A form of I/O device, data gloves fit over the hands of a person in VR, and allow tactile feedback. Pressure pads typically provide force feedback - if the person picks up a virtual object, or runs their hand along a virtual surface, the data gloves allow them to feel it as if it was physically against their hands.
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One of the real issues with wireless data transfer is the slow speed at which it transfers data. Near-future high-sensory-bandwidth systems such as virtual reality and simulated stimulation are even at this stage, pushing the limits of bluetooth or Wi-Fi. Anxious to download his wedding videos more quickly, a German researcher has created a 1GB/sec system, with the potential for wireless 10GB/sec.
Police in the United Kingdom are starting to augment their bodies with technology, in order to better perform their duties. Crude augmented reality equipment is already becoming standard issue.
When even industry insiders think of virtual reality systems, and of the data visualisation sector in particular, it's the larger, multi-user data worlds with relatively exotic hardware that tend to leap straight into mind, as opposed to the single user software suites that process and display data in 2D or 3D form.
A BBC article looking at the pros and cons of Google's DeepMind AI system for sifting through patient's medical data looking for missed connections between symptoms. It consideres the difficulties inherent in letting a private company comb through that most sensitive data, raising legal and privacy concerns along the way.
Industry news, originally posted 23-02-2005. The human body is now a transmission medium for computer data. Just shake hands to transfer that file.
Touchscreen technology has until now, had one strong disadvantage: In inclement weather, wet, freezing cold hands result from touchscreen use, as gloves and other finger protectors have always made fingers too big and bulky to effectively use touchscreen technology, whilst masking tactile feedback with the glove?s spongy surface.
The stuff of numerous sci-fi films – the concept of with no more than a gesture, moving data wholesale from one computer to the next, has been made real, with a device not only functional in the lab, but already on its way to mass market commercial use, integrated in satellite and cable TV units.
IMEC, a nanotechnology company out of Leuven, Belgium, has developed a new approach to neuroprosthetics, an electrode probe that is capable of two-way data transfer. It can read neighbouring electrical impulses, and at the same time, transmit new impulses back.
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Two fourth year electrical and biomedical engineering students at Hamilton's McMaster University, Ontario, Canada, have taken the concept of the cyberglove, and developed a CPR system with it.
Outfitted with sensors, circuit...
Commwell, a company out of Evanston, Illinois, has developed an ECG lead placement system that takes a lot of the guessing out of the process. The PhysioGlove is a 12 lead applicator that the patient holds down to their chest during the ECG...
Some U.S. soldiers in Iraq are already equipped with wearable computer systems. But the lack of efficient input devices restricts their use to safer environments, such as the interior of a Humvee or a base station, where the soldier can set...
While Robonaut 2 has been busy testing its technology in microgravity aboard the International Space Station, NASA and General Motors have been working together on the ground to find new ways those technologies can be used.
Georgia Tech researchers have created a wireless, musical glove that may improve sensation and motor skills for people with paralyzing spinal cord injury (SCI).
The gadget was successfully used by individuals with limited fee...