Electronic perception technology
Electronic perception technology is a young field which gives robots and computers the ability to sense position spatially in the physical world, and respond in real-time to gestures, hand positions, finger positioning, and any other movement.
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Apparent Sensory Perception, later known as SimStim, is the logic endpoint of passive entertainment, in all forms.
A neurological experiment has confirmed that the McGurk effect - a long-known phenomenon where what you see overrides what you hear - is indeed codified directly into the sound processing regions of the brain. Meaning the McGurk effect is not something that can be barpassed in our virtual environments, and is not a trick of sensory perception, but rather is a cornerstone of sound perception itself.
A Technology Review interview with two American health experts, on how the iphone may actually be the role-model to follow with the health stimulus bill.
This book and CD is essentially the electronic format version of Eadweard Muybridge?s ?Animals in Motion?. It contains electronic format versions of 167 black-and-white photographic sequences captures the movements of 34 different animals as they run, fly, leap, and perform other characteristic actions. Includes 10 bonus Flash animations plus 15 photographic sequences that are ready to be animated.
A study on rubber hand illusion as applied to the face, which raises further questions about the nature of self, providing further evidence that who we are and who we perceive ourselves to be, are not as intertwined as once thought, and both are subject to change based on sensory stimuli.
It takes our brain nearly one-tenth of a second to translate the light that hits our retina into a visual perception of the world around us. Because of the 10th of a second delay, an Assistant Professor has developed a case arguing that our visual system needs to do more than just report current events - it needs to see the future as well.
Our perception of the world is driven by sensory input which is sent to our brains through sequences of spikes carried by sensory neurons, an incoming/outgoing "language of the brain". This book explores the way in which the nervous system represents or encodes these sensory signals.
Probabilistic robotics is a new and growing area in robotics, concerned with perception and control in the face of uncertainty. Building on the field of mathematical statistics, probabilistic robotics endows robots with a new level of robustness in real-world situations.
VR is not just a chance for you to choose how you would like to be seen, it is a chance for others to choose how they would like to see you. To assign you a form other than the one you chose, and see you in that form, without you ever needing to be aware they are doing it. Simply overriding their perception of you, to be something different.
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The British Science museum is exploring electronic noses, artificial retinas, and other artificial senses in an interactive exhibit lasting until 11 Oct 2007.
The series, supported by the Royal Academy of Engineering, explore...
Philips Research has developed a novel colour e-paper technology that opens up new design opportunities for personalizing electronic devices. This means that the colour and appearance, of the device?s surface, for example an MP3 player or m...
A new tactile technology developed at Disney Research, Pittsburgh (DRP), called Surround Haptics, makes it possible for video game players and film viewers to feel a wide variety of sensations, from the smoothness of a finger being drawn ag...
Whether it?s the sound of a speeding car approaching from out of the blue, or the faint echo of footsteps following you along a dark street, such looming sounds not only make our ears prick up - but help us see better too.
4th - 6th October, Paris, France
The IXth DSC Europe conference, held in the ? Carr? des Sciences ? of the French Ministry of Research, is a gathering event between two communities : scientific researchers interested in drive...