Adaptive Geometry Scaling
Adaptive geometry scaling is the tem for the process that occurs when a LOD geometry system dynamically reduces or increases the number of polygons and vertexes in a 3D model based on its scale ? usually determined by its distance from the viewpoint.
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This book gives senior undergraduate and beginning graduate students and researchers in computer vision, applied mathematics, computer graphics, and robotics a self-contained introduction to the geometry of 3D vision; that is the reconstruction of 3D models of objects from a collection of 2D images.
One of the greatest problems with tomography based medical scanners, is what happens when the patient moves (breathes, or pumps blood). The distortion that occurs in each slice has long been correctable, but takes a long time to correct. With near-instant correction now possible, real-time medical scanning is starting to look like a true possibility.
During the 2007 Singularity Summit in San Francisco, magazine The Futurist spoke with five of the leading voices in modern AI creation: MIT roboticist Rodney Brooks, Adaptive A.I. Inc. founder Peter Voss, Self-Aware Systems founder Steve Omohundro, Powerset CEO Barney Pell, and Google research director Peter Norvig. All were asked about the nearness of artificial general intelligence, and this is the combination of all five interviews.
A basic problem in computer vision is to understand the structure of a physical sceene from just one or two camera?s perspective. This book attempts to provide a basic background in everything you need to know to be able to create a computer vision system, and train it to deal with the physical world.
By merging the traditionally distinct fields of topology and geometry, through the discovery of a new type of mathematics called persistent homology, math researchers have created a set of equations which simply describe the pattern and placement of complex fractals as part of a polygonal model - such as the unique froth on a wave, within the reach of real-time rendering
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A one-day conference on adaptive displays, sponsored by the Interactive Media Institute, held August 7, 2004 in Los Angeles.
This conference deals with the critical VR / AR issue of adapting displays - specifically HMD and BO...
Right now, classical computers are faster than quantum computers,? Ren? Stock says. ?The goal of quantum computing is to eventually speed up the time scale of solving certain important problems, such as factoring and data search, so that q...
19-21 July 2009
Town and Country Resort & Convention Center, San Diego, USA
The HCI International 2009 jointly with the affiliated Conference, held under one management and one Registration, invite you to San Diego, Ca...
(Press Release) NEC Electronics Corporation announced that they have succeeded in developing an ultra-high-speed memory technology that solves the design scaling limit caused by noise margin degradation in ultra-high speed embedded memory. ...
Using a multidisciplinary mix of geometry, biological research and techniques developed to solve problems on supercomputers, scientists at the University of California, San Diego have shown for the first time how a genome is organized in th...