Crowd simulation is a type of 3D rendering to create the illusion or large numbers of avatars. It is typically used when the requirements for number of avatars present, far exceed the rendering capabilities in terms of processing power for individual avatars in that number, at least within a reasonable time period per rendered frame. Typically this type of simulation uses node rendering on a 2D surface, with facers representing each ?avatar? centred on each node.
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It is always pleasant when a research simulation unveils data that can be used in all sorts of other simulations â€“ in addition to it's expected result. A new simulation on the formation of stellar novas, and the shapes they take, has provided just that.
The film "The Matrix" Promoted a lot of philosophical musing on the nature of reality. One philosopher, Nick Bostrom, postulated 'the Simulation Argument', the belief that the world we live in, is in fact itself a simulation, and a complex scientific proof to support the idea.
?In role playing environments, especially original themes, one of the most daunting tasks beyond getting to know the new universe is getting into the mix of role playing activities.?
Researchers from Germany have discovered strong evidence that with humans, picking faces out of a crowd has a lot less to do with the shape of the face, or the expression upon that face, and a lot more to do with whether the teeth are visible or not.
Galvanic Vestibular Stimulation. For those of us familiar with it, it's a possible panacea to cure simulation sickness, and rope the sense of balance of the user directly into the simulation. Unfortunately, it seems there is a fly in the mixture.
Even the most vigorous, modern crash test simulation, with all known variables accounted for, can be wrong. Sometimes these differences are unavoidable with the computational power limitations of the simulation computers, sometimes its another, unforeseen cause.
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The Animatrix short film is set inside the virtual reality world that is the Matrix, inside an Olympic stadium, with a crowd of tens of thousands of avatars and AIs watching. This is glorious fiction at this point in time, and serves as a reminder of just how far we have yet to travel, for serious collaborative uses of VR. Only when scenes such as the one pictured above are replicable in terms of avatar participation density, will we truly see the business and social potential for VR, realized.
The proceedings of the second Modelling and Simulation conference IASTED (International Association of Science and TEchnology for Development) ran, back in 2002. This inch and a half thick paperback tome contains a 115 full papers from experts around the world.
A simulation of blood flows and clots, personalised to every individual patient from a sample of their blood, has been developed in order to precisely ascertain which drug to give a specific patient to break up plaques harmlessly, and which to absolutely never give.
Industry News containing the Term Crowd Simulation:
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Vital Idea Inc. announces the imminent release of Crowd! 1.0 - a system designed to simulate crowds of varying sizes, without involving complex, or individual NPC scripting....
"It's potentially a new way to do science."
In 1714, the British government held a contest. They offered a large cash prize to anyone who could solve the vexing "longitude problem" -- how to determine a ship's east/west...
Monday 4 June ? Thursday 7 June 2007
Brisbane Convention Centre
The major theme of SimTecT 2007 is "Simulation - Improving Capability and Competitiveness."
Simulation provides a key tool for designers,...
(Press Release) Sponsorships by the National Center for Simulation and the UCF Institute for Simulation and Training Highlight the Use of Geospatially-Enabled Simulators to Increase Homeland Security and Emergency Response Training and Prep...
Have you ever seen a crowd of people looking off into the distance, perhaps toward a passing biker or up to the top of a building? There’s a good chance you looked there, too, instantly, even without paying attention to the individuals in t...