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Virtual Dictionary


A precursor to eye-tracking, gaze-direction is still used in large legacy systems, or difficult environments. It works by working out where the user is most likely looking based on the position of their head, as opposed to the motion of their eyes.

Several commercial avatar-based worlds (SecondLife, There, ActiveWorlds, Moove) use Gaze-Direction to determine the view to return from the avatar - the avatars can only stare straight ahead as most home PC systems lack input devices to control this intuitively.

Below, we offer a selection of links from our resource databases which may match this term.

Related Dictionary Entries for Gaze-Direction:



Resources in our database matching the Term Gaze-Direction:

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Locally Hosted resource
Eye-tracking as Virtual Environment Interaction for Disabilities
Gaze tracking comes to the desktop, as an interface modality designed exclusively to control virtual environments by gaze control, and aimed at those who lack fine motor control for a mouse. Packaged in the unfortunately named "Snap Clutch" driver.

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Da Vinci gains Gaze Assist
A short supplimental artcle concerning the Da-Vinci surgical system, and an incremental improvement to it.

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VR Book Quotes
A new, large section added to VWN. A repository of quotations concerning VR taken from literature, both fictual and factual, then compared to the state of things today, and the direction to head.

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Sol Bianca: The Legacy Take on Gaze-Directed Neural-controlled Weaponry
A surprising find from an old anime space opera released in 1999. The main plot and most of the episodes have nothing to do with VR, but this element does. It is by far the most comprehensive and well thought out brain-machine-interface controlled firearm, we have ever come across in any genre of televised fiction. It would actually function as shown, using modern interface technology.

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E-Books Like Books: Flippable, Browsable
We take a look at the first of the lab-birthed dual sided E-book readers that works like a paper book, just bulkier and heavier. A step in the right direction towards paper books with dynamic data, but is it enough?

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Remote-Controlled Humans
Industry News

Industry news from August 2005, featuring the debut of 'galvanic vestibular stimulation' or GVS. GVS is a means of controlling the input sent to the body's balance centres via a pair of devices behind the ears. Capable of tilting your balance to make you think you are moving in any direction at any time, GVS offers many hopes for cheap, mass-market movement simulation.

Futureworld is the sequel to Westworld, yet it takes an entirely different direction. Meant to be the film that spun the Westworld franchise into an anthology set, instead it was the film that buried it. Futureworld has some great ideas, and like many films of the era, is a goldmine of nuggets concerning robotic technology, virtual reality, augmented reality and social implications.

The book is based round the concept of the network is not the great equaliser, an egalitarian construct that has, since the Internet became a powerful social force, begun to spread out into all works of life, with network-centric organisation. Instead, the authors state that the exploit ? a direct reference to the hacker term ? is a common corporate and subversive means of taking quiet control of the flow and direction of networks.

Virtual girl is firmly placed for all time, in the category of camp, cheesy, low budget trash, attempting to pass itself off as VR. It?s a film with a schizophrenic direction. Half the time it is trying oh so hard, so desperately hard to be a sci-fi film about VR technology gone wrong. The other half of the time, it is trying to be soft core pornography. Thus, it fails miserably at both.


Industry News containing the Term Gaze-Direction:

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They may seem a little unsettling but the staring eyes of this female avatar were designed to grab your gaze and hold it, and also to obligingly follow where you look. By performing these actions with people placed inside a brain scanner, s...

MIT researchers recently demonstrated the capabilities of a robot, named Domo, which, like the robot in a recent General Motors ad, can transcend mass-production's repetition. It is designed to interact with humans and adapt to its environ...

Virtual characters that meet your gaze just like a human have been developed by speech and cognition scientists in France.

New software lets them to look at scenes and people the way humans do. The goal is to make virtual hum...

Images of pointing fingers are much better at diverting people's attention than directional arrows, new psychology research suggests.

In a paper published in the peer-reviewed journal Perception, researchers at the universi...

In one respect, handling a computer mouse is just like looking in the rearview mirror: well established movements help the brain to concentrate on the essentials. But just a simple gaze shift to a new target bears the possibility of an almo...