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Virtual Dictionary

Eq

Eq is an abbreviation of Equipment. It refers to the objects, in a virtual world, that a player currently has 'equipped' - worn, held, wielded, etc.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Eq:

3D Haptic Device

3D projection

Acquisition Time

Adventure Mode

AGI

Alpha Wave

Alternate Life

Angle Overrides

Animation Blending

Animation Languages

Animation Set

Anisotropic filtering

Anisotropic Shading

ANSI Lumen

Anti Bioism

Artificial General Intelligence

Artificial Human Companion

Aspect ratio

Auditory Localization

Automatic Control

Automatonophobia

Autonomous Vehicle

Autopotent Entities

Autostereoscopic

Baking

Base

Beta Wave

Bi-Directional Reflectance Distribution Function

Bilinear Filtering

Binaural Sound Synthesis

Bind-on-equip

Bind-on-Pickup

Bind-on-Use

Binocular Overlap

Biohacking

Biometrics

Biophotonics

Blade Server

BoE

Bone Animation Overrides

Brain Waves

BRDF

Building Automation

Camera Matrix

CAVERN

CER

Client

Climotics

Clipping

Closed-Loop Process

Cognitive Radio

Collision Detection

Colocated AR

Colocated Augmented Reality

Colour Graduated Surfaces

Colour Ramp

Computer Stress Syndrome

Computer-Assisted Virtual Environment Research Network

Cone Tree

Context Aware Service

Coplanar Technique

Corpse Run

CR

Crossover Error Rate

Crowd Simulation

Cyberphile

Cyberphilia

Cyberpunk

Depth Map

Depth Pass

DGPS

Diamond Square Algorithm

Differential GPS

Diphthong

Direct Light

Distant Focus

Distributed Virtual Environment

Doppler Effect

Dynamic Photorealism

Early Ray Termination

EEG

EER

Electroencephalography

Electromagnetic Tracker

Electrotactile

Entry VR

EPE

Eq

Equal Error Rate

Equipment

ERP

Event Related Potential

Event-Related Potential

Evolutionary Robotics

EVR

Expert System

Expert-level Decision System

Facet

Facial MoCap

Facial motion capture

False Match Rate

False Non-Match Rate

False Reject Rate

Fat Fingers

Feature analysis

First Person

Fluid Animation

Fluid animation for Client Prediction

FMR

FNMR

Foglet

Foglet Swarm

Follow Through

Format Frequency Synthesis

Fourier transform

Fractal

Fractal Landscape

Framebuffer

Freeform Surface Modelling

Freeform Surfacing

FRR

FSAA

Full Scene Anti-Aliasing

Functional Electrical Stimulation

Gamma Wave

Geometrical optics

Geoprocessing

Gesture Control

Gesture Sequence

Gesture Sequence Navigation

Gimp

Global Illumination

Goblin Tactics

GPU

Graphical MUD

Gruebler's Equation

Hand-Made Animation

Haptic

Haptics

Heart Rate Variability

Hierarchical Radiosity Algorithm

High Pass Filter

Highlight Pass

HRA

HRV

Human-Equivalent AI

Hybrid Simulation

ICA=ICC

IK

in-world

Indirect Light

Interpolation

Invasive BCI

Invasive BMI

Inverse Kinematics

IPTV

Isotropic Shading

Kansei Engineering

Kinetic Depth Effect

LAAS

LARP

Law of Accelerating Change

Layer Fogging

LIDAR

Lifelogger

Light Detection and Ranging

Lighting Pass

Limb Kinematics

Linked Constant Light Output

Live, Virtual, and Constructive Simulation

Local Area Augmentation Systems

Location Based Service

Low-Pass Filter

Lower Extremity Functional Electrical Stimulation

Lumen

Machine Vision

Macro

Magic Wand

Magnetic MoCap

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Malleable Object Animation

Mana sink

Mass Player Kill

Massively Open Online Course

Mechanoreceptor

Medical Implant Communication Service

MICS

Midpoint Displacement Algorithm

MMMPG

MOBA

Monoscopic Mode

MOOC

Motion-Captured Animation

MPK

MRI

MRT

Multimodal Sequence

Multimodal Sequence Navigation

Multiplayer Online Battle Arena

Multiplexing Receiver

Multisensory UI

Munchkin

MUSE

Naive realism

Natural Language Answering

Navier-Stokes equations

Near Field Communication

Networked Virtual Environment

Neural Feedback

Neurobiofeedback

Neurofeedback

Neuroimaging

NFB

NFC

Node

Nomadic Computing

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Object Recognition

OFDI

Opacity

Optical Frequency-Domain Imaging

Orthographic Projection

Overlapping Action

Overlapping Faces

Parallax Distortion

Parametric Surface

Patches

Path In The Sky

PDR

Pedestrian Dead Reckoning

Perspective projection

Photo Realism

Photomultiplier Tube

Photon Mapped Caustics

Photon Mapping

Piezo Phototronics

Piezoelectric

Pinna Notch

Pixel Boom Boom

Playerbase

Portal

Pre-Integrated Volume Rendering

Precomputed Radiance Transfer

Prioproception

Procedural Animation

Procedural Texture Generation

Projection Matrix

PRT

Quantified Self

R3V

Raster

Ray Optics

RCW

Real Time Radiography

Reality Enforcer

Reflection Pass

Refresh Rate

Remort

Remote Controlled Weapon

Rent

Respec

Retinal Binocular Disparity

Rigid Body Dynamics

Rigid Object Animation

Roll

Room

RTR

Rumble Feedback

Scaling

Scene graph

Semiautomated

Sensorized Biomechatronics

Sensory Immersion

Shadow Pass

Simplex Noise

Simulacrum

Simulated Sex

Single Photon Emission Computed Tomography

Skeletal Modelling System

SMAV

Social Simulation

Soundscape

SPECT

Specular Highlight

Specular Pass

SPET

Spiking Neuron

Spoken Language Interface

SSVEP

Steady-State Visually Evoked Potential

Stroboscopic

Substrate Chauvinism

Substrate Independence

Swarming

Swarming Micro Air Vehicle

Switchable Body Parts

Synthetic Environment Technology

Tactile Sensor

TCP

Technophilia

Tele-Existence

Telerounding

Telestroke

Telesurgeon

Telesurgical Unit

telnet

Temporal Aliasing

Terramechanics

The Bazaar Model

The Stroboscopic Effect

Thermal Feedback

Thin Data Stream

Thought Transfer

Three Principles of Reflexivity

Time modulated active marker MoCap

Tomographic Reconstruction

Tomography

Touch Sequence

Touch Sequence Navigation

Transparency

UAV

Ultrasonic Trackers

Unmanned Aerial Vehicle

Update Rate

Utility Fog

UV Axis

VHD

Vibratory Feedback

Video Eyewear

Virtual Animation

Virtual Observatory

Virtual Reality Application

Virtual Reality Therapy

Viseme

Visual Searching

Visual Simulation

vnum

Voice Changer

Voice Mask

Volume Rendering

Volumetric Haptic Display

VR Application

VRML

WBE

Wearable Computing

Whole Body Emulation

Whole Brain Emulation

Z-Depth

Z-Sorting

Zerging

Zooming User Interface

ZUI









 

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