Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

IF

IF, or Interactive Fiction is storytelling of interactive adventures or plotlines that change on user input, and are told through VR.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for IF:

2-Manifold

3D accelerator

3D Haptic Device

3D Participation

3D Participation Tool

3D Rendering Engine

3D Stereo

3D Texture

A-Life

Acoustic Ecology

Acoustic radiation pressure

Active Haptic Exploration

Active Impostor Acceptance

Active marker MoCap

Active Vision

Activity Dependent Plasticity

Adaptive Skinning

Aerial Perspective

AFK

Agent

AGI

AI

AIML

Alife

Allusion to Galatea

Alpha Blending

Alpha Channels

Alpha Compositing

Alpha-Beta Search

Alternate Life

Ambient Intelligence

Ambient Occlusion

Ambient Occlusion Map

Anaglyph

Anaglyph Stereoscopy

Anagraph

Anagraph Stereoscopy

Animat

Animat Approach

Animated Pedagogical Agent

Animation Languages

Animation system

Anisotropic filtering

Anisotropic Optimisation

Anisotropic Shading

ANN

Ant Colony Optimisation Algorithms

Anthropometric

Anti Bioism

ARML

Artificial Consciousness

Artificial Ecology

Artificial General Intelligence

Artificial Human Companion

Artificial Intelligence

Artificial Life

Artificial Mind

Artificial Neural Network

Artificial Silicon Retina

Artilect

ASR

Asthenopia

Attached Shadow

Attenuation Coefficient

Attribute

Auditory Display

Auditory Localization

Augmented

Augmented Reality Markup Language

Automatic Control

Autonomous Device

Autonomous Knowledge Acquisition

Autonomous Underwater Vehicle

Autonomous Vehicle

Autonomy

Autopotent Entities

AUV

Baby Duck Syndrome

Back-Face Culling

Backwards Raytracing

Balance Immersive Interface

Barf Zone

Base

Base Mesh

Beamforming

Beauty Pass

Behaviometric

Behaviometrics

Behavioural Animation

BeiDou Navigation Satellite System

BFC

Bi-Directional Reflectance Distribution Function

Binary Space Partitioning

Binaural

Binaural Sound

Binaural Sound Synthesis

Bind-on-equip

Bind-on-Pickup

Bind-on-Use

Binocular

Binocular Disparity

Binocular Display

Binocular Fusion

Binocular HMD

Binocular Overlap

Binocular Parallax

Bio Punk

Bio-Hacker

Biocybernetic

Biohack

Biohacking

Bioinspired

Bioinspired Robotics

Bioism

Biomaterial

Biomaterial Evolution

Biometric

Biometric characteristic

Biometric Interface

Biometrics

Biomimetic Locomotion

Biomimetics

Biophotonics

Biopunk

Biosensors

Bishop Berkeley in a Cybermall

Blade Server

BMI

Body Hacker

BoE

Bone Animation Overrides

Bone Weighting

BoP

Botting

BoU

Bounding Volume

Brain Centeredness

Brain Fingerprinting

Brain Implant

Brain in the Bottle

Brain Mapping

Brain Stimulated Environments

Brain Waves

Brain-Body Interface

Brainwave Baseline

BRDF

Breast Specific Gamma Imaging

Bring Your Own Group

BSE

BSGI

BSP

Buff

Butler

BYOG

C-Wall

C6

CAI

CAPTCHA

CASE

Cast Shadow

CATE

Caustic Network

Caustics

CDI

Central Nervous System

CER

Character Engine

Clampmap

Client Prediction

Clipping

Cognition Engine

Cognitive AI

Cognitive Artificial Intelligence

Cognitive robot

Coherent Diffraction Imaging

Coincident Edge

Collaborative Virtual Environment

Collective Artificial Intelligence

Collision Detection

Colocated AR

Colocated Augmented Reality

Colour Filter

Colour Graduated Surfaces

Colour Pass

Colour Ramp

Computational Linguistics

Computer Aided Software Engineering

Computer Stress Syndrome

Computer Vision Syndrome

Computer-Aided Instruction

Computer-Aided Tissue Engineering

Computer-Generated Forces

Computer-Supported Collaborative Learning

Consensual Reality

Consensus Reality

Context Aware Computing

Context Aware Service

Context-Aware Pervasive System

Continuous Artificial Intelligence

Control Theory

Conversational User Interface

Cooldown

Creative Destruction

Crossover Error Rate

CSCL

CUI

CVE

CVS

Cyberformance

Cybernetics

Cyberphilia

Cyberphobia

Cyberpsychology

Cyberpunk

Cyborg

Cyclorama

D-MRI

