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Virtual Dictionary
Alife Alife is a generic term referring to artificial life, as distinct from artificial intelligence. In other words, the creation of artificial creatures which either meet the criteria for life forms, or the illusion of doing so. A popular branch of Alife work lays in creating the so-called ?lower life forms? to infest a virtual environment, and make it feel like it is teeming with life. Below, we offer a selection of links from our resource databases which may match this term.
Related Dictionary
Entries for Alife:
Resources
in our database matching the Term Alife:
Results by page [1] This short article is a good introductory overview of ALife, emphasising how simple formulae are used to create complex behaviour. A look at creating "Need based" AI for realistic reactions in Alife creatures. Virtual Organisms looks at the dramatic advances taken by Alife in the course of their oh so brief evolution, and what they are really capable of. A survey of current ideas about the origins of life and the engines of evolution, this books holds compelling, educated speculation about the future. Alife research carried out using a robotic fish and a swarm of biological fish in a water tunnel, has concluded that biomimetic movement is key to social interaction with animals of all types; not just humans. If it swims like a leader of the shoal, it is the leader of the shoal. Animals to Animats is a conference. It is held every two years, at various locations around the world, and brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and many other related fields, seeking to bind the disciplines together, and take animal cognition from the natural world, recreating it in alife. Animals to Animats is a conference. It is held every two years, at various locations around the world, and brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and many other related fields, seeking to bind the disciplines together, and take animal cognition from the natural world, recreating it in alife. These books contain the proceedings of each conference. Animals to Animats is a conference. It is held every two years, at various locations around the world, and brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and many other related fields, seeking to bind the disciplines together, and take animal cognition from the natural world, recreating it in alife. These books comprise the proceedings of each conference. Animals to Animats is a conference. It is held every two years, at various locations around the world, and brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and many other related fields, seeking to bind the disciplines together, and take animal cognition from the natural world, recreating it in alife. Each of these books showcases the proceedings of one such conference. Animals to Animats is a conference. It is held every two years, at various locations around the world, and brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and many other related fields, seeking to bind the disciplines together, and take animal cognition from the natural world, recreating it in alife. Each of these books holds the complete proceedings from one such conference.
Industry
News containing the Term Alife:
(06/09/2009)
13 - 17 July 2004 Los Angeles, CA, USA ~~~~~~~ Also known as: The Eighth International Conference on the SIMULATION OF ADAPTIVE BEHAVIOR (SAB'04) ~~~~~~~ Animals to...
(06/09/2009)
25-30 September 2006 CNR, Roma, Italy ~~~~~~~ Also known as: The Ninth International Conference on the SIMULATION OF ADAPTIVE BEHAVIOR (SAB'06) ~~~~~~~ Animals to An...
(06/09/2009)
7-13 July 2008 Osaka, Japan ~~~~~~~ Also known as: The Tenth International Conference on the SIMULATION OF ADAPTIVE BEHAVIOR (SAB'08) ~~~~~~~ Animals to Animats, othe...
(17/08/2005)
Alife is the study of artificial life. Creating living creatures within a computer-mediated environment. Now, a newer field joins that one, with similar goals in mind: reconstruct a physical creature digitally, so you can experiment on it, ...
(23/02/2004)
The Sims 2, due out Spring this year, looks to take needs-based AI to a new level. Vastly improving on the original, the characters now possess many of the attributes of RPG characters - individual skills and stats. In additi...
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