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Virtual Dictionary
Flexible Object Animation Flexible object animation is extremely computationally expensive, yet produces utterly realistic animation for organic forms and cloth. It is the process of animating flexible objects ? objects whose shape is deformable, often in real-time. The expense stems from ensuring the flexible object flows correctly as it animates, and all internal collisions are checked for ? meaning that often, each node of the mesh must be parsed in each frame of animation, to check for collisions and react accordingly. Below, we offer a selection of links from our resource databases which may match this term.
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Results by page [1] [2] [3] [4] [5] [6] ![]() ![]() ![]() ![]() ![]() ![]() One of those rarest of rare books: An animation tome that is not tied down to a specific package. Instead, expect a hefty dose of mathematics, as the author leads you through a variety of animation techniques, both 2D and 3D, from a formulae and expression based perspective. Timing for Animation by this pair of authors, is back in print. This book, over 20 years old, was and still is the definitive tome for animation. Whether drawn sculpted or CGI, making something move realistically is all about timing. Timing first, second, and last. When to move, when not to move, what to move, and how much to move. There always seems to be an artificial disconnect between the skillset necessary to draw in 2D and that necessary to animate with CGI. Many books treat it as if you have to unlearn all you know from one, to learn the other, even when that is clearly not the case. This tome shows why it is not. This tome is, as the4 title suggests, more of an overview for the subject than a detailed how-to. It covers everything from the very basics of computerised model animation, right through rigging and boning, on to timing and lighting ? but it does so without going into painstaking detail on any one topic. This book is an animation expert's attempt to ?dump his kit? as the author puts it, and share with others the fundamentals of animation that are not generally taught outside of industry practice, and always were taught behind closed doors. Much of the book is understandably dedicated to cinematography and animation using theatric props. However, even these sections provide insight on how to create an interactive 3D area that achieves dramatic effect almost effortlessly for those entering it, or different approaches to creating a winged avian, that the mind of a visitor will still process as a graceful bird. ![]() ![]()
Industry
News containing the Term Flexible Object Animation:
Results by page (15/10/2007)
As this BBC article shows, social virtual worlds like Second Life, and social gameworlds like Lineage 2 and World of Warcraft, dominated the Machinima Festi...
(03/06/2009)
10 June 2009 - 10 June 2009 Edinburgh, UK Facial animation is a broad and exciting area of research drawing on multiple disciplines: computer graphics and animation provide the means to render and display a face; com...
(03/06/2009)
June 17th - 19th, 2009 Amsterdam, Netherlands CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading expe...
(26/03/2010)
The Flexible Display Center, at Arizona State University, hopes to have flexible displays ready for test trials in approximately three years. The possibilities of using flexible displays are endless and one day will be used in many portable...
(01/08/2010)
Tools developed by European researchers bring cut-and-paste simplicity to gaming and animation. Users will be able to cut-and-paste complex elements like emotion, tone of voice and facial expression, making compelling new content, cheaply a...
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