Data Glove

Data Gloves

DBS

De-Buff

De-Rez

Dead Finger

Declarative Graphics System

Deep Brain Stimulator

Deep Learning Software

Deep TMS

Deep Transcranial Magnetic Stimulation

DEF

DEI

Dendrite

Depth Map

Depth Pass

Detail Texture

Developmental Robotics

DGPS

Diamond Square Algorithm

Differential GPS

Diffraction-Enhanced Imaging

Diffuse Interreflection

Diffuse Pass

Diffuse Reflection

Diffuse Reflective Coefficient

Diffusion

Diffusion Map

Diffusion MRI

Digital Eye Fatigue

Digital Physics

Diopter

Diphthong

Direct Light

Direct Manipulation

Dirt Nap

Discrete Artificial Intelligence

Disorientation

Distant Focus

Distributed Dynamic Environment

Distributed Intelligence System

Distributed Raytracing

Distributed Synthetic Environment

Distributed Virtual Environment

Doppler Effect

Dual-Boxing

DWL

Dynamic Difficulty Adjustment

Dynamic Photorealism

Dynamic Response

Dynamic Terrain

EA

EANN

Early Ray Termination

Eating Grass

Eccentric projection

Edge Blending

EEG

EEG biofeedback

EER

Effectors

EGNOS

Eigenface Method

Electroencephalography

Electromagnetic Tracker

Electronic Ink

Electrooculography

Eliza Effect

Embodiment

Emigration Simulation

Empty Space Skipping

Entrance Pupil Alignment

Environmental Entity

EOG

Epic

Epipolar Geometry

Equal Error Rate

ERP

eSports

Ethorobotics

Event Related Potential

Event-Related Potential

Evolutionary Algorithm

Evolutionary Robotics

Evolving Artificial Neural Network

Exergaming

Exertainment

Exocentric Viewpoint

Expert System

Expert-level Decision System

Exploratory Learning

Extended Identity

Face Mining

Facet

False Accept Rate

False Match Rate

False Non-Match Rate

False Reject Rate

FAR

Feature analysis

Feedback Channel

FES

Finger Vein Authentication

First Person Perspective

Flat Polygon Lighting

FMR

fNIR

FNMR

Fogging

Foglet

Foglet Swarm

Force Ball

Force Plate

Force Platform

Four-Boxing

Fovea

Fractal

Fractal Landscape

Fractal Noise

Frame Rate

Friendly AI

FRR

FSAA

Full Scene Anti-Aliasing

Full Screen Bloom

Functional Electrical Stimulation

Functional Near-Infrared Imaging

Fuzzy Logic

Fuzzy Search

FWL

Gait Analysis

Galileo

Galvanic Vestibular Stimulation

Gamma Wave

Gaze-Direction

Gender HCI

Geomorphology

Geoprocessing

Geospatial

Geospatial Amalysis

Gesture Sequence

Gesture Sequence Navigation

Gesture Tracker

Gesture Tracking

GLONASS

Gnomon

GNSS

Go-Go Arm

Goblin Tactics

GPGPU

GPS

GPU

Grinder

Groupware

Gustatory Interface

GVS

HALs

Haptic Glove

HARDI

Hardware Abstraction Layers

HDI

HDRI

Head Mounted Display

Head-Related Transfer Function

Health Information Technology

Heart Rate Variability

Height Map

Hierarchical Radiosity

Hierarchical Radiosity Algorithm

Hierarchical Skeletal Modelling System

HIFU

High Angular Resolution Diffusion weighted MRI

High Dynamic Range Imaging

High-Intensity Focused Ultrasound

Highly-parallel Integrated Virtual Environment

HIT

HIVE

HMD

Hofstadter-Turing Test

Homo Cyber Sapiens

HRA

HRI

HRTF

HRV

Huge Immersive Virtual Environment

Human Enhancement

Human-Equivalent AI

Human-Robot Interaction

Hybrid intelligent system

Hyper Real

Hyper-SAGE

Hyperreality

Hyperstereo

IAD

IF

IK

Illumination Model

Immersive Internet

Implanted Pulse Generator

Inconsistent Kinesthetic Feedback

Indirect Light

Infinite Object Interactivity

Information Theoretic Death

Infrared Tracker

Intelligent Assist Device

Intelligent Speech Understanding

Intelligent Speed Adaption

Intelligent Tutoring System

Interactive Dynamic Response

Interactive Fiction

Interactive Synthetic Environment

Interactive Voice Response

Interaural Amplitude

Interaural Time

Interface Device

Intermingled Simulation

Interocular Differences

Interval Mapping

Inverse Kinematics

Invisible Computing

Irregular Z-buffer

ISA

ITS

IVR

JAGE

Joystick

Kansei

Kansei Engineering

Kinaesthesis

Kinematic Motion Estimation

Kinesthesis

Kinetic Depth Effect

Knowbot

Landform

