Digital physics is the name of a group of theoretical ideas and perspectives on the nature of the physical universe that argue towards the possibility that the very nature of the universe is computable. If it is computable, it is simulatable. If it is simulatable then there is the possibility that any universe, even ours, may be simulated.
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A worthwhile look at the benefits of using C++ over C for complex tasks, such as physics.
There are a large number of new developers coming into the market for physics engines that need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. This book tries to fill that void.
The PhysX SDK and related hardware acceleration is designed as a method for realtime physics calculations, rather than expecting every developer to code from scratch.
The Matrix distorts when a freak corruption of data creates a no-physics zone in a thin layer paralleling the floor. An advanced replication of gravity warping accidents that happen in ActiveWorlds and Second Life, today.
The first generation of digital natives - children who were born into and raised in the digital world - are coming of age, and soon our world will be reshaped in their image. Our economy, our cultural life, even the shape of our family life will be forever transformed.
Running is not as simple a process as it seems at first glance. The physics of this type of movement is very different to the physics of walking, and as a result the leg and body movements are radically different. If we wish to recreate realistic running in either embodied robotic form, or via sequences for VR, then we need to understand this process intimately.
Whilst over 30 years old now, this book is one of those whose usefulness is never likely to fade. It is a physics book, dealing with the mathematics and physical constraints of getting any rigid body jointed system to move as desired. Designed initially with robots in mind, long before the avatar, the maths contained within is ideal for grounding on ragdoll physics as used with avatars.
In Growing Up Digital, Don Tapscott revealed how the digital world created a generation that thought, played, and related to their world in a way radically different from that of their parents. In a fascinating follow-up to his seminal work, Grown Up Digital revisits the Net Generation as the eldest of its members turns 30, enters the workforce and marketplace, and establishes their roles as life-long learners and contributors to society.
The director of the U.S. Office of Health IT Adoption explains why it's so hard to get doctors to go digital.
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Donhee Ham, Gordon McKay Professor of Electrical Engineering and Applied Physics, uses his personal energy and understanding of physics to design innovative integrated circuits.
Once a top physics student who aspired to study...
A long-elusive goal of physics has been reached ? producing a pulse of light so short that it contains just a single oscillation of a light wave.
The flashes are almost as short as a light pulse can be, according to the laws ...
Clinical trials can be time-consuming, expensive and intrusive, but they are also necessary. Researchers at the University of Tennessee Space Institute in Tullahoma have developed an invention that makes clinical trials more efficient by mo...
Scientists studying how bacteria under stress collectively weigh and initiate different survival strategies say they have gained new insights into how humans make strategic decisions that affect their health, wealth and the fate of others i...
In just over a day, a powerful computer program accomplished a feat that took physicists centuries to complete: extrapolating the laws of motion from a pendulum's swings.
Developed by Cornell researchers, the program deduced...