction with other processes.

Active Imposter Acceptance refers to one of these eventualities. More specifically, it refers to a person actively planting a false identity template into the system, so that when the unauthorised person uses the biometric scanners, without compromising the scanned data, the person matches an approved user on the system and is accepted.

See Also: Biometric, Behaviometric, Passive Imposter Acceptance

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Active Impostor Acceptance:

Passive Impostor Acceptance


 

Resources in our database matching the Term Active Impostor Acceptance:

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World Review: Active Worlds
World Review: Active Worlds welcome screen
Active Worlds is a crossbreed. Nominally used as a 3D chatspace, its also a hive of creative building, the codebase for several RPGs, and the source of inspiration for many new VR ventures.

AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
 
Rating 49.5
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Business Integration for games: An introduction to online games and e-business infrastructure
This article is a mark of the acceptance of virtual worlds as the future of the interactive entertainment industry. Written by IBM, to promote their new range of dedicated services, it looks at the new business models required by this industry, the massive hurdles to overcome, and suggests ways of minimising them with minimal extra work by you.



Resource Type not Available









Locally Hosted resource
Will Never (Active Worlds)
The Will Never series each look at one virtual world administration, and things they say they will never do, or have discovered do not work, and will never do again. They make an interesting comparison between the major social VR experiences, and their relative levels of success.



    
Complete Website: mmogchart.com
A small web service, dedicated to mapping the statisics on practically every MMO out there: Subscribers, active subscribers, market share, and a whole lot more. Comparisons available in xls format.



Locally Hosted resource
Artificial Hydroapatite
Hydroapatite is a naturally occurring mineral. It is a form of calcium apatite and makes up around 70% of the internal structure of human bones and teeth. Lightweight, strong, and flexible, it is an ideal material for supporting active limbs.



Locally Hosted resource
Information Theoretic Death
In the purely physical world, death is a straightforward thing: You are either alive, or you are not. When you add in the purely virtual, heavily interconnected worlds of cyberspace, that model changes drastically. When do you deem someone to be irredeemably dead, if part of their mind is active and self-modifying online?



 

Industry News containing the Term Active Impostor Acceptance:

Results by page

(10/08/2004)
(Press Release)SOUTHAMPTON, Pa., Aug. 9 /PRNewswire-FirstCall/ -- Environmental Tectonics Corporation (Amex: ETC) has achieved final acceptance of its Drivers Training Simulator by the Metropolitan Airports Commission (MAC).

...


(12/05/2009)
A new University of British Columbia study finds that our brains are much more active when we daydream than previously thought.

The study, published in the Proceedings of the National Academy of Sciences, finds that activity ...


(26/09/2007)
Dance Revolution has succeeded in getting even young people who hate sport to take exercise.

School-age classes are being targeted at girls in Bedfordshire who are not interested in traditional sports.

Daniel G...


(04/06/2009)
01 September 2009 - 01 September 2009
Cambridge, UK

The role of emotion in HCI is becoming ever more relevant and challenging. HCI for affective systems embraces theories from a wide range of domains and disciplines ...


(26/10/2006)
On October 25th, 2006, the Active Worlds Expo announced it?s presence.

Active Worlds Expo is the first major tradeshow event for the ActiveWorlds 4.1 social virtual reality and alternate life platform.

The sh...