Language Acquisition

Latency

Layered Construction

LBS

Learning By Imitation

Lifelog

Lifelogger

Lifelogging

Lighting Pass

Limb Kinematics

Linguistic User Interface

Linked Constant Light Output

LIS

Live, Virtual, and Constructive Simulation

Location Aware

Location Based Service

Location Based Services

Locator

Locked In Syndrome

LOD Geometry

Logizomechanophobia

Lower Extremity Functional Electrical Stimulation

LUI

Lumi-Volume

Luster

Machine Consciousness

Machine Learning

Machine Vision

Machinima

Magic Symbol

Magnetic Field Sensor

Magnetic Resonance Imaging

Magnetic Resonance Tomography

Malleable Object Animation

Manifold Model

Mass Automation

Massively Open Online Course

Matrioshka

MBAN

McGurk Effect

Mechanoreceptor

Medical Body Area Network

Medical Implant Communication Service

Memetic Engineering

Memory Transfer

Mesh Based Animation System

Metaball

Metaball Modelling

Metallic Distortion

MICS

Midpoint Displacement Algorithm

Mind Download

Mind Downloading

Mind Upload

Mind Uploading

Mipmapping

Mismatch Negativity

MMN

MMORPG

Mobot

Mobprog

MoCap

Moire pattern

Monocular Movement Parallax

Monoscopic Mode

MOOC

Motion Capture

Motion parallax

Motionless Gesture

MRI

MRT

MSAS

MUCI

Multi-boxing

Multiboxing

Multimodal Interaction

Multimodal Sequence

Multimodal Sequence Navigation

Multiple Textures

Multiple Video + Depth

Multiplexing Receiver

Multisensory UI

Munchkin

Muscle-Computer Interface

MUSE

MVD

Myelin Sheath

Naive realism

Natural Language Answering

Natural Language Interface

Natural Language Query

Natural User Interface

Naturoid

NAVA

Navier-Stokes equations

Near Field Communication

Nerf

Net Death

Networked Dynamic Environment

Networked Synthetic Environment

Networked Virtual Environment

Neural Coding

Neural Computation

Neural Feedback

Neural Implant

Neural Integration

Neural Network

Neural Prostheses

Neurally Adjusted Ventilatory Assist

Neuro-Fuzzy

Neurobiofeedback

Neurocomputation

Neurocomputational View

Neurocybernetics

Neuroelectronically

Neurofeedback

Neuroimaging

Neuromarketing

Neuromorphic

Neuromorphic Engineering

Neuromusclar Electrical Stimulation

Neuroprosthetic

Neurostimulator

New Bedouins

NFB

NFC

NMES

Node

Non Linguistic Sound

Non-invasive BCI

Non-invasive BMI

Non-invasive Neuroprosthetic

Non-Linguistic Sound

Non-Manifold Model

Non-Photorealistic Rendering

Noosphere

NPR

NUI

Object Recognition

OFDI

OLC

On Line Creation

Opacity

Open Face

Operant Conditioning

Optical Frequency-Domain Imaging

Optical Tomography

Optogenetic Neuromodulation

Organism Simulation

ORPG

Orthographic Projection

Osseointegration

Overlapping Action

Ownership

P-zed

P-zombie

Pan Shot

Parallax

Parallax Distortion

Parallax Mapping with Offset Limiting

Parallax Occlusion Mapping

Parallel Rendering

Partially-invasive BCI

Partially-invasive BMI

Particle Swarm

Passive Haptic Exploration

Passive Impostor Acceptance

Path Tracing

PBR

PDR

Pedestrian Dead Reckoning

Pen-Based Interface

Perceptual User Interface

Perceptualization

Peristalsis

Persona Play

Perspective Correct Smooth-Shadow

Perspective Correction

Perspective projection

Persuasive Games

Pervasive Healthcare

PET

Philosophical Zombie

Phonetic Search

Photoacoustic Imaging

Photogrammetry

Photon Mapped Caustics

Photon Mapping

Physical intelligence

Physically Based Rendering

Physics Processing Unit

PI

Pick Device

Piezo Phototronics

Pinna Filtering

Pinna Notch

Pixel

Pixel Shaders

PK

PKilling

PKK

Plasmodium Robot

Platform

Platonic Realism

Player versus Player

Pointing

Polypaint

Polypainted

Polypainting

Polytomography

Positron Emission Tomography

Posture Recognition

Power Clique

PPU

Precomputed Radiance Transfer

Prim

Procedural Texture

Programmed Mind

Progressive Radiosity

Proprioception

Proprioceptor

Prosthetic

PRT

PUI

PvE

PvP

QTVR

Quadrifontal

Quantified Self

Quest

QuickTime Virtual Reality

Radiosity

Ragdoll physics

RB2

