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Virtual Dictionary

Frame Rate

The frame rate is a measure of how swiftly the image is updated on any digital display system. Rather than provide continuous moving images, a number of still frames are displayed and updated numerous times per second, much like a flip book. The number of updates per second is the frame rate.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Frame Rate:

Cast Shadow

Clipping

Direct Light

Fill Rate

Frame Rate

Hider Algorithm

High-Resolution Antialiasing

Highlight Pass

HRAA

Indirect Light

Lighting Pass

Malleable Object Animation

Reflection Pass

Rendering

Scanline Rendering

Shadow Pass

Specular Pass

Stroboscopic

Temporal Aliasing

The Stroboscopic Effect

True Impostors



 

Resources in our database matching the Term Frame Rate:

Results by page [1]   [2]   [3]   

At CES 2009, Nvidea unveiled a system of active glasses. Specifically, shutter glasses. The frames alternate polarisation to block light out every second frame, so that each eye gets half the screen update rate of any normal monitor, but will work with a normal output stream just fine.





A required reading book on real-time scene rendering that has been around for years, this book serves as a holistic, platform-independent guide for creating high frame rate renders that are as realistic as possible for the hardware available ? and teaches you where the bottlenecks are in the process so that you learn how to gauge new hardware from spec and understand how it will directly impact performance.





Locally Hosted resource
Japanese Telecomm Predicts Fully Immersive Mainstream VR by 2020
With the expansion rate of Japan's wireless networks in terms of both bandwidth and decreasing cost, coupled with the rate of development of mobile phones into computing platforms in their own right, NTT DoCoMo, Japan's largest mobile phone carrier service believe that this estimate is about right.



Locally Hosted resource
Instantaneous Visual Virtual Face
One of the major issues with any virtual form, is facial expression. Traditionally, getting a virtual face to match your physical intent for expression in real-time, was a lost cause. Even for big budget film making, CG overlays had to be constructed frame by frame by hand. Enormously time consuming, ludicrously expensive and completely useless for real-time usage.






World Review: Dive In
World Review: Dive In welcome screen
DiveIn is a little bit of an oddity. Well, it would be, if the company that makes it, did not churn out similar worlds at a rate of knots.
 
 




The LifeShirt is a garment (not necessarily a shirt) developed by VivoMetrics, which monitors tyhe wearer's vital signs. Collecting a continuous stream of respiration flow, heart rate, breathing regularity, sweat production and other key metrics.





The Trazer by Cybex Incorporated. Billed as a virtual reality exercise machine, this $6,495 USD (?3,300) machine tracks an infrared belt worn by the exerciser, and uses changes in the position of that, and senses of increase or decrease in heat rate, to determine how much they are exercising.





Locally Hosted resource
Large Image Display:Animatrix: Final Flight of the Osiris: Its all in the Eyes
Take a look at the face in this frame. Notice the eyes, and how they glimmer, offering a window onto the soul. It cannot be stated often enough, that one of the key aspects of overcoming the uncanny valley is in the eyes.




The dream of a prosthetic limb that touches and feels like a natural limb, is still some ways away. A natural arm or leg processes sensory data at a rate we just do not have the bandwidth to recreate, much less tie into the human nervous system. That said however, significant progress has already been made, and development continues at a rapidly accelerating pace.




 

Industry News containing the Term Frame Rate:

Results by page [1]   [2]   

(02/05/2010)
The next generation of cell phone interfaces is currently under development at Ishikawa Komuro Laboratory at the University of Tokyo but instead of using a touchscreen the new interface is touchless.

This new technology will ...


(25/04/2008)
An explanation by Ray Kurzweil, futurist, has been made available online by the Washington Post, explaining how whilst in the last four decades, computing power has only increased one billion fold, the rate of change is such that, in the ne...


(09/10/2012)
With the results of a magnetic resonance imaging (MRI) study from the National Institutes of Health (NIH), researchers say they are closer to finding an imaging technique that can identify thickening of the coronary artery wall, an early st...


(04/09/2009)
At a press conference held in Berlin, Germany on the eve of IFA 2009, Sony Corporation announced plans to lead the way in delivering new 3D viewing experiences by bringing 3D to the home in 2010.

Sony's 3D compatible "BRAVI...


(16/05/2004)
Realism is such a funny word. It can mean precisely emulating the humdrum of normal life, or it can mean increasing immersion, and believability. In this case, its realism of the good kind, the increase in believability thanks to normal map...