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Virtual Dictionary

Area

Area is the textual MUDding term for a map. An area is a collection of mobs, objects and rooms which are grouped together under a common theme or collection of linked objectives. An area might be a city, or a forest, a mountain range, or other similar discrete environment, distinct from its neighbours. An area can also be the inside of a single building.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Area:

3D Texture

Alpha Compositing

Ambient light

Ambient Occlusion Map

Animated Pedagogical Agent

Area

Attenuation Map

BAN

Bank Sitter

Behaviometrics

Bilinear Filtering

Binary Space Partitioning

Binocular Overlap

Bio Punk

Biopunk

Blob Detection

Body Area Network

Brain Mapping

Brain Stimulated Environments

Bring Your Own Group

BSE

BSP

Builder

BYOG

Cache Thrash

Central Vision

Cognitive Enhancer

Context Aware Service

CPS

Cyber-Physical System

Cyberphile

Dark Mapping

DBS

Deep Brain Stimulator

Deep TMS

Deep Transcranial Magnetic Stimulation

DEM

Diamond Square Algorithm

Differential GPS

Digital Elevation Model

Dirt Map

Dynamic Terrain

EGNOS

Escorting

Experience Treadmill

Fat Fingers

Fog Map

Forward mapping

Fractal Landscape

FSAA

Full Scene Anti-Aliasing

Full Screen Bloom

Gaze Control

Geoprocessing

Global Illumination

Graphical MUD

Grinder

Haptic

Haptics

Hard Shadow

HARDI

Heart Rate Variability

High Angular Resolution Diffusion weighted MRI

HRV

IMU

Inertial Measurement Unit

Infosphere

LAAS

LIDAR

Lifelogger

Light Detection and Ranging

Linked Constant Light Output

Local Area Augmentation Systems

Location Based Service

Location Based System

Lower Extremity Functional Electrical Stimulation

MBAN

Medical Body Area Network

Medical Implant Communication Service

MICS

Midpoint Displacement Algorithm

Minimum Bounding

Moire pattern

MOST-EEG

Motional Input Device

Motionless Gesture

MSAS

Multiple Origin Spatio-Temporal EEG

Near Field Communication

Neuroimaging

Neuromarketing

Neuromodulation

Neuroprosthetic

NFC

Occipital Cortex

OCT

OLC

Olfactory Sensor

On Line Creation

Optical Coherence Tomography

Orthographic Projection

Overlapping Faces

Parametric Surface Patch

Parietal Cortex

PCG

PDR

Pedestrian Dead Reckoning

Pictorial Format Avionics

Pixel shader

Portal

Precomputed Radiance Transfer

Procedual Content Generation

PRT

Quantified Self

R3V

Region Rendering

Rent

Repop

Retinotopic

Retinotopy

Reverse Painter's Algorithm

Robotic Reconnaissance Vehicle

Room

RRV

Satellite-Based Augmentation System

SBAS

Sensor Fusion

Sensor Web

Shadow Mapping

Shadow Volume

Simultaneous Localisation And Mapping

SLAM

Smart Appliance

Smart Appliances

Smart Prosthetic

Smooth Shadow

Soft Body Dynamics Engine

Soft Shadow

Somatosensory Pathway

SSS

Subsurface scattering

Synthetic Environment Technology

tDCS

Teleport

Telesurgery

Thought Transfer

TMS

Transcranial Direct Current Stimulation

Transcranial Magnetic Stimulation

Translucency Map

VBM

VHD

View Frustum

Virtual MIS

Virtual Reality Tele-therapy

Visible Surface Determination

Visual Field

Volume Caustics

Volumetric Caustics

Volumetric Fogging

Volumetric Haptic Display

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel-Based Morphometry

VR-tele-therapy

VSD

WAAS

Wearable Computer

Wearable Device

Wide Area Augmentation System

Wide area ground Reference Station

Wide area Master Station

WMS

WRS

Z-Buffer

Z-buffering









 

Resources in our database matching the Term Area:

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Locally Hosted resource
The Difference between FPS and Lag
Participants in modern internet-controlled, heavily graphics-orientated virtual worlds often confuse fps and lag. When an area cluttered with graphics, and a complex drawing area slows down, all too often people say that the area is laggy, or their Internet connection is not sufficient to handle it. This is patiently untrue, and continued perpetuation of this idea leads people to invest in hardware they do not need, which has no effect on the problem.



Locally Hosted resource
Developing a Setting for Fantastical IF
This resource, intended for building IF worlds, still has many vital, and infrequently observed lessons for area builders within virtual worlds. A large area within a textual world, is about the same size as an average IF landscape, and many of the same rules still apply.



Locally Hosted resource
Local Area Augmentation Systems
A Local area Augmentation System is used to augment Global Positioning Systems when fine, precise detail is required. They could actually solve a lot more sensor web issues than just the use in aeronautics they have today.



Locally Hosted resource
Role Playing Extremism?
This is a transcript of a conversation held within an OOC area of one MUD, wherin one player's discussion of RP within the MUD, and the article author's own use of it, reveals some interesting views.



Linked resource
Being There, Now...
Through neural interfaces, it will be ultimately bepossible to record all of a person's senses about the area they are in. That leads to 'being somewhere else, now' in which a user can experience life at a beautiful locale, or historic discovery through the experiences of another - without going there themselves.



Locally Hosted resource
Location Location
A short resource that discusses the origins of settlements and other features that a builder should consider when creating a new urban area.




The Dextroscope is a holographic display system designed specifically to help surgeons visualize and practice on the area to be operated on, prior to actual surgery.




    
Complete Website: Curious Areas Workshop
C.A.W. were a DIKU builder's free area distributor in the early 1990's. Whilst their service is now discontinued, their site is still actively monitored, and they contain a healthy selection of areas - just give them due credit.



Resource Type not Available



Locally Hosted resource
A Sensor Web of Hearing Aids
At the start of April 2009, a US firm, Oticon, started shipping a rather interesting concept, essentially hearing aids that plug into the local wireless network as you walk around. Whilst this company may be the first, it's a definite interest area for others.



 

Industry News containing the Term Area:

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(01/04/2009)
Imagine a building has collapsed. A team of first-responders rushes to the scene and rapidly begins surveying the area for survivors. They draw makeshift maps of the area, so that incoming teams know what's what. But newcomers don't alway...


(30/10/2009)
Dye-sensitized solar cells are flexible and cheap to make, but they tend to be inefficient at converting light into electricity. One way to boost the performance of any solar cell is to increase the surface area available to incoming light....


(14/10/2008)
Pocket gadgets hold ever more information, but are still mostly unconnected islands of data.

One of the most promising ways to change that is to link up a person's devices by using the human body as a conduit. The same appro...


(18/01/2005)
America is a strange country, that has been obvious for many years. However ,the latest trend is stranger than most - governments actively fighting to stop broadband uptake.

The latest piece of legalese, titled 'Legislative ...


(14/03/2005)
nmarsat 4, the first in a new line of global area broadband network satellites is ready to be launched on March 10th.

The satellite will cover Europe, northern Africa, and the Middle East, it is designed to work with mobiles ...