The original anaglyph glasses were basically those 'cheesy' glasses used in the 80s, with one red lens and one green lens. They are still the image most of the general public generally think of when they picture 3D.
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Taking a look at shutter glasses, one of the staple technologies for sterioscopic vision in VR and AR.
At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.
At CHI 2009 (computer Human Interaction conference,) many new modalities of interface were demonstrated. One of the more practical was the product of a team from ETH Zurich's Wearable Computing lab. Vaguely resembling the bastard child of a set of safety glasses and a HMD, the EOG goggles are an eye movement tracking system, that requires no external hardware to operate.
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The Japanese eyewear company behind Sarah Palin's designer glasses has come up with a high-tech solution for obsessive video-gamers and bookworms whose eyes dry out from lack of blinking.
Masunaga Optical Manufacturing Co. L...
Most people?s experience with 3D involves wearing tinted glasses in a cinema. But a new technology, which does not require glasses and may enable 3DTV, is being developed by European researchers.
While the first applications ...
Now here's an odd item stereotypically coming out of Japan that might be of circumstantial interest to those in medical schools. The Wink Glasses are clip-ons that can detect one's blinking, and when the blinking slows, as when you're do...
A research breakthrough means that it is now possible to have truly '3D' monitor displays without needing special glasses, narrow viewing angles, or any other special equipment. Instead, all the work is done inside the prototype unit. ...
Each year, in the US, 140,000 people suffer damage to the nerve that controls blinking on one side of the face or the other. About 15% of these never recover the ability to blink, which is crucial for lubricating and cleaning the eye.