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Virtual Dictionary

IK

IK or inverse kinematics, is the process of determining where a jointed object such as an avatar limb should be in order to achieve the pose required and realistic contact with surfaces around it. It works in the inverse, as it takes the desired goal state and effects the changes in motion of the component pieces required to achieve this state.

Move a hand of the avatar into position, and IK will move the lower arm, turn the elbow, move the upper arm, move the torso, even rotate the hips, performing every other action necessary to place the hand there without altering the avatar's position. Of course, IK only works like this if the move is possible within joint movement constraints. If not, then the avatar will change position to accomplish the task.

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Related Dictionary Entries for IK:

3D Mouse

3D Spaceball

3DML

Adaptive Resolution

Adaptive Skinning

ADS-B

Afferent Nerve

AGI

Alife

Ambient light

Ambient Occlusion

Ambient Occlusion Map

Anagraph

Android

Animation system

Anti Bioism

Artificial General Intelligence

Artificial Life

Artificial Neural Network

Automatonophile

Automatonophilia

Automatonophobia

Backwards Raytracing

BAN

BAT CAVE

Behaviometric

Behaviometrics

BeiDou Navigation Satellite System

Beta Wave

Bio Punk

Biohacking

Biomimetic Locomotion

Biomimetic Microsystem

Bionic

Biopunk

Bishop Berkeley in a Cybermall

Body Area Network

Body Hacker

Body Image

Bone Weighting

Brain Fingerprinting

Brain Machine Interface

Brain-Machine Interface

Brainwave Baseline

Building Automation

Butler

C1

C2

C3

CDI

Clinical Tablet

Codebase

Cognitive Architecture

Cognitive Enhancer

Cognitive Radio

Coherent Diffraction Imaging

Coincident Edge

Computer Interfaced Glove

Computer Vision

Computer-Generated Forces

Concept map

Context Aware Service

Context-Aware Pervasive System

Cooldown

Corpse

Cyberphilia

Cyclorama

DBS

Deep Brain Stimulator

Deformable Body

Diamond Square Algorithm

Diffuse Interreflection

Distributed Intelligence System

Distributed Raytracing

Dynamic Soft Shadow

Eccentric projection

ECoG

EEG

Efferent Nerve

Electrocorticography

Electroencephalography

Electrofluidic Display

Electromagnetic Tracker

Embodiment

Ethorobotics

Expert-level Decision System

Extended Identity

False Non-Match Rate

False Reject Rate

Feedback Channel

Fembot

fMRI

FNMR

Foglet

Force Ball

Fourier transform

Frame Rate

FRR

Full Force Feedback

Functional Electrical Stimulation

Functional Magnetic Resonance Imaging

Fuzzy Search

Gait Analysis

Galileo

Gaze-Direction

Gesture Sequence Navigation

GLONASS

GPGPU

GPS

GPU

Graphical MUD

Grunge Map

Gynoid

Haptic Glove

Head-Related Transfer Function

HEG

Hemoencephalography

Homo Cyber Sapiens

Hotspot

HRTF

HUD

Human-Equivalent AI

IK

Individual Bone Constraints

Inertial MoCap

Intelligent Speech Understanding

Interferometric Synthetic Aperture Microscopy

Interreality Physics

Inverse Kinematics

Irregular Z-buffer

ISAM

Isolation tank

Iterative Reconstruction

Kansei Engineering

Kinematic Motion Estimation

Kinetic Depth Effect

Lab On a Chip

Layered Construction

LCD

Liquid Crystal Display

LIS

LOC

Locked In Syndrome

Logizomechanophobia

Lower Extremity Functional Electrical Stimulation

Ludoliteracy

Magic Symbol

Magnetic Field Sensor

Magnetic MoCap

Malleable Object

Malleable Object Animation

Map Based Travel

MCA

McGurk Effect

Mechanical MoCap

Medical Clinical Assistant

Meme

Midpoint Displacement Algorithm

Min-Maxing

Mind Downloading

Mind Upload

Motional Input Device

Motionless Gesture

MUD

Multi-Touch

Multimodal Sequence Navigation

Natural User Interface

Naturoid

Network Intrusion Detection System

Neural Network

NIDs

Noob

NUI

Operant Conditioning

P-zed

P-zombie

Path In The Sky

PBBG

PBR

PDR

Pedestrian Dead Reckoning

Pen-Based Interface

Peristalsis

Persistent Browser-Based Game

Persona Play

Perspective Wall

Philosophical Zombie

Physically Based Rendering

Pictorial Format Avionics

Platonic Realism

Post-Scarcity Economy

Powergamer

Powergaming

Pre-Integrated Volume Rendering

Prim

Prioproception

Progressive Radiosity

Proprioception

Ragdoll physics

Raycast World

Raycasting

Raytracing

RB2

Real Time

Reflection mapping

Region Rendering

Render Layer

Render Pass

Repetitive Strain Injury

Resonance

Reverse Modelling

Right Handed Co-Ordinate System

Rigid Object Animation

Role Play

Role-Play

Roleplay

RP

RSI

Sensor Web

Sensory Substitution Device

Sensory Synesthesia

Sexaroid

SfM

Shadow Mapping

Shard

Shards

Simulacrum

Simulated Sex

SMAUG

Smooth Shadow

SNN

Soft Robotics

Soft Shadow

Solid Modelling

Spawn Point

Specularity

Specularity Map

Speech Synthesis

Spiking Neural Controller

Spiking Neural Network

Spiking Neuron

Spot Light Source

SSD

SSS

Stanford Research Institute Problem Solver

Stereokinetic Phenomenon

Stochastic Raytracing

STRIPS

Stroboscopic

Strong AI

Structure From Motion

Subsurface scattering

Synthespian

Synthetic Economy

Tabletop Display

Technophilia

Technophobia

Telecommuting

Telepointer

Telerobotics

Telestroke

Tethered Viewpoint

The Bazaar Model

The Fresnel Effect

The Simulation Argument

Tone Mapping

Touch Sequence Navigation

Translucency Map

Trigger

Troll Test

UDP

Unmediated Reality

Update Rate

View Frustum

Virtual Clay

Virtual Embodiment

Virtual Reality Tele-therapy

Visual Searching

Visual Simulation

Volumetric Smooth-Shadow

Voxel Sculpting

Voxel Sculpture

VR-tele-therapy

Wand

Weak AI

Wearable Device

Worldlet

X3D

Zombie









 

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