Computer-Aided Instruction or CAI is a method of promoting learning through a computer-mediated environment. Often, but not always denoting a virtual reality environment, it is a means for a difficult, or complex subject to be grasped interactively. MUVEs are an example of CAI in practice.
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Resources in our database matching the Term Computer-Aided Instruction:
ActiveWorlds' gateway shows off it's resource rooms for creating your own virtual world on their platform, and links to third party instruction manuals for coding bot programs to increase the realism.
A basic problem in computer vision is to understand the structure of a physical sceene from just one or two camera?s perspective. This book attempts to provide a basic background in everything you need to know to be able to create a computer vision system, and train it to deal with the physical world.
An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging. Covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.
A handy dictionary of terminology in printed format for 2D and 3D computer modelling.
A look behind the making of the computer AI that revolutionised the public opinion of AI back in 1997.
Programming the Universe is a Simulation Argument book. Lloyd, a professor at MIT, works in the vanguard of research in quantum computing: using the quantum mechanical properties of atoms as a computer. He contends that the universe itself is one big quantum computer producing what we see around us, and ourselves, as it runs a cosmic program.
Artificial intelegence, particularly that of agents and NPCs, is on a steep climb, as it races towards the goal of a self-motivated, computer generated individual. Yet, what will we do, when we have self-sentient computer programs? Will they have rights, will they have desires? What will become of them?
With a little creative thought, any modern-day convenience can be replicated in a world striving for an olden day feel, simply by changing its design to suit.
A daily dose of computer games can boost maths attainment, according to a study carried out in Scottish schools.
Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools.
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Computer-aided detection or CAD, which has been increasingly used to create computer-aided backup scans in breast screening, designed to improve accuracy, according to the first large-scale study of the technology; actually reduced the accu...
Canon Inc plans to commercialize its "MR (Mixed Reality)" technology, a VR (virtual reality) technology that can be used for designing spatial configuration in an early design phase, in 2011.
The company showed off the tech...
Researchers in Germany have detailed a notable advance toward designing drugs for serious diseases entirely from within virtual spaces, utilising digitised resources instead of trial and error.
Their study is scheduled for t...
Marvell today announced another breakthrough in advanced chip design: the world's first "quadruple" core processor for applications utilizing the ARM instruction set.
Based on the same CPU architecture as the Marvell ARMAD...
Researchers at the University of Chicago are developing computer-aided diagnosis (CADx) and quantitative image analysis (QIA) methods for mammograms, ultrasounds and magnetic resonance images (MRIs) to identify specific tumor characteristic...