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Virtual Dictionary

CASE

CASE stands for Computer Aided Software Engineering. It refers to any method of developing new software in which the computer system provides shortcuts and other assistance to reduce the length of time of the development process.

Tools such as visual icons to represent procedures, or a simplification of the program creation process is one example of CASE. A second example might be the use of a VR system to create a 3D desktop – the ability to open viewpoints to different parts of the code in the perceived 3D space around the user. A third might be the use of an intelligent agent to write parts of the code itself, for insertion into the program.

However CASE is implemented, a common result is less efficient code, as shortcuts taken or simplifications on the user end result in general purpose modules linked together. However, this does not have to be the case with this type of coding, and is more a limitation of the particular interfaces used than of CASE itself.

See Also: Software Agent, CAD, CAM

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for CASE:

3D Participation Tool

Alpha Translucency

Beauty Pass

Behaviometric

Bilinear Filtering

Bio-Hacker

Biomimetics

Body Image

Botting

C3

Camera Matrix

CASE

CATE

Clipping

Cognitive Radio

Colour Pass

Computer Aided Software Engineering

Computer-Aided Tissue Engineering

Context Aware Computing

Deformable Body

Depth Map

Depth Pass

Diffuse Pass

Distributed Virtual Environment

Eccentric projection

Edge Blending

Electrooculography

Electrophoretic Display

Emigration Simulation

EOG

Event Related Potential

Evolutionary Robotics

Fiduciary

Fiduciary Marker

fNIR

Foglet Swarm

Functional Electrical Stimulation

Functional Near-Infrared Imaging

Grunge Map

Haptics

Hidden Surface Removal

HSR

Irregular Z-buffer

Lower Extremity Functional Electrical Stimulation

Machine Vision

Micro-ECoG

Multi-boxing

Multiboxing

Networked Virtual Environment

Neural Feedback

Neural Oscillation

Neurobiofeedback

Neurofeedback

NFB

Object Recognition

Occlusion Culling

Parallax Occlusion Mapping

Passive VR

Peristalsis

Player versus Player

Projection Matrix

PvP

Sensory Reference Frame

Sensory Substitution Device

Server

Soundscape

Spiking Neuron

SSD

Synapse

Teleconcussion

Universe

Utility Fog

Viewpoint

Virtual Crime Investigation Unit

Virtual Reality Tele-therapy

Virtual Robot Simulation

VR-tele-therapy

WIM

Window

World In Miniature

Z-Depth



 

Resources in our database matching the Term CASE:

Results by page [1]   [2]   [3]   [4]   

Linked resource
A Case for Complexity?
What do players actually want from a world such as a MMORPG? Could it be that we are getting too complex in modern designs, and are turning them off, or is content too linear, too structured round the shared activity to be truly appealing? Decide for your self in this fascinating article.



Locally Hosted resource
Large Image Display: Animatrix: Beyond: Indoor, Cloudless Rain
Like most of the screens from Beyond, this one shows an effect of what happens when the laws of a virtual environment become too complex, and interactions go a little ca ca. In this case, a torrent of downpour, inside, on a sunny day.



Resource Type not Available



Linked resource
Second hype or second life?
Social VR finally begin to achieve mainstream respect, as a BBC columnist starts to consider them a serious part of life. Second Life, in this case.



Linked resource
The Mudder's New Clothes
An interesting, somewhat dated article, on the fascination and burning need participants have in any virtual environment ? textual in this case ? to wear clothing that shows a certain style, even if few if any ever see it. It speaks really, of the tendency in people to add customisation extras to their forms, even if few if any get to see them.



Locally Hosted resource
Military Strategies Based On Ants' Movements
Sometimes viable battlespace tactics come out of left field. In this case, a system that in all likelihood will end up as a military asset, started life in several commercial videogames.



There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not.





Linked resource
Case for Multiple Experience Games
An interesting article, on the track of creating multiple entertainment experiences in a single product, rather than different titles ? allowing individuals to explore the same gameworld, even if their interests often diverge.



Linked resource
Identity Theft and Mudding
In an environment where identity is fluid, what are the pitfalls of assuming the identity of another? This article helps with several case studies, and the degree of real legal trouble the person can get into.



Resource Type not Available



 

Industry News containing the Term CASE:

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(26/09/2012)
A German court has dismissed Apple's allegation that Motorola and Samsung infringed some of its multi-touch patents. The Mannheim court rejected Apple's claim the two firms had copied how its devices handled data according to how many fin...


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The criminal trial of accused cyber-bully Lori Drew is in limbo as a federal judge considers whether to dismiss the case during the trial.
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(07/05/2010)
Iceland's ongoing eruption is likely to press the case for new satellite instruments to monitor volcanic ash thrown into the atmosphere.

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