Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

Immersion

Immersion is the ability of a world to enable a player to forget that he or she is sitting at a computer terminal, and think, however briefly, that they are actually within the world.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Immersion:

Acoustic Ecology

Adjustable Camera

Alternate Life

ASL

BAT CAVE

Biometric Interface

Brain Centeredness

Cache Thrash

CAVERN

Central Nervous System

Cognitive Radio

Computer-Assisted Virtual Environment Research Network

Cyberphobia

Cyberpunk

Distant Focus

Eccentric projection

Entry VR

EVR

Exergaming

Exertainment

External Light Block

Full Sensory Stimulation

Full Tactile Feedback

Handwriting Recognition

Hard Simulation

Horizontal Field of View

Immersion

Immersive interface

Kansei

Kansei Engineering

Kinaesthesis Immersion Interface

LCD

Liquid Crystal Display

Luminance Clipping

Neural Feedback

Neurobiofeedback

Neurofeedback

Neuromuscular Incapacitation

NFB

NMI

Olfactory Interface

Operant Conditioning

PDS

Perceptualization

Peripheral vision

Personal Display System

Plot

Prioproception

Proprioceptive Immersive Interface

QTVR

QuickTime Virtual Reality

Radical Luddism

Repetitive Strain Injury

RPI

RSI

Scent Feedback

Sensory Immersion

Sensory Reference

Sensory Substitution Device

Sensory Synesthesia

Simulation

Simulation Brain Interface

Sonification

Soundscape

SSD

Stereo Vision

Stereoscopic

Surface Modelling

Synesthesia

Synthetic Environment Technology

TEEVE

Tele-immersion

Telehaptic Sex

Temporal Aliasing

The Stroboscopic Effect

Triangles Per Second

Vertical Field of View

VGA

Video Eyewear

Virtual Reality Exposure Therapy

VRET

White Finger

Wireframe

Wireframe Model



 

Resources in our database matching the Term Immersion:

Results by page [1]   [2]   [3]   [4]   

Locally Hosted resource
The Senses of Total Immersion
Total immersion in an alternate reality is as old as the human race. Quite possibly they are even older than that. Dream realities, fantasies, campsite stories, the world of a good book. All stem from the desire to experience an alternative life, a different lifestyle, to be something different, or to escape what you are.



Locally Hosted resource
Virtual Voice: Ultimate RolePlaying Hook
In roleplaying, nothing breaks immersion more than hearing the voice of the player when its not appropriate for the role. The voice of a 10 year old girl coming from the troll about to smack you into next week, or a butch, and manly seductress just breaks immersion entirely. Either online roleplay should be limited to just text whilst everything else goes voice, or a new approach is required.



Locally Hosted resource
Large Image Display: Animatrix: Matriculated: Plugging In
This shows what is essentially a full sensory immersion LAN. An eight person, totally self contained full-immersion VR machine. As shown, the interface method is direct neural biofeedback; the staple for the Matrix universe. Each of the person's brains are connected to the system via their brainstem, allowing full two way bodily sensory stimulus. However, there is no connection to the greater internet.



Locally Hosted resource
Mild Vibrations May Help in Long-Term Immersion
Muscle attrition and weight gain are two of the enemies we must contend with when contemplating long-term immersion in a virtual environment. A health support system is absolutely essential for long-term usage. Research intended to help the chronically obese would be quite easy to re-purpose towards part of such a support system, providing some of the benefits of exercise to those whose bodies simply do not wish to know, whilst their minds are occupied elsewhere.



Locally Hosted resource
Concept of Self - Exposed?
Proprioception may not be the stumbling block to true immersion we have always considered it to be.



Locally Hosted resource
Doom: An Indicator of Change
A look at Doom, the iconic videogame that acted as a killer application for 3D first person and multiplayer immersion for the mainstream, back in 1993.



Locally Hosted resource
Changing Self Perspective with VR
A key set of experiments building on the rubber hand illusion, have opened the floodgates for full sensory immersion - proving that the brain will identify with the body it perceives itself to be in, not necessarily the body it is housed in.



Locally Hosted resource
The Wii: Truly a Wanda for Everyone?
The Nintendo Wii has been out for almost half a year at time of writing. The Wii-mote 3D pointer control coming straight with the system was a massive gamble for the company, and, if it had not taken off, it would have buried the hopes of the VR community, that full immersion systems have any chance of being mainstream.



This film is a poinant reminder of the dangers of over-immersion. Not a threat just yet, it will be one day, and this whole film is a look at what happens when the virtual becomes so real that we can't tell the difference any more - albeit in a very disturbed virtual reality.





The Emperor Workstation is a high end work/gaming console from NovelQuest, designed as one in a long line of attempts at total immersion pods.





 

Industry News containing the Term Immersion:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   [14]   [15]   [16]   [17]   

(21/07/2005)
At the Electronics Entertainment Expo earlier this year, entertainment firm 3001 AD unveiled their new full immersion VR interface, the Trimersion.

Trimersion consists of two pieces of hardware, and the adapters for them. A h...


(04/08/2004)
VirTra Systems, Inc, has been accepted by the American government under the terms of the General Services Administration (GSA) solicitation number 2FYG- JH-00-0002-B, Schedule 69, Training Aids and Devices.

This means that Vi...


(19/02/2004)
Virtually Better, a US-based VR company, is now churning out virtual reality immersion systems, with just one goal in mind: Allow people to overcome their phobias, whatever they are, by recreating them so realistically that the person exper...


(04/03/2010)
Forget putting your phone on vibrate. A novel "high-definition" touch-feedback display can give a touch screen the feel of a textured surface. The technology was developed for mobile devices by the San Jose CA-based company Immersion, and...


(18/07/2010)
Imec and ASML collaborated to qualify ASML's Tachyon Source Mask Optimization and programmable illuminator system FlexRay, proving its potential with the demonstration of a 22nm SRAM memory cell.

In October 2010, the ASML XT...