Active Impostor Acceptance
When dealing with biometric data for identification purposes rather than purely for control purposes, there is always a risk that the system will identify the wrong person positively. That risk is made as small as possible for obvious reasons, but sometimes there are individuals actively trying to be misidentified in order to gain access under false pretences. With a control-based biometric system too, there are times when some individuals will wish to utterly fool the interface into believing they are a different user – and thus having it vouch for their identity in interaction with other processes.
Below, we offer a selection of links from our resource databases which may match this term.
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Resources in our database matching the Term Active Impostor Acceptance:
World Review: Active Worlds
AW itself is made up of a collection of worlds, sharing the same graphical base, yet it manages to maintain cohesion as a 'worldlet' of sorts itself.
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This article is a mark of the acceptance of virtual worlds as the future of the interactive entertainment industry. Written by IBM, to promote their new range of dedicated services, it looks at the new business models required by this industry, the massive hurdles to overcome, and suggests ways of minimising them with minimal extra work by you.
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The Will Never series each look at one virtual world administration, and things they say they will never do, or have discovered do not work, and will never do again. They make an interesting comparison between the major social VR experiences, and their relative levels of success.
Complete Website: mmogchart.com
A small web service, dedicated to mapping the statisics on practically every MMO out there: Subscribers, active subscribers, market share, and a whole lot more. Comparisons available in xls format.
Hydroapatite is a naturally occurring mineral. It is a form of calcium apatite and makes up around 70% of the internal structure of human bones and teeth. Lightweight, strong, and flexible, it is an ideal material for supporting active limbs.
In the purely physical world, death is a straightforward thing: You are either alive, or you are not. When you add in the purely virtual, heavily interconnected worlds of cyberspace, that model changes drastically. When do you deem someone to be irredeemably dead, if part of their mind is active and self-modifying online?
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Environmental Tectonics Corporation Announces the Acceptance and Commissioning By the Metropolitan Airports Commission of ETC's Driver Training Simulator
(Press Release)SOUTHAMPTON, Pa., Aug. 9 /PRNewswire-FirstCall/ -- Environmental Tectonics Corporation (Amex: ETC) has achieved final acceptance of its Drivers Training Simulator by the Metropolitan Airports Commission (MAC).
A new University of British Columbia study finds that our brains are much more active when we daydream than previously thought.
The study, published in the Proceedings of the National Academy of Sciences, finds that activity ...
Dance Revolution has succeeded in getting even young people who hate sport to take exercise.
School-age classes are being targeted at girls in Bedfordshire who are not interested in traditional sports.
01 September 2009 - 01 September 2009
The role of emotion in HCI is becoming ever more relevant and challenging. HCI for affective systems embraces theories from a wide range of domains and disciplines ...
On October 25th, 2006, the Active Worlds Expo announced it?s presence.
Active Worlds Expo is the first major tradeshow event for the ActiveWorlds 4.1 social virtual reality and alternate life platform.