Computer-mediated reality is a blanket term for both VR and AR. It is a reality the user sees, hears or feels which is or seems to be every bit as real and valid as physical reality but has been replaced in whole or in part with computer created data.
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Resources in our database matching the Term Computer-Mediated Reality:
US and Canada region DVD of Tron; The first Hollywood film to feature computer mediated reality. Set in a cyberpunk-alike environment, Flynn, a programmer at a major software firm, is fired for all the wrong reasons. He sends Tron, a program written by himself into the computer mediated world to find evidence to vindicate himself.
UK, South Africa, Middle East, and Europe region DVD of Tron; The first Hollywood film to feature computer mediated reality. Set in a cyberpunk-alike environment, Flynn, a programmer at a major software firm, is fired for all the wrong reasons. He sends Tron, a program written by himself into the computer mediated world to find evidence to vindicate himself.
Scientists have revealed the results of an October 2005 study stating that specialised interactive computer programs designed to train areas of the brain improved healthy youngsters' ability to pay attention.
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society
This book, by author and renowned VR expert Howard Rhinegold, was first published in 1991 ? nearly twenty years ago. All those years back, Rhinegold still managed to predict VR applications that are only just being realised today. Walking through computer mediated environments, with the power of physical legs; having targeted muscle re-enervation provide the neural connectivity of physical legs if you have none. Doctors treating patients remotely, or operating on precise mock-ups of patients before they lay eyes on them for the first time. Touring buildings, rendered in 3D, from blueprints alone.
A guide for how to enable true roleplay within the static confines of a computer-mediated world. The lessons this short article teaches are immortal. They were true then; they are true now.
In an augmented world, you may well have one or more of three distinct types of computer interface on, or even in your body. There are augmenting reality devices, prosthetic components, and direct-wired virtual reality interfaces. All three share aspects in common. Among them, that they all require considerable computing power as close to the implant as possible.
In the natural world, the animal kingdom, and even in humans, almost all learning in the early years, and throughout life, occurs through play, it sticks if you have fun whilst doing it. In modern life, computer mediated environments and games are ubiquitous: In the shops, on the Web, streamed to the desktop, on TV, on the mobile phone and PDA, on the blackberry. However, there is one technological place they are absent: The modern school classroom.
An elegant comparison between three very different forms of hardware-mediated virtual reality - HMD immersive displays, CAVE immersive VR systems, and Chameleon VR systems that carve out a nook for themselves within the physical world.
An introductory level article on Augmented reality, not as in predicted futures, but as in some 2006 technologies in existance, and their impact on the world.
The first true computer mediated VR system was Professor Ivan Sutherland's 'Sword of Damocles' display system. Built in 1968, the sword got its name directly from the greek story of Damocles, the sword which hung suspended by a hair, directly above the king's throne. At any moment, the hair might snap, and the sword plunge down, killing the king.
Industry News containing the Term Computer-Mediated Reality:
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A recent patent filing by defense contractor Lockheed Martin gives us a peek into a portable virtual reality simulator the company is cooking up.
The patent application is titled: "Portable immersive environment using motio...
Neurological diseases including Parkinson's, Tourette's, attention deficit hyperactivity disorder (ADHD), Alzheimer's, and schizophrenia are all associated with alterations in dopamine-driven function involving the dopamine transporter (...
Another youngster?s death is being blamed on video gaming. Ten-year-old Andrey Smirnov in Russia has jumped to his death after being told he couldn?t play on his computer ever again.
Critics are hailing this as evidence that ...
This is one of those eternal arguments which constantly swings from one extreme to the other and back again: Does playing in violent computer-mediated environments produce a predisposition to violence? The arguments have waged back and fort...
Shana Smith, assistant professor of agricultural and biosystems engineering at Iowa State University, is developing the computer-generated fires to help teach children about fire safety.
The virtual reality based training is ...