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Virtual Dictionary
BAT CAVE Bright Advanced Technology CAVE, or BAT CAVE is an immersive VR system much like the CAVE system, except that, due to brighter, more powerful, and higher resolution projectors offer a far greater, immersive, and greater clarity VR immersion than standard CAVE. Below, we offer a selection of links from our resource databases which may match this term.
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in our database matching the Term BAT CAVE:
Results by page [1] ![]() ![]() ![]() ![]() The Star CAVE is the first of the third generation of CAVE VR interfaces - Computer Augmented Virtual Environments. As its name suggests, it is star-like in that it has five corners, like an pictographic star. However, the outline of its form resembles a pentagon, not a pentagram. ![]() ![]() Resource Type not Available The Wanda was the first of the wands/3D pointers, which are essentially mice working in three dimensions, with six degrees of movement. Still around today, Wanda is often the input device of choice for CAVE style VR interfaces. ![]() An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world. Complete Website: Mudders' Cave
A site dedicated to player-to-player communication, and a small group of MUDs. An established site, with a precise focus towards the players, not the worlds. Also includes a moderate-sized database of player-names, and an attempt to find out why players leave individual worlds.
Industry
News containing the Term BAT CAVE:
Results by page (07/02/2007)
Case Western Reserve and the Cleveland Hearing and Speech Centre are experimenting with a total-immersion surround VR lab, as a tool to truly help children with speech disorders communicate in the outside world. Basically, th...
(23/11/2007)
The original CAVE VR set-up at at Penn State University, is receiving a makeover. Penn State's Information Technology department, and the School of Architecture and Landscape Architecture have remade the facility together, developing appli...
(11/04/2007)
A standard C6 immersive, CAVE interface has four seven foot square walls, a floor and ceiling, all back-projected display surfaces. The average CAVE has a resolution of 9 pixels in a line per inch, which might not sound a lot. However, whe...
(20/08/2008)
Ground-penetrating radar has been used to nondestructively map an ant colony for the first time. The results have been digitised and fed into an interactive visualisation system so that the colony can be explored virtually, f...
(10/07/2006)
Matsushita, which owns the Panasonic brand, is expecting to start selling the massive plasma flatscreens by the end of this year. Large enough to be an electronic billboard, or an entire wall of a CAVE all on its own, the price ofthe new di...
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