Binary Space Partitioning
Binary space partitioning, or BSP, is a method of organising 3D areas so as to minimise the amount of data sent to a renderer. It only works for environments in which it is not possible to see one part of the environment from another. It is thus used a fair amount, in games where the world is a series of discrete rooms. Use in other VR environments is possible, but only as a subset render for a specific volume, it breaks down otherwise.
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Tangent space is sometimes called texture space. It is the co-ordinate systems for one face of any 3D skinned model. Use of tangent space, which this tutorial covers, is necessary to properly map a texture onto part of a 3D shape.
The European Space Agency (ESA) have released details of a new augmented reality interface they have been testing and how it actually benefits astronauts when in space. Quite scarily they actually believe they are the first organisation to implement an AR interface, according to their press release.
This tome, written long before the Metaverse Roadmap, was one of the first large works to discuss how virtual spaces create entirely new kinds of space, and require mapping constructs and methodologies utterly alien to what had come before.
More music; more films; more photography; more, more, more. More of everything seems drive this fetish for storage space and power. Yet is it just more, more, more, or can more actually equal better in VR?
The Sensor web, is a long-anticipated faced of an augmented world. It is, in theory at least, a huge web of interconnected sensors, actuators, RFID, GPS, specialised routing controls, and augmented sensory hardware, all wired together into an immense web in physical space, facilitating Augmented Reality applications.
How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
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Memo to the developers of superfast quantum computers: give up on the familiar 1s-and-0s binary system used in conventional computers. By switching to a novel five-state system, you will find it easier to build the staggeringly powerful mac...
A ?new? tool has been developed, that greatly decreases the computing power necessary to visualise massive datasets. Developed by scientists at University of California, Davis, and Lawrence Livermore National Laboratory, the tool is an alg...
The interplanetary internet now has its first permanent node in space, aboard the International Space Station (ISS).
The new software will make sending data from space less like using the telephone, and more like using the we...
Animal's brains are only roughly aware of how high-up they are in space, meaning that in terms of altitude the brain's 'map' of space is surprisingly flat, according to new research.
In a study published online today in N...
For the first time, researchers have designed a special material interface that has been shown to add to and to improve the functioning of non-silicon-based electronic devices, such as those used in certain kinds of random access memory (RA...