RCW

Real Time Radiography

Real-Time Rendering

Reality Enforcement

Reality Enforcer

Realm versus Realm

Reflection mapping

Refresh Rate

Region Rendering

Registration Problem

Remort

Remote Controlled Weapon

Remote Sensing

Render Layer

Render Pass

Repop

Representative realism

Reprojection Error

Respec

Retessellation

Retinal Binocular Disparity

Retinotopic

Reverse Painter's Algorithm

Rez

Rigid Body Dynamics

Robosexual

Robot

Robotic Limb

Role Play

Role-Play

Roleplay

ROM

Rotation

RP

RTR

RvR

SAFOR

Scalable Medical Alert and Response Technology

Scaling

Scene graph

Scent Feedback

Scientific Visualisation

Second Person

Second Person Perspective

Self-Quantifier

Semi-Automated Forces

Semi-intelligent agent

Sensopac

Sensor Fusion

Sensor Web

Sensory Immersion

Sensory Reference

Sensory Reference Frame

Sensory Substitution Device

Sensory Synesthesia

SfM

Shadow Mapping

Shadow People

Shadow Volume

Shard

Shards

Shared Dynamic Environment

Shared Synthetic Environment

SI

Simulated Universe

Situatedness

SMART

Smart Device

Smart Prosthetic

SMAUG

Smooth Shadow

SNN

Sockpuppet

Sockpuppetry

Soft Body Dynamics Engine

Soft Shadow

Sonic Feedback

Sonification

Soundscape

Spatial Data

Spatial ETL

Spatial Extract, Transform, Load

Spatial Filter

Spatialized Sound

Spawn Point

Specular Coefficient

Specular Highlight

Specular Reflection

Specularity

Specularity Map

Spiking Neural Network

Spiking Neuron

Spod

Spoken Language Interface

Sprite

SSD

SSS

Stanford Research Institute Problem Solver

Stereo Vision

Stereopsis

Stereoscopic

Stereoscopic Distortion

Stereoscopy

Stochastic Algorithm

Stochastic Raytracing

STRIPS

Strong AI

Structure From Motion Computation

Substrate Independence

Subsurface scattering

Surface Rendering

Swarming

Synchronous Synthetic Environment

Synesthesia

Synthespian

Synthetic Consciousness

Synthetic Environment

Synthetic intelligence

Synthetic Vision System

Synthetic Voice

Tactile Sensor

Targeted Muscle Re-Innervation

TCP

Technological Bedouins

Technological Nomad

Technology Transfer

TEEVE

Tele-Embodiment

Telecommuting

Telepointer

Telepresence

Teleradiology

Telerehabilitation

Telestroke

Telesurgeon

Telesurgery

Template matching

Temporal Aliasing

Terramechanics

Texel

Texture Clamping

Texture Gradient

Texturemap

The Bazaar Model

The Cathedral Model

The Chinese Room Paradox

The Fresnel Effect

The Simulation Argument

The Stroboscopic Effect

Theory of Mind

Thin Data Stream

Third Person

Third Person Perspective

Three Principles of Reflexivity

Three-Boxing

Time modulated active marker MoCap

TMR

TMS

ToM

Tomogram

Tomograph

Touch Sequence

Touch Sequence Navigation

Transcranial Magnetic Stimulation

Translation

Translucency Map

Transparency

Trigger

Troll Test

Turing Test

Twist

Two Handed Input

Two-Boxing

UAV

UDP

Unintentional Gesture

Unmanned Aerial Vehicle

Utility Fog

UV Axis

VAD

VBM

Vertex Lighting

Vertex shader

VHD

Video Eyewear

View Space

Viewpoint

Virtopsy

Virtual Autopsy

Virtual Economy

Virtual Embodiment

Virtual Observatory

Virtual PA

Virtual People

Virtual Person

Virtual Personal Assistant

Virtual Reality

Virtual Robot Simulation

Virtual Voice

Viseme

Visible Surface Determination

Visual Searching

vnum

Vocal Font

Voice Activity Detection

Voice Changer

Voice Control

Voice Mask

Voice Recognition

Voice User Interface

VoIP

Volume Raycasting

Volumetric Haptic Display

Volumetric Shadow

Volumetric Smooth-Shadow

Voxel-Based Morphometry

VSD

VUI

WAAS

Waldo

WBE

Weak AI

wearable computers

White Finger

Whole Brain Emulation

Wide Area Augmentation System

Wide area Master Station

Widget

WIM

Window

Wired Glove

WMS

World In Miniature

WTB

WTS

X3D

Z-Buffer

Z-buffering

Z-Depth

Z-fighting

Zerging

Zooming User Interface

ZUI









 

Resources in our database matching the Term IF:

Results by page

None.


 

Industry News containing the Term IF:

Results by page

None.