Interactive Voice Response
Interactive voice response or IVR is an artificial intelligence based technology that allows an expert system to interpret spoken or typed natural language commands with relative accuracy. Variants of this system are used in most telecoms applications, and speech driven computer systems.
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When it comes to voice, what is best is of course a voice module that can take a virtual voice as input just as well as a microphone - giving those without voices the same level of interaction as those with. That is what Vivox is working on, for Second Life and World of Warcraft.
Textual communication, as exhibited by chat rooms, MUDs, graphic social VRs, and MMOs, is itself a form of voice, a virtual voice. There are many who cannot speak properly, through the many disabilities which can affect voice: ME which wastes muscles away; cerebral palsy, which limits fine motor control; Parkinsons, which plays with signals from the brain to the body, or simple paralysis.
In roleplaying, nothing breaks immersion more than hearing the voice of the player when its not appropriate for the role. The voice of a 10 year old girl coming from the troll about to smack you into next week, or a butch, and manly seductress just breaks immersion entirely. Either online roleplay should be limited to just text whilst everything else goes voice, or a new approach is required.
A commentary from Wired magazine on the advent of voice in the gameworld WoW, and how it is destroying the virtual identity ? physical identity threshold. Well balanced for both sides.
Previously featured Industry News from September 2003, looking at the Vocaloid technology - the creation of virtual singers using voice fonts from previous artists.
Texas Instruments unveiled one of the first steps towards a true virtual voice in early 2008. A collar forming the ability to speak without using the vocal cords.
Advanced Speech Encoding, or ASE is designed to reduce the number of bits required to transmit voice signals over a data stream down to the minimum possible. For virtual environments, this would be ideal, as voice traffic takes up huge amounts of packet space, radically reducing the rest of the data flow.
A second, deeper look at creating interactive stories, branching dialogue, and trying to create a feel of player participation whilst guiding them to specific destinations.
This book is designed for 3-D artists and Web designers who are able to produce interactive 3-D content on their desktop without any prior knowledge of programming. The book uses LifeForms, Virtools and Deep Paint 3-D. It comes with a CD, with most of these tools on it, to aid the reader.
British Sky Broadcasting (Sky) is the operator of the UK's largest digital pay television platform. On weeknights they operate Sky Vegas. In September 2007 this service changed to become interactive, computer generated horseracing.
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New research finds that the brains of infants as young as 7 months old demonstrate a sensitivity to the human voice and to emotions communicated through the voice that is remarkably similar to what is observed in the brains of adults.
Vocaloid, that's the name of a new technology, created to mimic singers voices with fine precision. Developed at the Spanish University Pompeu Fabra and under the care of Yamaha Corporation, the software, available for all by January, a...
Researchers from Mid Sweden University have constructed an interactive paper billboard that emits recorded sound in response to touch.
"The first generation of paper was for display, like books," says Mikael Gulliksson, a r...
Google helped loosened Apple's tight control over the iPhone a little today by launching Google Voice as a Web app for both the iPhone and Palm OS.
Google Voice provides a single phone number for multiple phones, provides lo...
Apple Inc. told federal regulators Friday that it blocked the Google Voice program from running on the iPhone because it alters important functions on the device - yet Apple denied that it has rejected Google's application outright.